(*) [------------------------------------------------------------------------------ [ D3DX 8.1 Delphi Adaptation (c) by Tim Baumgarten [------------------------------------------------------------------------------ [ Files : d3dx8.h [ : d3dx8math.h [ : d3dx8core.h [ : d3dx8tex.h [ : d3dx8mesh.h [ : d3dx8shape.h [ : d3dx8effect.h [ Modified : 23-Jul-2002 [ E-Mail : Ampaze@gmx.net [ Download : http://www.crazyentertainment.net [------------------------------------------------------------------------------ (*) (*) [------------------------------------------------------------------------------ [ History : [---------- [ 23-Jul-2002 (Tim Baumgarten) : Deklaration of ID3DXSkinMesh was wrong. [ 14-Jul-2002 (Tim Baumgarten) : Changed in DrawTextW Rect : PRect to [ var Rect : TRect, hope all agree ;) [ 10-Jul-2002 (Tim Baumgarten) : Fixed linking into the dll, for some [ functions [ 18-Jun-2002 (Tim Baumgarten) : Added Overloads to D3DXCreateXXX functions [ 29-May-2002 (Tim Baumgarten) : Fixed ConvertToBlendedMesh and [ ConvertToIndexedBlendedMesh of ID3DXSkinMesh [ Added outs to the ID3DXBuffers [ 14-Feb-2002 (Tim Baumgarten) : Fixed / Added some more overloads to the [ following functions : [ - D3DXCreateSprite [ - D3DXCreateFont [ - D3DXAssembleShaderFromFile [ - D3DXAssembleShader [ - D3DXAssembleShaderFromResource [ - D3DXIntersect [ - D3DXMatrixTranslation [ 26-Dez-2001 (Tim Baumgarten) : Some fixes. [ 23-Dez-2001 (Tim Baumgarten) : Finished D3DX8.1 conversion, this file is not [ tested in any way, so please report any bugs [ you discover ! Happy Xmas ! [------------------------------------------------------------------------------ (*) {$MINENUMSIZE 4} {$ALIGN ON} //Remove dot to make all enums to be const's {$DEFINE NOENUMS} unit D3DX81mo; interface uses Windows, DirectXGraphics, DXFile, SysUtils, ActiveX, math; type PCardinal = ^Cardinal; const D3DX81DLLName = 'D3DX81ab.dll'; (*) [------------------------------------------------------------------------------- [ Copyright (C) Microsoft Corporation. All Rights Reserved. [ [ File : d3dx8.h [ Content : D3DX utility library [------------------------------------------------------------------------------- (*) const D3DX_DEFAULT : ULONG = $FFFFFFFF; D3DX_DEFAULT_FLOAT : Single = 3.402823466e+38; // max single value (*) [------------------------------------------------------------------------------- [ Copyright (C) Microsoft Corporation. All Rights Reserved. [ [ File : d3dx8math.h [ Content : D3DX math types and functions [------------------------------------------------------------------------------- (*) // General purpose utilities const D3DX_PI : Single = 3.141592654; D3DX_1BYPI : Single = 0.318309886; function D3DXErrorString(DXErrorCode : HResult) : String; function D3DXToRadian(Degree : Single) : Single; function D3DXToDegree(Radian : Single) : Single; //------------------------------------------------------------------------------ // // Vectors // //------------------------------------------------------------------------------ //-------------------------- // 2D Vector //-------------------------- type PD3DXVector2 = ^TD3DXVector2; TD3DXVector2 = packed record x, y : Single; end; // Some 2D Vector helpers //const D3DXVector2Zero : TD3DXVector2 = (x : 0; y : 0); function D3DXVector2Zero : TD3DXVector2; function D3DXVector2(const x, y : Single) : TD3DXVector2; function D3DXVector2Equal(const v1, v2 : TD3DXVector2) : Boolean; //-------------------------- // 3D Vector //-------------------------- type PD3DXVector3 = ^TD3DXVector3; TD3DXVector3 = TD3DVector; // Some 3D Vector helpers //const D3DXVector3Zero : TD3DXVector3 = (x : 0; y : 0; z : 0); function D3DXVector3Zero : TD3DXVector3; function D3DXVector3(const x, y, z : Single) : TD3DXVector3; function D3DXVector3Equal(const v1, v2 : TD3DXVector3) : Boolean; //-------------------------- // 4D Vector //-------------------------- type PD3DXVector4 = ^TD3DXVector4; TD3DXVector4 = packed record x, y, z, w : Single; end; // Some 4D Vector helpers //const D3DXVector4Zero : TD3DXVector4 = (x : 0; y : 0; z : 0; w : 0); function D3DXVector4Zero : TD3DXVector4; function D3DXVector4(const x, y, z, w : Single) : TD3DXVector4; function D3DXVector4Equal(const v1, v2 : TD3DXVector4) : Boolean; //------------------------------------------------------------------------------ // // Matrices // //------------------------------------------------------------------------------ type PD3DXMatrix = ^TD3DXMatrix; TD3DXMatrix = TD3DMatrix; const IdentityMatrix : TD3DXMatrix = (_11 : 1; _12 : 0; _13 : 0; _14 : 0; _21 : 0; _22 : 1; _23 : 0; _24 : 0; _31 : 0; _32 : 0; _33 : 1; _34 : 0; _41 : 0; _42 : 0; _43 : 0; _44 : 1); // Some Matrix helpers function D3DXMatrix(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33 : Single) : TD3DXMatrix; function D3DXMatrixAdd(const m1, m2 : TD3DXMatrix) : TD3DXMatrix; function D3DXMatrixSubtract(const m1, m2 : TD3DXMatrix) : TD3DXMatrix; function D3DXMatrixScale(const m : TD3DXMatrix; const ScaleBy : Single) : TD3DXMatrix; function D3DXMatrixEqual(const m1, m2 : TD3DXMatrix) : Boolean; //------------------------------------------------------------------------------ // // Aligned Matrices // // This class helps keep matrices 16-byte aligned as preferred by P4 cpus. // It aligns matrices on the stack and on the heap or in global scope. // It does this using __declspec(align(16)) which works on VC7 and on VC 6 // with the processor pack. Unfortunately there is no way to detect the // latter so this is turned on only on VC7. On other compilers this is the // the same as D3DXMATRIX. // Using this class on a compiler that does not actually do the alignment // can be dangerous since it will not expose bugs that ignore alignment. // E.g if an object of this class in inside a struct or class, and some code // memcopys data in it assuming tight packing. This could break on a compiler // that eventually start aligning the matrix. // //------------------------------------------------------------------------------ // Not possible in Object Pascal, hence use the normal TD3DXMatrix type type PD3DXMatrixA16 = ^TD3DXMatrixA16; TD3DXMatrixA16 = TD3DXMatrix; //------------------------------------------------------------------------------ // // Quaternions // //------------------------------------------------------------------------------ type PD3DXQuaternion = ^TD3DXQuaternion; TD3DXQuaternion = packed record x, y, z, w : Single; end; const IdentityQuaternion : TD3DXQuaternion = (x : 0; y : 0; z : 0; w : 1); // Some Quaternion helpers function D3DXQuaternion(const x, y, z, w : Single) : TD3DXQuaternion; function D3DXQuaternionAdd(const q1, q2 : TD3DXQuaternion) : TD3DXQuaternion; function D3DXQuaternionSubtract(const q1, q2 : TD3DXQuaternion) : TD3DXQuaternion; function D3DXQuaternionEqual(const q1, q2 : TD3DXQuaternion) : Boolean; function D3DXQuaternionScale(const q : TD3DXQuaternion; const ScaleBy : Single) : TD3DXQuaternion; //------------------------------------------------------------------------------ // // Planes // //------------------------------------------------------------------------------ type PD3DXPlane = ^TD3DXPlane; TD3DXPlane = packed record a, b, c, d : Single; end; // Some Plane helpers //const D3DXPlaneZero : TD3DXPlane = (a : 0; b : 0; c : 0; d : 0); function D3DXPlaneZero : TD3DXPlane; function D3DXPlane(const a, b, c, d : Single) : TD3DXPlane; function D3DXPlaneEqual(const p1, p2 : TD3DXPlane) : Boolean; //------------------------------------------------------------------------------ // // Colors // //------------------------------------------------------------------------------ type PD3DXColor = ^TD3DXColor; TD3DXColor = packed record r, g, b, a : Single; end; function D3DXColor(const r, g, b, a : Single) : TD3DXColor; function D3DXColorToLongWord(c : TD3DXColor): LongWord; function D3DXColorFromLongWord(c : LongWord) : TD3DXColor; function D3DXColorEqual(const c1, c2 : TD3DXColor) : Boolean; //------------------------------------------------------------------------------ // // D3DX math functions: // // NOTE: // * All these functions can take the same object as in and out parameters. // // * Out parameters are typically also returned as return values, so that // the output of one function may be used as a parameter to another. // //------------------------------------------------------------------------------ //-------------------------- // 2D Vector //-------------------------- // inline function D3DXVec2Length(const V : TD3DXVector2) : Single; function D3DXVec2LengthSq(const V : TD3DXVector2) : Single; function D3DXVec2Dot(const V1, V2 : TD3DXVector2) : Single; // Z component of ((x1,y1,0) cross (x2,y2,0)) function D3DXVec2CCW(const V1, V2 : TD3DXVector2) : Single; function D3DXVec2Add(const V1, V2 : TD3DXVector2) : TD3DXVector2; function D3DXVec2Subtract(const V1, V2 : TD3DXVector2) : TD3DXVector2; // Minimize each component. x = min(x1, x2), y = min(y1, y2) function D3DXVec2Minimize(const v1, v2 : TD3DXVector2) : TD3DXVector2; // Maximize each component. x = max(x1, x2), y = max(y1, y2) function D3DXVec2Maximize(const v1, v2 : TD3DXVector2) : TD3DXVector2; function D3DXVec2Scale(const V : TD3DXVector2; const ScaleBy : Single) : TD3DXVector2; // Linear interpolation. V1 + s(V2-V1) function D3DXVec2Lerp(const V1, V2 : TD3DXVector2; const ScaleBy : Single) : TD3DXVector2; // non-inline function D3DXVec2Normalize(out, V : PD3DXVector2) : PD3DXVector2; stdcall; overload; function D3DXVec2Normalize(out Out : TD3DXVector2; V : PD3DXVector2) : PD3DXVector2; stdcall; overload; function D3DXVec2Normalize(Out : PD3DXVector2; var V : TD3DXVector2) : PD3DXVector2; stdcall; overload; function D3DXVec2Normalize(out Out : TD3DXVector2; var V : TD3DXVector2) : PD3DXVector2; stdcall; overload; // Hermite interpolation between position V1, tangent T1 (when s == 0) // and position V2, tangent T2 (when s == 1). function D3DXVec2Hermite(Out, V1, T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out : PD3DXVector2; var V1 : TD3DXVector2; T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1 : TD3DXVector2; T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out, V1 : PD3DXVector2; var T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; var T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out : PD3DXVector2; var V1, T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1, T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out, V1, T1 : PD3DXVector2; var V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1 : PD3DXVector2; var V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out : PD3DXVector2; var V1 : TD3DXVector2; T1 : PD3DXVector2; var V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1 : TD3DXVector2; T1 : PD3DXVector2; var V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out, V1 : PD3DXVector2; var T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; var T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out : PD3DXVector2; var V1, T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1, T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out, V1, T1, V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1, V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out : PD3DXVector2; var V1 : TD3DXVector2; T1, V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1 : TD3DXVector2; T1, V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out, V1 : PD3DXVector2; var T1 : TD3DXVector2; V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; var T1 : TD3DXVector2; V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out : PD3DXVector2; var V1, T1 : TD3DXVector2; V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1, T1 : TD3DXVector2; V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out, V1, T1 : PD3DXVector2; var V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1 : PD3DXVector2; var V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out : PD3DXVector2; var V1 : TD3DXVector2; T1 : PD3DXVector2; var V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1 : TD3DXVector2; T1 : PD3DXVector2; var V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out, V1 : PD3DXVector2; var T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; var T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(Out : PD3DXVector2; var V1, T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1, T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; // CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1) function D3DXVec2CatmullRom(Out, v0, v1, v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(out Out : TD3DXVector2; v0, v1, v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(Out : PD3DXVector2; var v0 : TD3DXVector2; v1, v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(out Out : TD3DXVector2; var v0 : TD3DXVector2; v1, v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(Out, v0 : PD3DXVector2; var v1 : TD3DXVector2; v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(out Out : TD3DXVector2; v0 : PD3DXVector2; var v1 : TD3DXVector2; v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(Out : PD3DXVector2; var v0, v1 : TD3DXVector2; v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(out Out : TD3DXVector2; var v0, v1 : TD3DXVector2; v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(Out, v0, v1 : PD3DXVector2; var v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(out Out : TD3DXVector2; v0, v1 : PD3DXVector2; var v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(Out : PD3DXVector2; var v0 : TD3DXVector2; v1 : PD3DXVector2; var v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(out Out : TD3DXVector2; var v0 : TD3DXVector2; v1 : PD3DXVector2; var v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(Out, v0 : PD3DXVector2; var v1, v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(out Out : TD3DXVector2; v0 : PD3DXVector2; var v1, v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(Out : PD3DXVector2; var v0, v1, v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2CatmullRom(out Out : TD3DXVector2; var v0, v1, v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; overload; // Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1) function D3DXVec2BaryCentric(Out, v1, v2, v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(out Out : TD3DXVector2; v1, v2, v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(Out : PD3DXVector2; var v1 : TD3DXVector2; v2, v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(out Out : TD3DXVector2; var v1 : TD3DXVector2; v2, v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(Out, v1 : PD3DXVector2; var v2 : TD3DXVector2; v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(out Out : TD3DXVector2; v1 : PD3DXVector2; var v2 : TD3DXVector2; v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(Out : PD3DXVector2; var v1, v2 : TD3DXVector2; v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(out Out : TD3DXVector2; var v1, v2 : TD3DXVector2; v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(Out, v1, v2 : PD3DXVector2; var v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(out Out : TD3DXVector2; v1, v2 : PD3DXVector2; var v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(Out : PD3DXVector2; var v1 : TD3DXVector2; v2 : PD3DXVector2; var v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(out Out : TD3DXVector2; var v1 : TD3DXVector2; v2 : PD3DXVector2; var v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(Out, v1 : PD3DXVector2; var v2, v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(out Out : TD3DXVector2; v1 : PD3DXVector2; var v2, v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(Out : PD3DXVector2; var v1, v2, v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; function D3DXVec2BaryCentric(out Out : TD3DXVector2; var v1, v2, v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; overload; // Transform (x, y, 0, 1) by matrix. function D3DXVec2Transform(Out : PD3DXVector4; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec2Transform(out Out : TD3DXVector4; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec2Transform(Out : PD3DXVector4; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec2Transform(out Out : TD3DXVector4; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec2Transform(Out : PD3DXVector4; v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec2Transform(out Out : TD3DXVector4; v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec2Transform(Out : PD3DXVector4; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec2Transform(out Out : TD3DXVector4; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector4; stdcall; overload; // Transform (x, y, 0, 1) by matrix, project result back into w=1. function D3DXVec2TransformCoord(Out, v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformCoord(out Out : TD3DXVector2; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformCoord(Out : PD3DXVector2; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformCoord(out Out : TD3DXVector2; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformCoord(Out, v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformCoord(out Out : TD3DXVector2; v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformCoord(Out : PD3DXVector2; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformCoord(out Out : TD3DXVector2; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; overload; // Transform (x, y, 0, 0) by matrix. function D3DXVec2TransformNormal(Out, v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformNormal(out Out : TD3DXVector2; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformNormal(Out : PD3DXVector2; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformNormal(out Out : TD3DXVector2; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformNormal(Out, v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformNormal(out Out : TD3DXVector2; v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformNormal(Out : PD3DXVector2; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; overload; function D3DXVec2TransformNormal(out Out : TD3DXVector2; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; overload; //-------------------------- // 3D Vector //-------------------------- // inline function D3DXVec3Length(var V : TD3DXVector3) : Single; function D3DXVec3LengthSq(var V : TD3DXVector3) : Single; function D3DXVec3Dot(var V1, V2 : TD3DXVector3) : Single; function D3DXVec3Cross(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; function D3DXVec3Add(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; function D3DXVec3Subtract(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; // Minimize each component. x = min(x1, x2), y = min(y1, y2), ... function D3DXVec3Minimize(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; // Maximize each component. x = max(x1, x2), y = max(y1, y2), ... function D3DXVec3Maximize(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; function D3DXVec3Scale(out Out : TD3DXVector3; var V : TD3DXVector3; s : Single) : PD3DXVector3; // Linear interpolation. V1 + s(V2-V1) function D3DXVec3Lerp(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3; s : Single) : PD3DXVector3; // non-inline function D3DXVec3Normalize(Out, V : PD3DXVector3) : PD3DXVector3; stdcall; overload; function D3DXVec3Normalize(out Out : TD3DXVector3; V : PD3DXVector3) : PD3DXVector3; stdcall; overload; function D3DXVec3Normalize(Out : PD3DXVector3; var V : TD3DXVector3) : PD3DXVector3; stdcall; overload; function D3DXVec3Normalize(out Out : TD3DXVector3; var V : TD3DXVector3) : PD3DXVector3; stdcall; overload; // Hermite interpolation between position V1, tangent T1 (when s == 0) // and position V2, tangent T2 (when s == 1). function D3DXVec3Hermite(Out, V1, T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out : PD3DXVector3; var V1 : TD3DXVector3; T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1 : TD3DXVector3; T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out, V1 : PD3DXVector3; var T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; var T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out : PD3DXVector3; var V1, T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1, T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out, V1, T1 : PD3DXVector3; var V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1 : PD3DXVector3; var V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out : PD3DXVector3; var V1 : TD3DXVector3; T1 : PD3DXVector3; var V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1 : TD3DXVector3; T1 : PD3DXVector3; var V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out, V1 : PD3DXVector3; var T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; var T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out : PD3DXVector3; var V1, T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1, T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out, V1, T1, V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1, V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out : PD3DXVector3; var V1 : TD3DXVector3; T1, V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1 : TD3DXVector3; T1, V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out, V1 : PD3DXVector3; var T1 : TD3DXVector3; V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; var T1 : TD3DXVector3; V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out : PD3DXVector3; var V1, T1 : TD3DXVector3; V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1, T1 : TD3DXVector3; V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out, V1, T1 : PD3DXVector3; var V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1 : PD3DXVector3; var V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out : PD3DXVector3; var V1 : TD3DXVector3; T1 : PD3DXVector3; var V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1 : TD3DXVector3; T1 : PD3DXVector3; var V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out, V1 : PD3DXVector3; var T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; var T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(Out : PD3DXVector3; var V1, T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1, T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; // CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1) function D3DXVec3CatmullRom(Out, pV0, V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0, V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0 : TD3DXVector3; V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0 : TD3DXVector3; V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out, pV0 : PD3DXVector3; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0 : PD3DXVector3; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0, V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0, V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out, pV0, V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0, V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0 : TD3DXVector3; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0 : TD3DXVector3; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out, pV0 : PD3DXVector3; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0 : PD3DXVector3; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0, V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0, V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out, pV0, V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0, V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0 : TD3DXVector3; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0 : TD3DXVector3; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out, pV0 : PD3DXVector3; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0 : PD3DXVector3; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0, V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0, V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out, pV0, V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0, V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0 : TD3DXVector3; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0 : TD3DXVector3; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out, pV0 : PD3DXVector3; var V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0 : PD3DXVector3; var V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0, V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0, V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; overload; // Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1) function D3DXVec3BaryCentric(Out, V1, V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1, V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(Out : PD3DXVector3; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(out Out : TD3DXVector3; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(Out, V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(Out : PD3DXVector3; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(Out, V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(Out : PD3DXVector3; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(out Out : TD3DXVector3; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(Out, V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(Out : PD3DXVector3; var V1, V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; function D3DXVec3BaryCentric(out Out : TD3DXVector3; var V1, V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; overload; // Transform (x, y, z, 1) by matrix. function D3DXVec3Transform(Out : PD3DXVector4; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Transform(out Out : TD3DXVector4; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Transform(Out : PD3DXVector4; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Transform(out Out : TD3DXVector4; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Transform(Out : PD3DXVector4; V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Transform(out Out : TD3DXVector4; V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Transform(Out : PD3DXVector4; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Transform(out Out : TD3DXVector4; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; // Transform (x, y, z, 1) by matrix, project result back into w=1. function D3DXVec3TransformCoord(Out, V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformCoord(out Out : TD3DXVector3; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformCoord(Out : PD3DXVector3; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformCoord(out Out : TD3DXVector3; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformCoord(Out, V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformCoord(out Out : TD3DXVector3; V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformCoord(Out : PD3DXVector3; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformCoord(out Out : TD3DXVector3; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; // Transform (x, y, z, 0) by matrix. If you transforming a normal by a // non-affine matrix, the matrix you pass to this function should be the // transpose of the inverse of the matrix you would use to transform a coord. function D3DXVec3TransformNormal(Out, V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformNormal(out Out : TD3DXVector3; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformNormal(Out : PD3DXVector3; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformNormal(out Out : TD3DXVector3; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformNormal(Out, V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformNormal(out Out : TD3DXVector3; V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformNormal(Out : PD3DXVector3; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3TransformNormal(out Out : TD3DXVector3; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; overload; // Project vector from object space into screen space function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; // Project vector from screen space into object space function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; overload; //-------------------------- // 4D Vector //-------------------------- // inline function D3DXVec4Length(var V : TD3DXVector4) : Single; function D3DXVec4LengthSq(var V : TD3DXVector4) : Single; function D3DXVec4Dot(var V1, V2 : TD3DXVector4) : Single; function D3DXVec4Add(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4) : PD3DXVector4; function D3DXVec4Subtract(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4) : PD3DXVector4; // Minimize each component. x = min(x1, x2), y = min(y1, y2), ... function D3DXVec4Minimize(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4) : PD3DXVector4; // Maximize each component. x = max(x1, x2), y = max(y1, y2), ... function D3DXVec4Maximize(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4) : PD3DXVector4; function D3DXVec4Scale(out Out : TD3DXVector4; var V : TD3DXVector4; s : Single) : PD3DXVector4; // Linear interpolation. V1 + s(V2-V1) function D3DXVec4Lerp(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4; s : Single) : PD3DXVector4; // non-inline // Cross-product in 4 dimensions. function D3DXVec4Cross(Out, V1, V2, V3 : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(out Out : TD3DXVector4; V1, V2, V3 : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(Out : PD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(out Out : TD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(Out, V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(out Out : TD3DXVector4; V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(Out : PD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(Out, V1, V2 : PD3DXVector4; var V3 : TD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(out Out : TD3DXVector4; V1, V2 : PD3DXVector4; var V3 : TD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(Out : PD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(out Out : TD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(Out, V1 : PD3DXVector4; var V2, V3 : TD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(out Out : TD3DXVector4; V1 : PD3DXVector4; var V2, V3 : TD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(Out : PD3DXVector4; var V1, V2, V3 : TD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Cross(out Out : TD3DXVector4; var V1, V2, V3 : TD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Normalize(Out, V : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Normalize(out Out : TD3DXVector4; V : PD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Normalize(Out : PD3DXVector4; var V : TD3DXVector4) : PD3DXVector4; stdcall; overload; function D3DXVec4Normalize(out Out : TD3DXVector4; var V : TD3DXVector4) : PD3DXVector4; stdcall; overload; // Hermite interpolation between position V1, tangent T1 (when s == 0) // and position V2, tangent T2 (when s == 1). function D3DXVec4Hermite(Out, V1, T1, V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; V1, T1, V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out : PD3DXVector4; var V1 : TD3DXVector4; T1, V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1 : TD3DXVector4; T1, V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out, V1 : PD3DXVector4; var T1 : TD3DXVector4; V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; V1 : PD3DXVector4; var T1 : TD3DXVector4; V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out : PD3DXVector4; var V1, T1 : TD3DXVector4; V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1, T1 : TD3DXVector4; V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out, V1, T1 : PD3DXVector4; var V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; V1, T1 : PD3DXVector4; var V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out : PD3DXVector4; var V1 : TD3DXVector4; T1 : PD3DXVector4; var V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1 : TD3DXVector4; T1 : PD3DXVector4; var V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out, V1 : PD3DXVector4; var T1, V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; V1 : PD3DXVector4; var T1, V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out : PD3DXVector4; var V1, T1, V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1, T1, V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out, V1, T1, V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; V1, T1, V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out : PD3DXVector4; var V1 : TD3DXVector4; T1, V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1 : TD3DXVector4; T1, V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out, V1 : PD3DXVector4; var T1 : TD3DXVector4; V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; V1 : PD3DXVector4; var T1 : TD3DXVector4; V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out : PD3DXVector4; var V1, T1 : TD3DXVector4; V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1, T1 : TD3DXVector4; V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out, V1, T1 : PD3DXVector4; var V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; V1, T1 : PD3DXVector4; var V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out : PD3DXVector4; var V1 : TD3DXVector4; T1 : PD3DXVector4; var V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1 : TD3DXVector4; T1 : PD3DXVector4; var V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out, V1 : PD3DXVector4; var T1, V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; V1 : PD3DXVector4; var T1, V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(Out : PD3DXVector4; var V1, T1, V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1, T1, V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; // CatmullRom interpolation between V1 (when s == 0) and V2 (when s == 1) function D3DXVec4CatmullRom(Out, pV0, V1, V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0, V1, V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0 : TD3DXVector4; V1, V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0 : TD3DXVector4; V1, V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out, pV0 : PD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0 : PD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0, V1 : TD3DXVector4; V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0, V1 : TD3DXVector4; V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out, pV0, V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0, V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0 : TD3DXVector4; V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0 : TD3DXVector4; V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out, pV0 : PD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0 : PD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0, V1, V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0, V1, V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out, pV0, V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0, V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0 : TD3DXVector4; V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0 : TD3DXVector4; V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out, pV0 : PD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0 : PD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0, V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0, V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out, pV0, V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0, V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0 : TD3DXVector4; V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0 : TD3DXVector4; V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out, pV0 : PD3DXVector4; var V1, V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0 : PD3DXVector4; var V1, V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0, V1, V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0, V1, V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; overload; // Barycentric coordinates. V1 + f(V2-V1) + g(V3-V1) function D3DXVec4BaryCentric(Out, V1, V2, V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(out Out : TD3DXVector4; V1, V2, V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(Out : PD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(out Out : TD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(Out, V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(out Out : TD3DXVector4; V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(Out : PD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(Out, V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(out Out : TD3DXVector4; V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(Out : PD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(out Out : TD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(Out, V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(out Out : TD3DXVector4; V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(Out : PD3DXVector4; var V1, V2, V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; function D3DXVec4BaryCentric(out Out : TD3DXVector4; var V1, V2, V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; overload; // Transform vector by matrix. function D3DXVec4Transform(Out, V : PD3DXVector4; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec4Transform(out Out : TD3DXVector4; V : PD3DXVector4; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec4Transform(Out : PD3DXVector4; var V : TD3DXVector4; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec4Transform(out Out : TD3DXVector4; var V : TD3DXVector4; M : PD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec4Transform(Out, V : PD3DXVector4; var M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec4Transform(out Out : TD3DXVector4; V : PD3DXVector4; var M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec4Transform(Out : PD3DXVector4; var V : TD3DXVector4; var M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; function D3DXVec4Transform(out Out : TD3DXVector4; var V : TD3DXVector4; var M : TD3DXMatrix) : PD3DXVector4; stdcall; overload; //-------------------------- // 4D Matrix //-------------------------- // inline function D3DXMatrixIdentity(out Out : TD3DXMatrix) : PD3DXMatrix; function D3DXMatrixIsIdentity(var M : TD3DXMatrix) : Boolean; // non-inline function D3DXMatrixfDeterminant(M : PD3DXMatrix) : Single; stdcall; overload; function D3DXMatrixfDeterminant(var M : TD3DXMatrix) : Single; stdcall; overload; function D3DXMatrixTranspose(Out, M : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTranspose(out Out : TD3DXMatrix; M : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTranspose(Out : PD3DXMatrix; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTranspose(out Out : TD3DXMatrix; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; // Matrix multiplication. The result represents the transformation M2 // followed by the transformation M1. (Out = M1 * M2) function D3DXMatrixMultiply(Out, M1, M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiply(out Out : TD3DXMatrix; M1, M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiply(Out : PD3DXMatrix; var M1 : TD3DXMatrix; M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiply(out Out : TD3DXMatrix; var M1 : TD3DXMatrix; M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiply(Out, M1 : PD3DXMatrix; var M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiply(out Out : TD3DXMatrix; M1 : PD3DXMatrix; var M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiply(Out : PD3DXMatrix; var M1, M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiply(out Out : TD3DXMatrix; var M1, M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; // Matrix multiplication, followed by a transpose. (Out = T(M1 * M2)) function D3DXMatrixMultiplyTranspose(Out, M1, M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiplyTranspose(out Out : TD3DXMatrix; M1, M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiplyTranspose(Out : PD3DXMatrix; var M1 : TD3DXMatrix; M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiplyTranspose(out Out : TD3DXMatrix; var M1 : TD3DXMatrix; M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiplyTranspose(Out, M1 : PD3DXMatrix; var M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiplyTranspose(out Out : TD3DXMatrix; M1 : PD3DXMatrix; var M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiplyTranspose(Out : PD3DXMatrix; var M1, M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixMultiplyTranspose(out Out : TD3DXMatrix; var M1, M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; // Calculate inverse of matrix. Inversion my fail, in which case NULL will // be returned. The determinant of M is also returned it pfDeterminant // is non-NULL. function D3DXMatrixInverse(Out : PD3DXMatrix; pDeterminant : PSingle; M : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixInverse(out Out : TD3DXMatrix; pDeterminant : PSingle; M : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixInverse(Out : PD3DXMatrix; var pDeterminant : Single; M : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixInverse(out Out : TD3DXMatrix; var pDeterminant : Single; M : PD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixInverse(Out : PD3DXMatrix; pDeterminant : PSingle; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixInverse(out Out : TD3DXMatrix; pDeterminant : PSingle; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixInverse(Out : PD3DXMatrix; var pDeterminant : Single; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; function D3DXMatrixInverse(out Out : TD3DXMatrix; var pDeterminant : Single; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; overload; // Build a matrix which scales by (sx, sy, sz) function D3DXMatrixScaling(Out : PD3DXMatrix; sx, sy, sz : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixScaling(out Out : TD3DXMatrix; sx, sy, sz : Single) : PD3DXMatrix; stdcall; overload; // Build a matrix which translates by (x, y, z) function D3DXMatrixTranslation(Out : PD3DXMatrix; x, y, z : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTranslation(out Out : TD3DXMatrix; x, y, z : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTranslation(Out : PD3DXMatrix; xyz : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTranslation(out Out : TD3DXMatrix; xyz : TD3DXVector3) : PD3DXMatrix; stdcall; overload; // Build a matrix which rotates around the X axis function D3DXMatrixRotationX(Out : PD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationX(out Out : TD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; overload; // Build a matrix which rotates around the Y axis function D3DXMatrixRotationY(Out : PD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationY(out Out : TD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; overload; // Build a matrix which rotates around the Z axis function D3DXMatrixRotationZ(Out : PD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationZ(out Out : TD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; overload; // Build a matrix which rotates around an arbitrary axis function D3DXMatrixRotationAxis(Out : PD3DXMatrix; V : PD3DXVector3; Angle : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationAxis(out Out : TD3DXMatrix; V : PD3DXVector3; Angle : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationAxis(Out : PD3DXMatrix; var V : TD3DXVector3; Angle : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationAxis(out Out : TD3DXMatrix; var V : TD3DXVector3; Angle : Single) : PD3DXMatrix; stdcall; overload; // Build a matrix from a quaternion function D3DXMatrixRotationQuaternion(Out : PD3DXMatrix; Q : PD3DXQuaternion) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationQuaternion(out Out : TD3DXMatrix; Q : PD3DXQuaternion) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationQuaternion(Out : PD3DXMatrix; var Q : TD3DXQuaternion) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationQuaternion(out Out : TD3DXMatrix; var Q : TD3DXQuaternion) : PD3DXMatrix; stdcall; overload; // Yaw around the Y axis, a pitch around the X axis, // and a roll around the Z axis. function D3DXMatrixRotationYawPitchRoll(Out : PD3DXMatrix; Yaw, Pitch, Roll : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixRotationYawPitchRoll(out Out : TD3DXMatrix; Yaw, Pitch, Roll : Single) : PD3DXMatrix; stdcall; overload; // Build transformation matrix. NULL arguments are treated as identity. // Mout = Msc-1 * Msr-1 * Ms * Msr * Msc * Mrc-1 * Mr * Mrc * Mt function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; // Build affine transformation matrix. NULL arguments are treated as identity. // Mout = Ms * Mrc-1 * Mr * Mrc * Mt function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; overload; // Build a lookat matrix. (right-handed) function D3DXMatrixLookAtRH(Out : PD3DXMatrix; pEye, pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; pEye, pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; var pEye : TD3DXVector3; pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; var pEye : TD3DXVector3; pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; pEye : PD3DXVector3; var pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; pEye : PD3DXVector3; var pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; var pEye, pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; var pEye, pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; pEye, pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; pEye, pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; var pEye : TD3DXVector3; pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; var pEye : TD3DXVector3; pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; pEye : PD3DXVector3; var pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; pEye : PD3DXVector3; var pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; var pEye, pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; var pEye, pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; // Build a lookat matrix. (left-handed) function D3DXMatrixLookAtLH(Out : PD3DXMatrix; pEye, pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; pEye, pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; var pEye : TD3DXVector3; pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; var pEye : TD3DXVector3; pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; pEye : PD3DXVector3; var pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; pEye : PD3DXVector3; var pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; var pEye, pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; var pEye, pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; pEye, pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; pEye, pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; var pEye : TD3DXVector3; pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; var pEye : TD3DXVector3; pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; pEye : PD3DXVector3; var pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; pEye : PD3DXVector3; var pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; var pEye, pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; var pEye, pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; overload; // Build a perspective projection matrix. (right-handed) function D3DXMatrixPerspectiveRH(Out : PD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixPerspectiveRH(out Out : TD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build a perspective projection matrix. (left-handed) function D3DXMatrixPerspectiveLH(Out : PD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixPerspectiveLH(out Out : TD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build a perspective projection matrix. (right-handed) function D3DXMatrixPerspectiveFovRH(Out : PD3DXMatrix; fovy, Aspect, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixPerspectiveFovRH(out Out : TD3DXMatrix; fovy, Aspect, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build a perspective projection matrix. (left-handed) function D3DXMatrixPerspectiveFovLH(Out : PD3DXMatrix; fovy, Aspect, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixPerspectiveFovLH(out Out : TD3DXMatrix; fovy, Aspect, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build a perspective projection matrix. (right-handed) function D3DXMatrixPerspectiveOffCenterRH(Out : PD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixPerspectiveOffCenterRH(out Out : TD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build a perspective projection matrix. (left-handed) function D3DXMatrixPerspectiveOffCenterLH(Out : PD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixPerspectiveOffCenterLH(out Out : TD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build an ortho projection matrix. (right-handed) function D3DXMatrixOrthoRH(Out : PD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixOrthoRH(out Out : TD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build an ortho projection matrix. (left-handed) function D3DXMatrixOrthoLH(Out : PD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixOrthoLH(out Out : TD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build an ortho projection matrix. (right-handed) function D3DXMatrixOrthoOffCenterRH(Out : PD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixOrthoOffCenterRH(out Out : TD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build an ortho projection matrix. (left-handed) function D3DXMatrixOrthoOffCenterLH(Out : PD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; overload; function D3DXMatrixOrthoOffCenterLH(out Out : TD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; overload; // Build a matrix which flattens geometry into a plane, as if casting // a shadow from a light. function D3DXMatrixShadow(Out : PD3DXMatrix; pLight : PD3DXVector4; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixShadow(out Out : TD3DXMatrix; pLight : PD3DXVector4; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixShadow(Out : PD3DXMatrix; var pLight : TD3DXVector4; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixShadow(out Out : TD3DXMatrix; var pLight : TD3DXVector4; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixShadow(Out : PD3DXMatrix; pLight : PD3DXVector4; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixShadow(out Out : TD3DXMatrix; pLight : PD3DXVector4; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixShadow(Out : PD3DXMatrix; var pLight : TD3DXVector4; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixShadow(out Out : TD3DXMatrix; var pLight : TD3DXVector4; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; overload; // Build a matrix which reflects the coordinate system about a plane function D3DXMatrixReflect(Out : PD3DXMatrix; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixReflect(out Out : TD3DXMatrix; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixReflect(Out : PD3DXMatrix; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; overload; function D3DXMatrixReflect(out Out : TD3DXMatrix; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; overload; //-------------------------- // Quaternion //-------------------------- // inline function D3DXQuaternionLength(var Q : TD3DXQuaternion) : Single; // Length squared, or "norm" function D3DXQuaternionLengthSq(var Q : TD3DXQuaternion) : Single; function D3DXQuaternionDot(var Q1, Q2 : TD3DXQuaternion) : Single; // (0, 0, 0, 1) function D3DXQuaternionIdentity(out Out : TD3DXQuaternion) : PD3DXQuaternion; function D3DXQuaternionIsIdentity(var Q : TD3DXQuaternion) : Boolean; // (-x, -y, -z, w) function D3DXQuaternionConjugate(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion): PD3DXQuaternion; // non-inline // Compute a quaternin's axis and angle of rotation. Expects unit quaternions. procedure D3DXQuaternionToAxisAngle(Q : PD3DXQuaternion; pAxis : PD3DXVector3; pAngle : PSingle); stdcall; overload; procedure D3DXQuaternionToAxisAngle(var Q : TD3DXQuaternion; pAxis : PD3DXVector3; pAngle : PSingle); stdcall; overload; procedure D3DXQuaternionToAxisAngle(Q : PD3DXQuaternion; var pAxis : TD3DXVector3; pAngle : PSingle); stdcall; overload; procedure D3DXQuaternionToAxisAngle(var Q : TD3DXQuaternion; var pAxis : TD3DXVector3; pAngle : PSingle); stdcall; overload; procedure D3DXQuaternionToAxisAngle(Q : PD3DXQuaternion; pAxis : PD3DXVector3; var pAngle : Single); stdcall; overload; procedure D3DXQuaternionToAxisAngle(var Q : TD3DXQuaternion; pAxis : PD3DXVector3; var pAngle : Single); stdcall; overload; procedure D3DXQuaternionToAxisAngle(Q : PD3DXQuaternion; var pAxis : TD3DXVector3; var pAngle : Single); stdcall; overload; procedure D3DXQuaternionToAxisAngle(var Q : TD3DXQuaternion; var pAxis : TD3DXVector3; var pAngle : Single); stdcall; overload; // Build a quaternion from a rotation matrix. function D3DXQuaternionRotationMatrix(Out : PD3DXQuaternion; M : PD3DXMatrix) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionRotationMatrix(out Out : TD3DXQuaternion; M : PD3DXMatrix) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionRotationMatrix(Out : PD3DXQuaternion; var M : TD3DXMatrix) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionRotationMatrix(out Out : TD3DXQuaternion; var M : TD3DXMatrix) : PD3DXQuaternion; stdcall; overload; // Rotation about arbitrary axis. function D3DXQuaternionRotationAxis(Out : PD3DXQuaternion; V : PD3DXVector3; Angle : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionRotationAxis(out Out : TD3DXQuaternion; V : PD3DXVector3; Angle : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionRotationAxis(Out : PD3DXQuaternion; var V : TD3DXVector3; Angle : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionRotationAxis(out Out : TD3DXQuaternion; var V : TD3DXVector3; Angle : Single) : PD3DXQuaternion; stdcall; overload; // Yaw around the Y axis, a pitch around the X axis, // and a roll around the Z axis. function D3DXQuaternionRotationYawPitchRoll(Out : PD3DXQuaternion; Yaw, Pitch, Roll : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionRotationYawPitchRoll(out Out : TD3DXQuaternion; Yaw, Pitch, Roll : Single) : PD3DXQuaternion; stdcall; overload; // Quaternion multiplication. The result represents the rotation Q2 // followed by the rotation Q1. (Out = Q2 * Q1) function D3DXQuaternionMultiply(Out, Q1, Q2 : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionMultiply(out Out : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionMultiply(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionMultiply(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionMultiply(Out, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionMultiply(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionMultiply(Out : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionMultiply(out Out : TD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionNormalize(Out, Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionNormalize(out Out : TD3DXQuaternion; Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionNormalize(Out : PD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionNormalize(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; // Conjugate and re-norm function D3DXQuaternionInverse(Out, Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionInverse(out Out : TD3DXQuaternion; Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionInverse(Out : PD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionInverse(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; // Expects unit quaternions. // if q = (cos(theta), sin(theta) * v); ln(q) = (0, theta * v) function D3DXQuaternionLn(Out, Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionLn(out Out : TD3DXQuaternion; Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionLn(Out : PD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionLn(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; // Expects pure quaternions. (w == 0) w is ignored in calculation. // if q = (0, theta * v); exp(q) = (cos(theta), sin(theta) * v) function D3DXQuaternionExp(Out, Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionExp(out Out : TD3DXQuaternion; Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionExp(Out : PD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionExp(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; overload; // Spherical linear interpolation between Q1 (t == 0) and Q2 (t == 1). // Expects unit quaternions. function D3DXQuaternionSlerp(Out, Q1, Q2 : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSlerp(out Out : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSlerp(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSlerp(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSlerp(Out, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSlerp(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSlerp(Out : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSlerp(out Out : TD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; // Spherical quadrangle interpolation. // Slerp(Slerp(Q1, C, t), Slerp(A, B, t), 2t(1-t)) function D3DXQuaternionSquad(Out, Q1, pA, pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1, pA, pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; pA, pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; pA, pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out, Q1 : PD3DXQuaternion; var pA : TD3DXQuaternion; pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var pA : TD3DXQuaternion; pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1, pA : TD3DXQuaternion; pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1, pA : TD3DXQuaternion; pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out, Q1, pA : PD3DXQuaternion; var pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1, pA : PD3DXQuaternion; var pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; pA : PD3DXQuaternion; var pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; pA : PD3DXQuaternion; var pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out, Q1 : PD3DXQuaternion; var pA, pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var pA, pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1, pA, pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1, pA, pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out, Q1, pA, pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1, pA, pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; pA, pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; pA, pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out, Q1 : PD3DXQuaternion; var pA : TD3DXQuaternion; pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var pA : TD3DXQuaternion; pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1, pA : TD3DXQuaternion; pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1, pA : TD3DXQuaternion; pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out, Q1, pA : PD3DXQuaternion; var pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1, pA : PD3DXQuaternion; var pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; pA : PD3DXQuaternion; var pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; pA : PD3DXQuaternion; var pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out, Q1 : PD3DXQuaternion; var pA, pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var pA, pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1, pA, pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1, pA, pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; overload; // Setup control points for spherical quadrangle interpolation // from Q1 to Q2. The control points are chosen in such a way // to ensure the continuity of tangents with adjacent segments. procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; overload; // Barycentric interpolation. // Slerp(Slerp(Q1, Q2, f+g), Slerp(Q1, Q3, f+g), g/(f+g)) function D3DXQuaternionBaryCentric(Out, Q1, Q2, Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(Out, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(Out : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(Out, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(Out, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(Out : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; overload; //-------------------------- // Plane //-------------------------- // inline // ax + by + cz + dw function D3DXPlaneDot(var P : TD3DXPlane; var V : TD3DXVector4) : Single; // ax + by + cz + d function D3DXPlaneDotCoord(var P : TD3DXPlane; var V : TD3DXVector3) : Single; // ax + by + cz function D3DXPlaneDotNormal(var P : TD3DXPlane; var V : TD3DXVector3) : Single; // non-inline // Normalize plane (so that |a,b,c| == 1) function D3DXPlaneNormalize(Out, P : PD3DXPlane) : PD3DXPlane; stdcall; overload; function D3DXPlaneNormalize(out Out : TD3DXPlane; P : PD3DXPlane) : PD3DXPlane; stdcall; overload; function D3DXPlaneNormalize(Out : PD3DXPlane; var P : TD3DXPlane) : PD3DXPlane; stdcall; overload; function D3DXPlaneNormalize(out Out : TD3DXPlane; var P : TD3DXPlane) : PD3DXPlane; stdcall; overload; // Find the intersection between a plane and a line. If the line is // parallel to the plane, NULL is returned. function D3DXPlaneIntersectLine(Out, P : PD3DXPlane; V1, V2 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; P : PD3DXPlane; V1, V2 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(Out : PD3DXPlane; var P : TD3DXPlane; V1, V2 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; var P : TD3DXPlane; V1, V2 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(Out, P : PD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; P : PD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(Out : PD3DXPlane; var P : TD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; var P : TD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(Out, P : PD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; P : PD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(Out : PD3DXPlane; var P : TD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; var P : TD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(Out, P : PD3DXPlane; var V1, V2 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; P : PD3DXPlane; var V1, V2 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(Out : PD3DXPlane; var P : TD3DXPlane; var V1, V2 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; var P : TD3DXPlane; var V1, V2 : TD3DXVector3) : PD3DXPlane; stdcall; overload; // Construct a plane from a point and a normal function D3DXPlaneFromPointNormal(Out : PD3DXPlane; Point, Normal : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPointNormal(out Out : TD3DXPlane; Point, Normal : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPointNormal(Out : PD3DXPlane; var Point : TD3DXVector3; Normal : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPointNormal(out Out : TD3DXPlane; var Point : TD3DXVector3; Normal : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPointNormal(Out : PD3DXPlane; Point : PD3DXVector3; var Normal : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPointNormal(out Out : TD3DXPlane; Point : PD3DXVector3; var Normal : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPointNormal(Out : PD3DXPlane; var Point, Normal : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPointNormal(out Out : TD3DXPlane; var Point, Normal : TD3DXVector3) : PD3DXPlane; stdcall; overload; // Construct a plane from 3 points function D3DXPlaneFromPoints(Out : PD3DXPlane; V1, V2, V3 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(out Out : TD3DXPlane; V1, V2, V3 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(Out : PD3DXPlane; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(out Out : TD3DXPlane; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(Out : PD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(out Out : TD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(Out : PD3DXPlane; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(out Out : TD3DXPlane; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(Out : PD3DXPlane; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(out Out : TD3DXPlane; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(Out : PD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(out Out : TD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(Out : PD3DXPlane; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(out Out : TD3DXPlane; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(Out : PD3DXPlane; var V1, V2, V3 : TD3DXVector3) : PD3DXPlane; stdcall; overload; function D3DXPlaneFromPoints(out Out : TD3DXPlane; var V1, V2, V3 : TD3DXVector3) : PD3DXPlane; stdcall; overload; // Transform a plane by a matrix. The vector (a,b,c) must be normal. // M should be the inverse transpose of the transformation desired. function D3DXPlaneTransform(Out, P : PD3DXPlane; M : TD3DXMatrix) : PD3DXPlane; stdcall; overload; function D3DXPlaneTransform(out Out : TD3DXPlane; P : PD3DXPlane; M : TD3DXMatrix) : PD3DXPlane; stdcall; overload; function D3DXPlaneTransform(Out : PD3DXPlane; var P : TD3DXPlane; M : TD3DXMatrix) : PD3DXPlane; stdcall; overload; function D3DXPlaneTransform(out Out : TD3DXPlane; var P : TD3DXPlane; M : TD3DXMatrix) : PD3DXPlane; stdcall; overload; //-------------------------- // Color //-------------------------- // inline // (1-r, 1-g, 1-b, a) function D3DXColorNegative(out Out : TD3DXColor; var C : TD3DXColor) : PD3DXColor; function D3DXColorAdd(out Out : TD3DXColor; var C1, C2 : TD3DXColor) : PD3DXColor; function D3DXColorSubtract(out Out : TD3DXColor; var C1, C2 : TD3DXColor) : PD3DXColor; function D3DXColorScale(out Out : TD3DXColor; var C : TD3DXColor; s : Single) : PD3DXColor; // (r1*r2, g1*g2, b1*b2, a1*a2) function D3DXColorModulate(out Out : TD3DXColor; var C1, C2 : TD3DXColor) : PD3DXColor; // Linear interpolation of r,g,b, and a. C1 + s(C2-C1) function D3DXColorLerp(out Out : TD3DXColor; var C1, C2 : TD3DXColor; s : Single) : PD3DXColor; // non-inline // Interpolate r,g,b between desaturated color and color. // DesaturatedColor + s(Color - DesaturatedColor) function D3DXColorAdjustSaturation(Out, C : PD3DXColor; s : Single) : PD3DXColor; stdcall; overload; function D3DXColorAdjustSaturation(out Out : TD3DXColor; C : PD3DXColor; s : Single) : PD3DXColor; stdcall; overload; function D3DXColorAdjustSaturation(Out : PD3DXColor; var C : TD3DXColor; s : Single) : PD3DXColor; stdcall; overload; function D3DXColorAdjustSaturation(out Out : TD3DXColor; var C : TD3DXColor; s : Single) : PD3DXColor; stdcall; overload; // Interpolate r,g,b between 50% grey and color. Grey + s(Color - Grey) function D3DXColorAdjustContrast(Out, C : PD3DXColor; co : Single) : PD3DXColor; stdcall; overload; function D3DXColorAdjustContrast(out Out : TD3DXColor; C : PD3DXColor; co : Single) : PD3DXColor; stdcall; overload; function D3DXColorAdjustContrast(Out : PD3DXColor; var C : TD3DXColor; co : Single) : PD3DXColor; stdcall; overload; function D3DXColorAdjustContrast(out Out : TD3DXColor; var C : TD3DXColor; co : Single) : PD3DXColor; stdcall; overload; //-------------------------- // Misc //-------------------------- // Calculate Fresnel term given the cosine of theta (likely obtained by // taking the dot of two normals), and the refraction index of the material. function D3DXFresnelTerm(CosTheta, RefractionIndex : Single) : Single; stdcall; //=========================================================================== // // Matrix Stack // //=========================================================================== const IID_ID3DXMatrixStack : TGUID = '{E3357330-CC5E-11D2-A434-00A0C90629A8}'; type ID3DXMatrixStack = interface (IUnknown) ['{E3357330-CC5E-11D2-A434-00A0C90629A8}'] (*** ID3DXMatrixStack methods ***) // Pops the top of the stack, returns the current top // *after* popping the top. function Pop : HResult; stdcall; // Pushes the stack by one, duplicating the current matrix. function Push : HResult; stdcall; // Loads identity in the current matrix. function LoadIdentity : HResult; stdcall; // Loads the given matrix into the current matrix function LoadMatrix(var M : TD3DXMatrix) : HResult; stdcall; // Right-Multiplies the given matrix to the current matrix. // (transformation is about the current world origin) function MultMatrix(var M : TD3DXMatrix) : HResult; stdcall; // Left-Multiplies the given matrix to the current matrix // (transformation is about the local origin of the object) function MultMatrixLocal(var M : TD3DXMatrix) : HResult; stdcall; // Right multiply the current matrix with the computed rotation // matrix, counterclockwise about the given axis with the given angle. // (rotation is about the current world origin) function RotateAxis(var V : TD3DXVector3; const Angle : Single) : HResult; stdcall; // Left multiply the current matrix with the computed rotation // matrix, counterclockwise about the given axis with the given angle. // (rotation is about the local origin of the object) function RotateAxisLocal(var V : TD3DXVector3; const Angle : Single) : HResult; stdcall; // Right multiply the current matrix with the computed rotation // matrix. All angles are counterclockwise. (rotation is about the // current world origin) // The rotation is composed of a yaw around the Y axis, a pitch around // the X axis, and a roll around the Z axis. function RotateYawPitchRoll(const Yaw, Pitch, Roll : Single) : HResult; stdcall; // Left multiply the current matrix with the computed rotation // matrix. All angles are counterclockwise. (rotation is about the // local origin of the object) // The rotation is composed of a yaw around the Y axis, a pitch around // the X axis, and a roll around the Z axis. function RotateYawPitchRollLocal(const Yaw, Pitch, Roll : Single) : HResult; stdcall; // Right multiply the current matrix with the computed scale // matrix. (transformation is about the current world origin) function Scale(const x, y, z : Single) : HResult; stdcall; // Left multiply the current matrix with the computed scale // matrix. (transformation is about the local origin of the object) function ScaleLocal(const x, y, z : Single) : HResult; stdcall; // Right multiply the current matrix with the computed translation // matrix. (transformation is about the current world origin) function Translate(const x, y, z : Single) : HResult; stdcall; // Left multiply the current matrix with the computed translation // matrix. (transformation is about the local origin of the object) function TranslateLocal(const x, y, z : Single) : HResult; stdcall; // Obtain the current matrix at the top of the stack function GetTop : PD3DXMatrix; stdcall; end; function D3DXCreateMatrixStack(const Flags : LongWord; out Stack : ID3DXMatrixStack) : HResult; stdcall; (*) [------------------------------------------------------------------------------- [ Copyright (C) Microsoft Corporation. All Rights Reserved. [ [ File: d3dx8core.h [ Content: D3DX core types and functions [------------------------------------------------------------------------------- (*) const IID_ID3DXBuffer : TGUID = '{932E6A7E-C68E-45dd-A7BF-53D19C86DB1F}'; IID_ID3DXFont : TGUID = '{89FAD6A5-024D-49af-8FE7-F51123B85E25}'; IID_ID3DXSprite : TGUID = '{13D69D15-F9B0-4e0f-B39E-C91EB33F6CE7}'; IID_ID3DXRenderToSurface : TGUID = '{82DF5B90-E34E-496e-AC1C-62117A6A5913}'; IID_ID3DXRenderToEnvMap : TGUID = '{4E42C623-9451-44b7-8C86-ABCCDE5D52C8}'; (*) [------------------------------------------------------------------------------- [ ID3DXBuffer: [ ------------ [ The buffer object is used by D3DX to return arbitrary size data. [ [ GetBufferPointer - [ Returns a pointer to the beginning of the buffer. [ [ GetBufferSize - [ Returns the size of the buffer, in bytes. [------------------------------------------------------------------------------- (*) type PID3DXBuffer = ^ID3DXBuffer; ID3DXBuffer = interface (IUnknown) ['{932E6A7E-C68E-45dd-A7BF-53D19C86DB1F}'] (*** ID3DXBuffer methods ***) function GetBufferPointer : Pointer; stdcall; function GetBufferSize : LongWord; stdcall; end; (*) [------------------------------------------------------------------------------- [ ID3DXFont: [ ---------- [ Font objects contain the textures and resources needed to render [ a specific font on a specific device. [ [ Begin - [ Prepartes device for drawing text. This is optional.. if DrawText [ is called outside of Begin/End, it will call Begin and End for you. [ [ DrawText - [ Draws formatted text on a D3D device. Some parameters are [ surprisingly similar to those of GDI's DrawText function. See GDI [ documentation for a detailed description of these parameters. [ [ End - [ Restores device state to how it was when Begin was called. [ [ OnLostDevice, OnResetDevice - [ Call OnLostDevice() on this object before calling Reset() on the [ device, so that this object can release any stateblocks and video [ memory resources. After Reset(), the call OnResetDevice(). [------------------------------------------------------------------------------- (*) type PID3DXFont = ^ID3DXFont; ID3DXFont = interface (IUnknown) ['{89FAD6A5-024D-49af-8FE7-F51123B85E25}'] (*** ID3DXFont methods ***) function GetDevice(out Device : IDirect3DDevice8) : HResult; stdcall; function GetLogFont(var LogFont : TLogFont) : HResult; stdcall; function _Begin : HResult; stdcall; function DrawTextA(_String : PAnsiChar; Count : Integer; var Rect : TRect; Format : LongWord; Color : TD3DColor) : Integer; stdcall; function DrawTextW(_String : PWideChar; Count : Integer; var Rect : TRect; Format : LongWord; Color : TD3DColor) : Integer; stdcall; function _End : HResult; stdcall; function OnLostDevice : HResult; stdcall; function OnResetDevice : HResult; stdcall; end; function D3DXCreateFont(Device : IDirect3DDevice8; InFont : HFONT; out OutFont : ID3DXFont) : HResult; stdcall; function D3DXCreateFontIndirect(Device : IDirect3DDevice8; LogFont : PLogFont; Font : ID3DXFont) : HResult; stdcall; overload; function D3DXCreateFontIndirect(Device : IDirect3DDevice8; var LogFont : TLogFont; Font : ID3DXFont) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ ID3DXSprite: [ ------------ [ This object intends to provide an easy way to drawing sprites using D3D. [ [ Begin - [ Prepares device for drawing sprites [ [ Draw, DrawAffine, DrawTransform - [ Draws a sprite in screen-space. Before transformation, the sprite is [ the size of SrcRect, with its top-left corner at the origin (0,0). [ The color and alpha channels are modulated by Color. [ [ End - [ Restores device state to how it was when Begin was called. [ [ OnLostDevice, OnResetDevice - [ Call OnLostDevice() on this object before calling Reset() on the [ device, so that this object can release any stateblocks and video [ memory resources. After Reset(), the call OnResetDevice(). [------------------------------------------------------------------------------- (*) type PID3DXSprite = ^ID3DXSprite; ID3DXSprite = interface (IUnknown) ['{13D69D15-F9B0-4e0f-B39E-C91EB33F6CE7}'] (*** ID3DXSprite methods ***) function GetDevice(out Device : IDirect3DDevice8) : HResult; stdcall; function _Begin : HResult; stdcall; function Draw(const SrcTexture : IDirect3DTexture8; const SrcRect : PRect; Scaling, RotationCenter : PD3DXVector2; Rotation : Single; Translation : PD3DXVector2; Color : TD3DColor) : HResult; stdcall; function DrawTransform(const SrcTexture : IDirect3DTexture8; const SrcRect : PRect; var Transform : TD3DXMatrix; Color : TD3DColor) : HResult; stdcall; function _End : HResult; stdcall; function OnLostDevice : HResult; stdcall; function OnResetDevice : HResult; stdcall; end; function D3DXCreateSprite(Device : IDirect3DDevice8; out Sprite : ID3DXSprite) : HResult; stdcall; overload; function D3DXCreateSprite(Device : IDirect3DDevice8; Sprite : PID3DXSprite) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ ID3DXRenderToSurface: [ --------------------- [ This object abstracts rendering to surfaces. These surfaces do not [ necessarily need to be render targets. If they are not, a compatible [ render target is used, and the result copied into surface at end scene. [ [ BeginScene, EndScene - [ Call BeginScene() and EndScene() at the beginning and ending of your [ scene. These calls will setup and restore render targets, viewports, [ etc.. [ [ OnLostDevice, OnResetDevice - [ Call OnLostDevice() on this object before calling Reset() on the [ device, so that this object can release any stateblocks and video [ memory resources. After Reset(), the call OnResetDevice(). [------------------------------------------------------------------------------- (*) type TD3DXRTSDesc = packed record Width : Cardinal; Height : Cardinal; Format : TD3DFormat; DepthStencil : BOOL; DepthStencilFormat : TD3DFormat; end; TD3DXRTS_Desc = TD3DXRTSDesc; type PID3DXRenderToSurface = ^ID3DXRenderToSurface; ID3DXRenderToSurface = interface (IUnknown) ['{82DF5B90-E34E-496e-AC1C-62117A6A5913}'] (*** ID3DXRenderToSurface methods ***) // ID3DXRenderToSurface function GetDevice(out Device : IDirect3DDevice8) : HResult; stdcall; function GetDesc(out Desc : TD3DXRTSDesc) : HResult; stdcall; function BeginScene(var Surface : IDirect3DSurface8; var Viewport : TD3DViewport8) : HResult; stdcall; function EndScene : HResult; stdcall; function OnLostDevice : HResult; stdcall; function OnResetDevice : HResult; stdcall; end; function D3DXCreateRenderToSurface(const Device : IDirect3DDevice8; Width, Height : Cardinal; Format : TD3DFormat; DepthStencil : BOOL; DepthStencilFormat : TD3DFormat; out RenderToSurface : ID3DXRenderToSurface) : HResult; stdcall; (*) [------------------------------------------------------------------------------- [ ID3DXRenderToEnvMap: [ -------------------- [ This object abstracts rendering to environment maps. These surfaces [ do not necessarily need to be render targets. If they are not, a [ compatible render target is used, and the result copied into the [ environment map at end scene. [ [ BeginCube, BeginSphere, BeginHemisphere, BeginParabolic - [ This function initiates the rendering of the environment map. As [ parameters, you pass the textures in which will get filled in with [ the resulting environment map. [ [ Face - [ Call this function to initiate the drawing of each face. For each [ environment map, you will call this six times.. once for each face [ in D3DCUBEMAP_FACES. [ [ End - [ This will restore all render targets, and if needed compose all the [ rendered faces into the environment map surfaces. [ [ OnLostDevice, OnResetDevice - [ Call OnLostDevice() on this object before calling Reset() on the [ device, so that this object can release any stateblocks and video [ memory resources. After Reset(), the call OnResetDevice(). [------------------------------------------------------------------------------- (*) type TD3DXRTEDesc = packed record Size : Cardinal; Format : TD3DFormat; DepthStencil : Bool; DepthStencilFormat : TD3DFormat; end; TD3DXRTE_Desc = TD3DXRTEDesc; type PID3DXRenderToEnvMap = ^ID3DXRenderToEnvMap; ID3DXRenderToEnvMap = interface (IUnknown) ['{4E42C623-9451-44b7-8C86-ABCCDE5D52C8}'] (*** ID3DXRenderToEnvMap methods ***) function GetDevice(out Device : IDirect3DDevice8) : HResult; stdcall; function GetDesc(out Desc : TD3DXRTEDesc) : HResult; stdcall; function BeginCube(const CubeTex : IDirect3DCubeTexture8) : HResult; stdcall; function BeginSphere(const Tex : IDirect3DTexture8) : HResult; stdcall; function BeginHemisphere(const TexZPos, TexZNeg : IDirect3DTexture8) : HResult; stdcall; function BeginParabolic(const TexZPos, TexZNeg : IDirect3DTexture8) : HResult; stdcall; function Face(Face : TD3DCubeMapFaces) : HResult; stdcall; function _End : HResult; stdcall; function OnLostDevice : HResult; stdcall; function OnResetDevice : HResult; stdcall; end; function D3DXCreateRenderToEnvMap(const Device : IDirect3DDevice8; const Size : Cardinal; const Format : TD3DFormat; DepthStencil : Bool; DepthStencilFormat : TD3DFormat; out RenderToEnvMap : ID3DXRenderToEnvMap): HResult; stdcall; (*) [------------------------------------------------------------------------------- [ Shader assemblers: [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ D3DXASM flags: [ -------------- [ [ D3DXASM_DEBUG [ Generate debug info. [ [ D3DXASM_SKIPVALIDATION [ Do not validate the generated code against known capabilities and [ constraints. This option is only recommended when assembling shaders [ you KNOW will work. (ie. have assembled before without this option.) [------------------------------------------------------------------------------- (*) const D3DXASM_DEBUG = (1 shl 0); D3DXASM_SKIPVALIDATION = (1 shl 1); (*) [------------------------------------------------------------------------------- [ D3DXAssembleShader: [ ------------------- [ Assembles an ascii description of a vertex or pixel shader into [ binary form. [ [ Parameters: [ pSrcFile [ Source file name [ hSrcModule [ Module handle. if NULL, current module will be used. [ pSrcResource [ Resource name in module [ pSrcData [ Pointer to source code [ SrcDataLen [ Size of source code, in bytes [ Flags [ D3DXASM_xxx flags [ ppConstants [ Returns an ID3DXBuffer object containing constant declarations. [ ppCompiledShader [ Returns an ID3DXBuffer object containing the object code. [ ppCompilationErrors [ Returns an ID3DXBuffer object containing ascii error messages [------------------------------------------------------------------------------- (*) function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; {$ELSE} function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; {$ENDIF} function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; {$ELSE} function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; {$ENDIF} function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ Misc APIs: [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ D3DXGetErrorString: [ ------------------ [ Returns the error string for given an hresult. Interprets all D3DX and [ D3D hresults. [ [ Parameters: [ hr [ The error code to be deciphered. [ pBuffer [ Pointer to the buffer to be filled in. [ BufferLen [ Count of characters in buffer. Any error message longer than this [ length will be truncated to fit. [------------------------------------------------------------------------------- (*) function D3DXGetErrorStringA(hr : HResult; Buffer : PAnsiChar; BufferLen : Cardinal) : HResult; stdcall; function D3DXGetErrorStringW(hr : HResult; Buffer : PWideChar; BufferLen : Cardinal) : HResult; stdcall; {$IFDEF UNICODE} function D3DXGetErrorString(hr : HResult; Buffer : PWideChar; BufferLen : Cardinal) : HResult; stdcall; {$ELSE} function D3DXGetErrorString(hr : HResult; Buffer : PAnsiChar; BufferLen : Cardinal) : HResult; stdcall; {$ENDIF} (*) [------------------------------------------------------------------------------- [ Copyright (C) Microsoft Corporation. All Rights Reserved. [ [ File: d3dx8tex.h [ Content: D3DX texturing APIs [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ D3DX_FILTER flags: [ ------------------ [ [ A valid filter must contain one of these values: [ [ D3DX_FILTER_NONE [ No scaling or filtering will take place. Pixels outside the bounds [ of the source image are assumed to be transparent black. [ D3DX_FILTER_POINT [ Each destination pixel is computed by sampling the nearest pixel [ from the source image. [ D3DX_FILTER_LINEAR [ Each destination pixel is computed by linearly interpolating between [ the nearest pixels in the source image. This filter works best [ when the scale on each axis is less than 2. [ D3DX_FILTER_TRIANGLE [ Every pixel in the source image contributes equally to the [ destination image. This is the slowest of all the filters. [ D3DX_FILTER_BOX [ Each pixel is computed by averaging a 2x2(x2) box pixels from [ the source image. Only works when the dimensions of the [ destination are half those of the source. (as with mip maps) [ [ And can be OR'd with any of these optional flags: [ [ D3DX_FILTER_MIRROR_U [ Indicates that pixels off the edge of the texture on the U-axis [ should be mirrored, not wraped. [ D3DX_FILTER_MIRROR_V [ Indicates that pixels off the edge of the texture on the V-axis [ should be mirrored, not wraped. [ D3DX_FILTER_MIRROR_W [ Indicates that pixels off the edge of the texture on the W-axis [ should be mirrored, not wraped. [ D3DX_FILTER_MIRROR [ Same as specifying D3DX_FILTER_MIRROR_U | D3DX_FILTER_MIRROR_V | [ D3DX_FILTER_MIRROR_V [ D3DX_FILTER_DITHER [ Dithers the resulting image. [------------------------------------------------------------------------------- (*) const D3DX_FILTER_NONE = (1 shl 0); D3DX_FILTER_POINT = (2 shl 0); D3DX_FILTER_LINEAR = (3 shl 0); D3DX_FILTER_TRIANGLE = (4 shl 0); D3DX_FILTER_BOX = (5 shl 0); D3DX_FILTER_MIRROR_U = (1 shl 16); D3DX_FILTER_MIRROR_V = (2 shl 16); D3DX_FILTER_MIRROR_W = (4 shl 16); D3DX_FILTER_MIRROR = (7 shl 16); D3DX_FILTER_DITHER = (8 shl 16); (*) [------------------------------------------------------------------------------- [ D3DX_NORMALMAP flags: [ --------------------- [ These flags are used to control how D3DXComputeNormalMap generates normal [ maps. Any number of these flags may be OR'd together in any combination. [ [ D3DX_NORMALMAP_MIRROR_U [ Indicates that pixels off the edge of the texture on the U-axis [ should be mirrored, not wraped. [ D3DX_NORMALMAP_MIRROR_V [ Indicates that pixels off the edge of the texture on the V-axis [ should be mirrored, not wraped. [ D3DX_NORMALMAP_MIRROR [ Same as specifying D3DX_NORMALMAP_MIRROR_U | D3DX_NORMALMAP_MIRROR_V [ D3DX_NORMALMAP_INVERTSIGN [ Inverts the direction of each normal [ D3DX_NORMALMAP_COMPUTE_OCCLUSION [ Compute the per pixel Occlusion term and encodes it into the alpha. [ An Alpha of 1 means that the pixel is not obscured in anyway, and [ an alpha of 0 would mean that the pixel is completly obscured. [------------------------------------------------------------------------------- (*) const D3DX_NORMALMAP_MIRROR_U = (1 shl 16); D3DX_NORMALMAP_MIRROR_V = (2 shl 16); D3DX_NORMALMAP_MIRROR = (3 shl 16); D3DX_NORMALMAP_INVERTSIGN = (8 shl 16); D3DX_NORMALMAP_COMPUTE_OCCLUSION = (16 shl 16); (*) [------------------------------------------------------------------------------- [ D3DX_CHANNEL flags: [ ------------------- [ These flags are used by functions which operate on or more channels [ in a texture. [ [ D3DX_CHANNEL_RED [ Indicates the red channel should be used [ D3DX_CHANNEL_BLUE [ Indicates the blue channel should be used [ D3DX_CHANNEL_GREEN [ Indicates the green channel should be used [ D3DX_CHANNEL_ALPHA [ Indicates the alpha channel should be used [ D3DX_CHANNEL_LUMINANCE [ Indicates the luminaces of the red green and blue channels should be [ used. [------------------------------------------------------------------------------- (*) const D3DX_CHANNEL_RED = (1 shl 0); D3DX_CHANNEL_BLUE = (1 shl 1); D3DX_CHANNEL_GREEN = (1 shl 2); D3DX_CHANNEL_ALPHA = (1 shl 3); D3DX_CHANNEL_LUMINANCE = (1 shl 4); (*) [------------------------------------------------------------------------------- [ D3DXIMAGE_FILEFORMAT: [ --------------------- [ This enum is used to describe supported image file formats. [------------------------------------------------------------------------------- (*) type TD3DXImageFileFormat = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF} {$IFDEF NOENUMS}const{$ENDIF} D3DXIFF_BMP = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXIFF_JPG = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXIFF_TGA = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXIFF_PNG = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXIFF_DDS = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXIFF_PPM = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXIFF_DIB = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXIFF_FORCE_DWORD = fffffff{$IFNDEF NOENUMS}){$ENDIF}; type TD3DXImage_FileFormat = TD3DXImageFileFormat; (*) [------------------------------------------------------------------------------- [ LPD3DXFILL2D and LPD3DXFILL3D: [ ------------------------------ [ Function types used by the texture fill functions. [ [ Parameters: [ pOut [ Pointer to a vector which the function uses to return its result. [ X,Y,Z,W will be mapped to R,G,B,A respectivly. [ pTexCoord [ Pointer to a vector containing the coordinates of the texel currently [ being evaluated. Textures and VolumeTexture texcoord components [ range from 0 to 1. CubeTexture texcoord component range from -1 to 1. [ pTexelSize [ Pointer to a vector containing the dimensions of the current texel. [ pData [ Pointer to user data. [------------------------------------------------------------------------------- (*) type TD3DXFILL2D = procedure(out Out : TD3DXVector4; var TexCoord, TexelSize : TD3DXVector2; Data : Pointer); stdcall; TD3DXFILL3D = procedure(out Out : TD3DXVector4; var TexCoord, TexelSize : TD3DXVector3; Data : Pointer); stdcall; (*) [------------------------------------------------------------------------------- [ D3DXIMAGE_INFO: [ --------------- [ This structure is used to return a rough description of what the [ the original contents of an image file looked like. [ [ Width [ Width of original image in pixels [ Height [ Height of original image in pixels [ Depth [ Depth of original image in pixels [ MipLevels [ Number of mip levels in original image [ Format [ D3D format which most closely describes the data in original image [ ResourceType [ D3DRESOURCETYPE representing the type of texture stored in the file. [ D3DRTYPE_TEXTURE, D3DRTYPE_VOLUMETEXTURE, or D3DRTYPE_CUBETEXTURE. [ ImageFileFormat [ D3DXIMAGE_FILEFORMAT representing the format of the image file. [------------------------------------------------------------------------------- (*) type PD3DXImageInfo = ^PD3DXImageInfo; TD3DXImageInfo = packed record Width : Cardinal; Height : Cardinal; Depth : Cardinal; MipLevels : Cardinal; Format : TD3DFormat; ResourceType : TD3DResourceType; ImageFileFormat : TD3DXImageFileFormat; end; PD3DXImage_Info = ^TD3DXImage_Info; TD3DXImage_Info = TD3DXImageInfo; (*) [------------------------------------------------------------------------------- [ Image File APIs [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ GetImageInfoFromFile/Resource: [ ------------------------------ [ Fills in a D3DXIMAGE_INFO struct with information about an image file. [ [ Parameters: [ pSrcFile [ File name of the source image. [ pSrcModule [ Module where resource is located, or NULL for module associated [ with image the os used to create the current process. [ pSrcResource [ Resource name [ pSrcData [ Pointer to file in memory. [ SrcDataSize [ Size in bytes of file in memory. [ pSrcInfo [ Pointer to a D3DXIMAGE_INFO structure to be filled in with the [ description of the data in the source image file. [------------------------------------------------------------------------------- (*) function D3DXGetImageInfoFromFileA(const SrcFile : PAnsiChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromFileA(const SrcFile : PAnsiChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromFileW(const SrcFile : PWideChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromFileW(const SrcFile : PWideChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXGetImageInfoFromFile(const SrcFile : PWideChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromFile(const SrcFile : PWideChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ELSE} function D3DXGetImageInfoFromFile(const SrcFile : PAnsiChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromFile(const SrcFile : PAnsiChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ENDIF} function D3DXGetImageInfoFromResourceA(const SrcModule : HMODULE; const SrcResource : PAnsiChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromResourceA(const SrcModule : HMODULE; const SrcResource : PAnsiChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromResourceW(const SrcModule : HMODULE; const SrcResource : PWideChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromResourceW(const SrcModule : HMODULE; const SrcResource : PWideChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXGetImageInfoFromResource(const SrcModule : HMODULE; const SrcResource : PWideChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromResource(const SrcModule : HMODULE; const SrcResource : PWideChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ELSE} function D3DXGetImageInfoFromResource(const SrcModule : HMODULE; const SrcResource : PAnsiChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromResource(const SrcModule : HMODULE; const SrcResource : PAnsiChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ENDIF} function D3DXGetImageInfoFromFileInMemory(const SrcData : Pointer; const SrcDataSize : Cardinal; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXGetImageInfoFromFileInMemory(const SrcData : Pointer; const SrcDataSize : Cardinal; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ Load/Save Surface APIs [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ D3DXLoadSurfaceFromFile/Resource: [ --------------------------------- [ Load surface from a file or resource [ [ Parameters: [ pDestSurface [ Destination surface, which will receive the image. [ pDestPalette [ Destination palette of 256 colors, or NULL [ pDestRect [ Destination rectangle, or NULL for entire surface [ pSrcFile [ File name of the source image. [ pSrcModule [ Module where resource is located, or NULL for module associated [ with image the os used to create the current process. [ pSrcResource [ Resource name [ pSrcData [ Pointer to file in memory. [ SrcDataSize [ Size in bytes of file in memory. [ pSrcRect [ Source rectangle, or NULL for entire image [ Filter [ D3DX_FILTER flags controlling how the image is filtered. [ Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. [ ColorKey [ Color to replace with transparent black, or 0 to disable colorkey. [ This is always a 32-bit ARGB color, independent of the source image [ format. Alpha is significant, and should usually be set to FF for [ opaque colorkeys. (ex. Opaque black == 0xff000000) [ pSrcInfo [ Pointer to a D3DXIMAGE_INFO structure to be filled in with the [ description of the data in the source image file, or NULL. [------------------------------------------------------------------------------- (*) function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ELSE} function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ENDIF} function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ELSE} function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ENDIF} function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXLoadSurfaceFromSurface: [ --------------------------- [ Load surface from another surface (with color conversion) [ [ Parameters: [ pDestSurface [ Destination surface, which will receive the image. [ pDestPalette [ Destination palette of 256 colors, or NULL [ pDestRect [ Destination rectangle, or NULL for entire surface [ pSrcSurface [ Source surface [ pSrcPalette [ Source palette of 256 colors, or NULL [ pSrcRect [ Source rectangle, or NULL for entire surface [ Filter [ D3DX_FILTER flags controlling how the image is filtered. [ Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. [ ColorKey [ Color to replace with transparent black, or 0 to disable colorkey. [ This is always a 32-bit ARGB color, independent of the source image [ format. Alpha is significant, and should usually be set to FF for [ opaque colorkeys. (ex. Opaque black == 0xff000000) [------------------------------------------------------------------------------- (*) function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXLoadSurfaceFromMemory: [ -------------------------- [ Load surface from memory. [ [ Parameters: [ pDestSurface [ Destination surface, which will receive the image. [ pDestPalette [ Destination palette of 256 colors, or NULL [ pDestRect [ Destination rectangle, or NULL for entire surface [ pSrcMemory [ Pointer to the top-left corner of the source image in memory [ SrcFormat [ Pixel format of the source image. [ SrcPitch [ Pitch of source image, in bytes. For DXT formats, this number [ should represent the width of one row of cells, in bytes. [ pSrcPalette [ Source palette of 256 colors, or NULL [ pSrcRect [ Source rectangle. [ Filter [ D3DX_FILTER flags controlling how the image is filtered. [ Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. [ ColorKey [ Color to replace with transparent black, or 0 to disable colorkey. [ This is always a 32-bit ARGB color, independent of the source image [ format. Alpha is significant, and should usually be set to FF for [ opaque colorkeys. (ex. Opaque black == 0xff000000) [------------------------------------------------------------------------------- (*) function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXSaveSurfaceToFile: [ ---------------------- [ Save a surface to a image file. [ [ Parameters: [ pDestFile [ File name of the destination file [ DestFormat [ D3DXIMAGE_FILEFORMAT specifying file format to use when saving. [ pSrcSurface [ Source surface, containing the image to be saved [ pSrcPalette [ Source palette of 256 colors, or NULL [ pSrcRect [ Source rectangle, or NULL for the entire image [------------------------------------------------------------------------------- (*) function D3DXSaveSurfaceToFileA(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFileA(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFileA(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFileA(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFileW(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFileW(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFileW(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFileW(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXSaveSurfaceToFile(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFile(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFile(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFile(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect) : HResult; stdcall; overload; {$ELSE} function D3DXSaveSurfaceToFile(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFile(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFile(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect) : HResult; stdcall; overload; function D3DXSaveSurfaceToFile(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect) : HResult; stdcall; overload; {$ENDIF} (*) [------------------------------------------------------------------------------- [ Load/Save Volume APIs [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ D3DXLoadVolumeFromFile/Resource: [ -------------------------------- [ Load volume from a file or resource [ [ Parameters: [ pDestVolume [ Destination volume, which will receive the image. [ pDestPalette [ Destination palette of 256 colors, or NULL [ pDestBox [ Destination box, or NULL for entire volume [ pSrcFile [ File name of the source image. [ pSrcModule [ Module where resource is located, or NULL for module associated [ with image the os used to create the current process. [ pSrcResource [ Resource name [ pSrcData [ Pointer to file in memory. [ SrcDataSize [ Size in bytes of file in memory. [ pSrcBox [ Source box, or NULL for entire image [ Filter [ D3DX_FILTER flags controlling how the image is filtered. [ Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. [ ColorKey [ Color to replace with transparent black, or 0 to disable colorkey. [ This is always a 32-bit ARGB color, independent of the source image [ format. Alpha is significant, and should usually be set to FF for [ opaque colorkeys. (ex. Opaque black == 0xff000000) [ pSrcInfo [ Pointer to a D3DXIMAGE_INFO structure to be filled in with the [ description of the data in the source image file, or NULL. [------------------------------------------------------------------------------- (*) function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ELSE} function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ENDIF} function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ELSE} function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; {$ENDIF} function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXLoadVolumeFromVolume: [ ------------------------- [ Load volume from another volume (with color conversion) [ [ Parameters: [ pDestVolume [ Destination volume, which will receive the image. [ pDestPalette [ Destination palette of 256 colors, or NULL [ pDestBox [ Destination box, or NULL for entire volume [ pSrcVolume [ Source volume [ pSrcPalette [ Source palette of 256 colors, or NULL [ pSrcBox [ Source box, or NULL for entire volume [ Filter [ D3DX_FILTER flags controlling how the image is filtered. [ Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. [ ColorKey [ Color to replace with transparent black, or 0 to disable colorkey. [ This is always a 32-bit ARGB color, independent of the source image [ format. Alpha is significant, and should usually be set to FF for [ opaque colorkeys. (ex. Opaque black == 0xff000000) [------------------------------------------------------------------------------- (*) function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcVolume : IDirect3DVolume8; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcVolume : IDirect3DVolume8; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcVolume : IDirect3DVolume8; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcVolume : IDirect3DVolume8; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcVolume : IDirect3DVolume8; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcVolume : IDirect3DVolume8; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcVolume : IDirect3DVolume8; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcVolume : IDirect3DVolume8; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXLoadVolumeFromMemory: [ ------------------------- [ Load volume from memory. [ [ Parameters: [ pDestVolume [ Destination volume, which will receive the image. [ pDestPalette [ Destination palette of 256 colors, or NULL [ pDestBox [ Destination box, or NULL for entire volume [ pSrcMemory [ Pointer to the top-left corner of the source volume in memory [ SrcFormat [ Pixel format of the source volume. [ SrcRowPitch [ Pitch of source image, in bytes. For DXT formats, this number [ should represent the size of one row of cells, in bytes. [ SrcSlicePitch [ Pitch of source image, in bytes. For DXT formats, this number [ should represent the size of one slice of cells, in bytes. [ pSrcPalette [ Source palette of 256 colors, or NULL [ pSrcBox [ Source box. [ Filter [ D3DX_FILTER flags controlling how the image is filtered. [ Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. [ ColorKey [ Color to replace with transparent black, or 0 to disable colorkey. [ This is always a 32-bit ARGB color, independent of the source image [ format. Alpha is significant, and should usually be set to FF for [ opaque colorkeys. (ex. Opaque black == 0xff000000) [------------------------------------------------------------------------------- (*) function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXSaveVolumeToFile: [ --------------------- [ Save a volume to a image file. [ [ Parameters: [ pDestFile [ File name of the destination file [ DestFormat [ D3DXIMAGE_FILEFORMAT specifying file format to use when saving. [ pSrcVolume [ Source volume, containing the image to be saved [ pSrcPalette [ Source palette of 256 colors, or NULL [ pSrcBox [ Source box, or NULL for the entire volume [------------------------------------------------------------------------------- (*) function D3DXSaveVolumeToFileA(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFileA(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFileA(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFileA(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFileW(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFileW(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFileW(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFileW(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXSaveVolumeToFile(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFile(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFile(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFile(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; overload; {$ELSE} function D3DXSaveVolumeToFile(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFile(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFile(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; overload; function D3DXSaveVolumeToFile(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; overload; {$ENDIF} (*) [------------------------------------------------------------------------------- [ Create/Save Texture APIs [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ D3DXCheckTextureRequirements: [ ----------------------------- [ Checks texture creation parameters. If parameters are invalid, this [ function returns corrected parameters. [ [ Parameters: [ [ pDevice [ The D3D device to be used [ pWidth, pHeight, pDepth, pSize [ Desired size in pixels, or NULL. Returns corrected size. [ pNumMipLevels [ Number of desired mipmap levels, or NULL. Returns corrected number. [ Usage [ Texture usage flags [ pFormat [ Desired pixel format, or NULL. Returns corrected format. [ Pool [ Memory pool to be used to create texture [------------------------------------------------------------------------------- (*) function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width, Height, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width, Height, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width, Height, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width, Height, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; Size, NumMipLevels : PCardinal; const Usage : LongWord; Format : PD3DFormat; const Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; var Size : Cardinal; NumMipLevels : PCardinal; const Usage : LongWord; Format : PD3DFormat; const Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; Size : PCardinal; var NumMipLevels : Cardinal; const Usage : LongWord; Format : PD3DFormat; const Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; var Size, NumMipLevels : Cardinal; const Usage : LongWord; Format : PD3DFormat; const Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; Size, NumMipLevels : PCardinal; const Usage : LongWord; var Format : TD3DFormat; const Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; var Size : Cardinal; NumMipLevels : PCardinal; const Usage : LongWord; var Format : TD3DFormat; const Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; Size : PCardinal; var NumMipLevels : Cardinal; const Usage : LongWord; var Format : TD3DFormat; const Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; var Size, NumMipLevels : Cardinal; const Usage : LongWord; var Format : TD3DFormat; const Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height, Depth, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, Depth, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; Depth, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; Depth, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height, Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height, Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var Depth, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var Depth, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, Depth, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height, Depth, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height, Depth, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, Depth, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; Depth, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; Depth, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height, Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height, Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var Depth, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var Depth, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, Depth, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height, Depth, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXCreateTexture: [ ------------------ [ Create an empty texture [ [ Parameters: [ [ pDevice [ The D3D device with which the texture is going to be used. [ Width, Height, Depth, Size [ size in pixels; these must be non-zero [ MipLevels [ number of mip levels desired; if zero or D3DX_DEFAULT, a complete [ mipmap chain will be created. [ Usage [ Texture usage flags [ Format [ Pixel format. [ Pool [ Memory pool to be used to create texture [ ppTexture, ppCubeTexture, ppVolumeTexture [ The texture object that will be created [------------------------------------------------------------------------------- (*) function D3DXCreateTexture(Device : IDirect3DDevice8; Width, Height, MipLevels : Cardinal; Usage : LongWord; Format : TD3DFormat; Pool : TD3DPool; out Texture : IDirect3DTexture8) : HResult; stdcall; function D3DXCreateCubeTexture(Device : IDirect3DDevice8; Size, MipLevels : Cardinal; Usage : LongWord; Format : TD3DFormat; Pool : TD3DPool; out Texture : IDirect3DCubeTexture8) : HResult; stdcall; function D3DXCreateVolumeTexture(Device : IDirect3DDevice8; Width, Height, Depth, MipLevels : Cardinal; Usage : LongWord; Format : TD3DFormat; Pool : TD3DPool; out Texture : IDirect3DVolumeTexture8) : HResult; stdcall; (*) [------------------------------------------------------------------------------- [ D3DXCreateTextureFromFile/Resource: [ ----------------------------------- [ Create a texture object from a file or resource. [ [ Parameters: [ [ pDevice [ The D3D device with which the texture is going to be used. [ pSrcFile [ File name. [ hSrcModule [ Module handle. if NULL, current module will be used. [ pSrcResource [ Resource name in module [ pvSrcData [ Pointer to file in memory. [ SrcDataSize [ Size in bytes of file in memory. [ Width, Height, Depth, Size [ Size in pixels; if zero or D3DX_DEFAULT, the size will be taken [ from the file. [ MipLevels [ Number of mip levels; if zero or D3DX_DEFAULT, a complete mipmap [ chain will be created. [ Usage [ Texture usage flags [ Format [ Desired pixel format. If D3DFMT_UNKNOWN, the format will be [ taken from the file. [ Pool [ Memory pool to be used to create texture [ Filter [ D3DX_FILTER flags controlling how the image is filtered. [ Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE. [ MipFilter [ D3DX_FILTER flags controlling how each miplevel is filtered. [ Or D3DX_DEFAULT for D3DX_FILTER_BOX, [ ColorKey [ Color to replace with transparent black, or 0 to disable colorkey. [ This is always a 32-bit ARGB color, independent of the source image [ format. Alpha is significant, and should usually be set to FF for [ opaque colorkeys. (ex. Opaque black == 0xff000000) [ pSrcInfo [ Pointer to a D3DXIMAGE_INFO structure to be filled in with the [ description of the data in the source image file, or NULL. [ pPalette [ 256 color palette to be filled in, or NULL [ ppTexture, ppCubeTexture, ppVolumeTexture [ The texture object that will be created [------------------------------------------------------------------------------- (*) // FromFile function D3DXCreateTextureFromFileA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Texture : IDirect3DTexture8) : HResult; stdcall; function D3DXCreateTextureFromFileW(const Device : IDirect3DDevice8; SrcFile : PWideChar; out Texture : IDirect3DTexture8) : HResult; stdcall; {$IFDEF UNICODE} function D3DXCreateTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PWideChar; out Texture : IDirect3DTexture8) : HResult; stdcall; {$ELSE} function D3DXCreateTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Texture : IDirect3DTexture8) : HResult; stdcall; {$ENDIF} function D3DXCreateCubeTextureFromFileA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; function D3DXCreateCubeTextureFromFileW(const Device : IDirect3DDevice8; SrcFile : PWideChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; {$IFDEF UNICODE} function D3DXCreateCubeTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PWideChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; {$ELSE} function D3DXCreateCubeTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; {$ENDIF} function D3DXCreateVolumeTextureFromFileA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; function D3DXCreateVolumeTextureFromFileW(const Device : IDirect3DDevice8; SrcFile : PWideChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; {$IFDEF UNICODE} function D3DXCreateVolumeTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PWideChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; {$ELSE} function D3DXCreateVolumeTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; {$ENDIF} // FromResource function D3DXCreateTextureFromResourceA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Texture : IDirect3DTexture8) : HResult; stdcall; function D3DXCreateTextureFromResourceW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Texture : IDirect3DTexture8) : HResult; stdcall; {$IFDEF UNICODE} function D3DXCreateTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Texture : IDirect3DTexture8) : HResult; stdcall; {$ELSE} function D3DXCreateTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Texture : IDirect3DTexture8) : HResult; stdcall; {$ENDIF} function D3DXCreateCubeTextureFromResourceA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; function D3DXCreateCubeTextureFromResourceW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; {$IFDEF UNICODE} function D3DXCreateCubeTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; {$ELSE} function D3DXCreateCubeTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; {$ENDIF} function D3DXCreateVolumeTextureFromResourceA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; function D3DXCreateVolumeTextureFromResourceW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; {$IFDEF UNICODE} function D3DXCreateVolumeTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; {$ELSE} function D3DXCreateVolumeTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; {$ENDIF} // FromFileEx function D3DXCreateTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; {$ELSE} function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; {$ENDIF} function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; {$ELSE} function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; {$ENDIF} function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; {$ELSE} function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; {$ENDIF} // FromResourceEx function D3DXCreateTextureFromResourceExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; {$ELSE} function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; {$ENDIF} function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; {$ELSE} function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; {$ENDIF} function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; {$ELSE} function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; {$ENDIF} // FromFileInMemory function D3DXCreateTextureFromFileInMemory(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; const Texture : IDirect3DTexture8) : HResult; stdcall; function D3DXCreateCubeTextureFromFileInMemory(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; const CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; function D3DXCreateVolumeTextureFromFileInMemory(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; const VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; // FromFileInMemoryEx function D3DXCreateTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateCubeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; function D3DXCreateVolumeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXSaveTextureToFile: [ ---------------------- [ Save a texture to a file. [ [ Parameters: [ pDestFile [ File name of the destination file [ DestFormat [ D3DXIMAGE_FILEFORMAT specifying file format to use when saving. [ pSrcTexture [ Source texture, containing the image to be saved [ pSrcPalette [ Source palette of 256 colors, or NULL [------------------------------------------------------------------------------- (*) function D3DXSaveTextureToFileA(const DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; SrcPalette : PPaletteEntry) : HResult; stdcall; overload; function D3DXSaveTextureToFileA(const DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; var SrcPalette : TPaletteEntry) : HResult; stdcall; overload; function D3DXSaveTextureToFileW(const DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; SrcPalette : PPaletteEntry) : HResult; stdcall; overload; function D3DXSaveTextureToFileW(const DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; var SrcPalette : TPaletteEntry) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXSaveTextureToFile(const DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; SrcPalette : PPaletteEntry) : HResult; stdcall; overload; function D3DXSaveTextureToFile(const DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; var SrcPalette : TPaletteEntry) : HResult; stdcall; overload; {$ELSE} function D3DXSaveTextureToFile(const DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; SrcPalette : PPaletteEntry) : HResult; stdcall; overload; function D3DXSaveTextureToFile(const DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; var SrcPalette : TPaletteEntry) : HResult; stdcall; overload; {$ENDIF} (*) [------------------------------------------------------------------------------- [ Misc Texture APIs [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ D3DXFilterTexture: [ ------------------ [ Filters mipmaps levels of a texture. [ [ Parameters: [ pBaseTexture [ The texture object to be filtered [ pPalette [ 256 color palette to be used, or NULL for non-palettized formats [ SrcLevel [ The level whose image is used to generate the subsequent levels. [ Filter [ D3DX_FILTER flags controlling how each miplevel is filtered. [ Or D3DX_DEFAULT for D3DX_FILTER_BOX, [------------------------------------------------------------------------------- (*) function D3DXFilterTexture(BaseTexture : IDirect3DBaseTexture8; Palette : PPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; overload; function D3DXFilterTexture(BaseTexture : IDirect3DBaseTexture8; var Palette : TPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; overload; function D3DXFilterCubeTexture(BaseTexture : IDirect3DBaseTexture8; Palette : PPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; overload; function D3DXFilterCubeTexture(BaseTexture : IDirect3DBaseTexture8; var Palette : TPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; overload; function D3DXFilterVolumeTexture(BaseTexture : IDirect3DBaseTexture8; Palette : PPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; overload; function D3DXFilterVolumeTexture(BaseTexture : IDirect3DBaseTexture8; var Palette : TPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXFillTexture: [ ---------------- [ Uses a user provided function to fill each texel of each mip level of a [ given texture. [ [ Paramters: [ pTexture, pCubeTexture, pVolumeTexture [ Pointer to the texture to be filled. [ pFunction [ Pointer to user provided evalutor function which will be used to [ compute the value of each texel. [ pData [ Pointer to an arbitrary block of user defined data. This pointer [ will be passed to the function provided in pFunction [------------------------------------------------------------------------------- (*) function D3DXFillTexture(Texture : IDirect3DTexture8; FillFunction : TD3DXFILL2D; Data : Pointer) : HResult; stdcall; function D3DXFillCubeTexture(CubeTexture : IDirect3DCubeTexture8; FillFunction : TD3DXFILL3D; Data : Pointer) : HResult; stdcall; function D3DXFillVolumeTexture(VolumeTexture : IDirect3DVolumeTexture8; FillFunction : TD3DXFILL3D; Data : Pointer) : HResult; stdcall; (*) [------------------------------------------------------------------------------- // D3DXComputeNormalMap: // --------------------- // Converts a height map into a normal map. The (x,y,z) components of each // normal are mapped to the (r,g,b) channels of the output texture. // // Parameters // pTexture // Pointer to the destination texture // pSrcTexture // Pointer to the source heightmap texture // pSrcPalette // Source palette of 256 colors, or NULL // Flags // D3DX_NORMALMAP flags // Channel // D3DX_CHANNEL specifying source of height information // Amplitude // The constant value which the height information is multiplied by. [------------------------------------------------------------------------------- (*) function D3DXComputeNormalMap(Texture, SrcTexture : IDirect3DTexture8; SrcPalette : PPaletteEntry; const Flags, Channel : LongWord; const Amplitude : Single) : HResult; stdcall; overload; function D3DXComputeNormalMap(Texture, SrcTexture : IDirect3DTexture8; var SrcPalette : TPaletteEntry; const Flags, Channel : LongWord; const Amplitude : Single) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ Copyright (C) Microsoft Corporation. All Rights Reserved. [ [ File: d3dx8mesh.h [ Content: D3DX mesh types and functions [------------------------------------------------------------------------------- (*) const IID_ID3DXBaseMesh : TGUID = '{2A835771-BF4D-43f4-8E14-82A809F17D8A}'; IID_ID3DXMesh : TGUID = '{CCAE5C3B-4DD1-4d0f-997E-4684CA64557F}'; IID_ID3DXPMesh : TGUID = '{19FBE386-C282-4659-97BD-CB869B084A6C}'; IID_ID3DXSPMesh : TGUID = '{4E3CA05C-D4FF-4d11-8A02-16459E08F6F4}'; IID_ID3DXSkinMesh : TGUID = '{8DB06ECC-EBFC-408a-9404-3074B4773515}'; // Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags type TD3DXMesh = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF} {$IFDEF NOENUMS}const{$ENDIF} D3DXMESH_32BIT = {viewgit}{/viewgit}001{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // If set, then use 32 bit indices, if not set use 16 bit indices. D3DXMESH_DONOTCLIP = {viewgit}{/viewgit}002{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_DONOTCLIP for VB & IB. D3DXMESH_POINTS = {viewgit}{/viewgit}004{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_POINTS for VB & IB. D3DXMESH_RTPATCHES = {viewgit}{/viewgit}008{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_RTPATCHES for VB & IB. D3DXMESH_NPATCHES = 000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_NPATCHES for VB & IB. D3DXMESH_VB_SYSTEMMEM = {viewgit}{/viewgit}010{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER D3DXMESH_VB_MANAGED = {viewgit}{/viewgit}020{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DPOOL_MANAGED for VB. D3DXMESH_VB_WRITEONLY = {viewgit}{/viewgit}040{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_WRITEONLY for VB. D3DXMESH_VB_DYNAMIC = {viewgit}{/viewgit}080{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_DYNAMIC for VB. D3DXMESH_VB_SOFTWAREPROCESSING = 000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_SOFTWAREPROCESSING for VB. D3DXMESH_IB_SYSTEMMEM = {viewgit}{/viewgit}100{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER D3DXMESH_IB_MANAGED = {viewgit}{/viewgit}200{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DPOOL_MANAGED for IB. D3DXMESH_IB_WRITEONLY = {viewgit}{/viewgit}400{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_WRITEONLY for IB. D3DXMESH_IB_DYNAMIC = {viewgit}{/viewgit}800{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_DYNAMIC for IB. D3DXMESH_IB_SOFTWAREPROCESSING = 000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Use D3DUSAGE_SOFTWAREPROCESSING for IB. D3DXMESH_VB_SHARE = 000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer D3DXMESH_USEHWONLY = 000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // Valid for ID3DXSkinMesh::ConvertToBlendedMesh // Helper options D3DXMESH_SYSTEMMEM = {viewgit}{/viewgit}110{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM D3DXMESH_MANAGED = {viewgit}{/viewgit}220{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED D3DXMESH_WRITEONLY = {viewgit}{/viewgit}440{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY D3DXMESH_DYNAMIC = {viewgit}{/viewgit}880{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC D3DXMESH_SOFTWAREPROCESSING = 000{$IFNDEF NOENUMS}){$ENDIF}; // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING // option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh type TD3DXMeshSimp = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF} {$IFDEF NOENUMS}const{$ENDIF} D3DXMESHSIMP_VERTEX = {$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXMESHSIMP_FACE = {$IFNDEF NOENUMS}){$ENDIF}; type TMAXFVFDECLSize = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF} {$IFDEF NOENUMS}const{$ENDIF} MAX_FVF_DECL_SIZE = 20{$IFNDEF NOENUMS}){$ENDIF}; type PD3DXAttributeRange = ^TD3DXAttributeRange; TD3DXAttributeRange = packed record AttribId : LongWord; FaceStart : LongWord; FaceCount : LongWord; VertexStart : LongWord; VertexCount : LongWord; end; type PD3DXMaterial = ^TD3DXMaterial; TD3DXMaterial = packed record MatD3D : TD3DMaterial8; TextureFilename : PAnsiChar; end; type PD3DXAttributeWeights = ^TD3DXAttributeWeights; TD3DXAttributeWeights = packed record Position : Single; Boundary : Single; Normal : Single; Diffuse : Single; Specular : Single; Tex : array[0..7] of Single; end; type TD3DXWeldEpsilonsFlags = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF} {$IFDEF NOENUMS}const{$ENDIF} D3DXWELDEPSILONS_WELDALL = {$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // weld all vertices marked by adjacency as being overlapping D3DXWELDEPSILONS_WELDPARTIALMATCHES = {$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // if a given vertex component is within epsilon, modify partial matched // vertices so that both components identical AND if all components "equal" // remove one of the vertices D3DXWELDEPSILONS_DONOTREMOVEVERTICES = {$IFNDEF NOENUMS}){$ENDIF}; // instructs weld to only allow modifications to vertices and not removal // ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set // useful to modify vertices to be equal, but not allow vertices to be removed type PD3DXWeldEpsilons = ^TD3DXWeldEpsilons; TD3DXWeldEpsilons = packed record SkinWeights : Single; Normal : Single; Tex : array[0..7]of Single; Flags : LongWord; end; type TFVFDeclaration = array [0..LongWord(MAX_FVF_DECL_SIZE) - 1] of LongWord; ID3DXMesh = interface; ID3DXBaseMesh = interface (IUnknown) ['{2A835771-BF4D-43f4-8E14-82A809F17D8A}'] {*** ID3DXBaseMesh methods ***} function DrawSubset(const AttribId : LongWord) : HResult; stdcall; function GetNumFaces : LongWord; stdcall; function GetNumVertices : LongWord; stdcall; function GetFVF : LongWord; stdcall; function GetDeclaration(Declaration : TFVFDeclaration) : HResult; stdcall; function GetOptions : LongWord; stdcall; function GetDevice(out Device : IDirect3DDevice8) : HResult; stdcall; function CloneMeshFVF(const Options, FVF : LongWord; const D3DDevice : IDirect3DDevice8; out CloneMesh : ID3DXMesh) : HResult; stdcall; function CloneMesh(const Options : LongWORD; var Declaration : LongWord; const D3DDevice : IDirect3DDevice8; out CloneMesh : ID3DXMesh) : HResult; stdcall; function GetVertexBuffer(out VB : IDirect3DVertexBuffer8) : HResult; stdcall; function GetIndexBuffer(out IB : IDirect3DIndexBuffer8) : HResult; stdcall; function LockVertexBuffer(const Flags : LongWord; out Data : PByte) : HResult; stdcall; function UnlockVertexBuffer : HResult; stdcall; function LockIndexBuffer(const Flags : LongWord; out Data : PByte) : HResult; stdcall; function UnlockIndexBuffer : HResult; stdcall; function GetAttributeTable(AttribTable : PD3DXAttributeRange; var AttribTableSize : LongWord) : HResult; stdcall; function ConvertPointRepsToAdjacency(PRep : PLongWord; out Adjacency : LongWord) : HResult; stdcall; function ConvertAdjacencyToPointReps(var Adjacency : LongWord; out PRep : LongWord) : HResult; stdcall; function GenerateAdjacency(const Epsilon : Single; var Adjacency : LongWord) : HResult; stdcall; end; ID3DXMesh = interface (ID3DXBaseMesh) ['{CCAE5C3B-4DD1-4d0f-997E-4684CA64557F}'] {*** ID3DXMesh methods ***} function LockAttributeBuffer(const Flags : LongWord; out Data : PLongWord) : HResult; stdcall; function UnlockAttributeBuffer : HResult; stdcall; function Optimize(const Flags : LongWord; AdjacencyIn, AdjacencyOut, FaceRemap : PLongWord; out VertexRemap : ID3DXBuffer; out OptMesh : ID3DXMesh) : HResult; stdcall; function OptimizeInplace(const Flags : LongWord; AdjacencyIn, AdjacencyOut, FaceRemap : PLongWord; out VertexRemap : ID3DXBuffer) : HResult; stdcall; end; ID3DXPMesh = interface (ID3DXBaseMesh) ['{19FBE386-C282-4659-97BD-CB869B084A6C}'] {*** ID3DXPMesh methods ***} function ClonePMeshFVF(const Options, FVF : LongWord; D3D : IDirect3DDevice8; out CloneMesh : ID3DXPMesh) : HResult; stdcall; function ClonePMesh(const Options : LongWord; var Declaration : LongWord; D3D : IDirect3DDevice8; out CloneMesh : ID3DXPMesh) : HResult; stdcall; function SetNumFaces(const Faces : LongWord) : HResult; stdcall; function SetNumVertices(const Vertices : LongWord) : HResult; stdcall; function GetMaxFaces : LongWord; stdcall; function GetMinFaces : LongWord; stdcall; function GetMaxVertices : LongWord; stdcall; function GetMinVertices : LongWord; stdcall; function Save(const Stream : IStream; const Materials : TD3DXMaterial; const NumMaterials : LongWord) : HResult; stdcall; function Optimize(const Flags : LongWord; pAdjacencyOut, FaceRemap : PLongWord ; out VertexRemap : ID3DXBuffer; out OptMesh : ID3DXMesh) : HResult; stdcall; function OptimizeBaseLOD(const Flags : LongWord; FaceRemap : PLongWord) : HResult; stdcall; function TrimByFaces(const NewFacesMin, NewFacesMax : LongWord; rgiFaceRemap, rgiVertRemap : PLongWord) : HResult; stdcall; function TrimByVertices(const NewVerticesMin, NewVerticesMax : LongWord; rgiFaceRemap, rgiVertRemap : PLongWord) : HResult; stdcall; function GetAdjacency(out Adjacency : LongWord) : HResult; stdcall; end; ID3DXSPMesh = interface (IUnknown) ['{4E3CA05C-D4FF-4d11-8A02-16459E08F6F4}'] {*** ID3DXSPMesh methods ***} function GetNumFaces : LongWord; stdcall; function GetNumVertices : LongWord; stdcall; function GetFVF : LongWord; stdcall; function GetDeclaration(Declaration : TFVFDeclaration) : HResult; stdcall; function GetOptions : LongWord; stdcall; function GetDevice(out Device : IDirect3DDevice8) : HResult; stdcall; function CloneMeshFVF(const Options, FVF : LongWord; const D3D : IDirect3DDevice8; AdjacencyOut, VertexRemapOut : PLongWord; out CloneMesh : ID3DXMesh) : HResult; stdcall; function CloneMesh(const Options : LongWord; var Declaration : LongWord; const D3DDevice : IDirect3DDevice8; AdjacencyOut, VertexRemapOut : PLongWord; out CloneMesh : ID3DXMesh) : HResult; stdcall; function ClonePMeshFVF(const Options, FVF : LongWord; const D3D : IDirect3DDevice8; VertexRemapOut : PLongWord; out CloneMesh : ID3DXMesh) : HResult; stdcall; function ClonePMesh(const Options : LongWord; var Declaration : LongWord; const D3DDevice : IDirect3DDevice8; VertexRemapOut : PLongWord; out CloneMesh : ID3DXMesh) : HResult; stdcall; function ReduceFaces(const Faces : LongWord) : HResult; stdcall; function ReduceVertices(const Vertices : LongWord) : HResult; stdcall; function GetMaxFaces : LongWord; stdcall; function GetMaxVertices : LongWord; stdcall; function GetVertexAttributeWeights(out VertexAttributeWeights : TD3DXAttributeWeights) : HResult; stdcall; function GetVertexWeights(VertexWeights : PSingle) : HResult; stdcall; end; const UNUSED16 = $ffff; UNUSED32 = $ffffffff; // ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags type TD3DXMeshOpt = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF} {$IFDEF NOENUMS}const{$ENDIF} D3DXMESHOPT_COMPACT = 000000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXMESHOPT_ATTRSORT = 000000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXMESHOPT_VERTEXCACHE = 000000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXMESHOPT_STRIPREORDER = 000000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXMESHOPT_IGNOREVERTS = 000000{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} // optimize faces only, don't touch vertices D3DXMESHOPT_SHAREVB = {viewgit}{/viewgit}001000{$IFNDEF NOENUMS}){$ENDIF}; // same as D3DXMESH_VB_SHARE // Subset of the mesh that has the same attribute and bone combination. // This subset can be rendered in a single draw call type PD3DXBoneCombination = ^TD3DXBoneCombination; TD3DXBoneCombination = packed record AttribId : LongWord; FaceStart : LongWord; FaceCount : LongWord; VertexStart : LongWord; VertexCount : LongWord; BoneId : PLongWord; end; ID3DXSkinMesh = interface (IUnknown) ['{8DB06ECC-EBFC-408a-9404-3074B4773515}'] {*** ID3DXMesh methods ***} function GetNumFaces : LongWord; stdcall; function GetNumVertices : LongWord; stdcall; function GetFVF : LongWord; stdcall; function GetDeclaration(Declaration : TFVFDeclaration) : HResult; stdcall; function GetOptions : LongWord; stdcall; function GetDevice(out Device : IDirect3DDevice8) : HResult; stdcall; function GetVertexBuffer(out VB : IDirect3DVertexBuffer8) : HResult; stdcall; function GetIndexBuffer(out IB : IDirect3DIndexBuffer8) : HResult; stdcall; function LockVertexBuffer(const Flags : LongWord; out Data : PByte) : HResult; stdcall; function UnlockVertexBuffer : HResult; stdcall; function LockIndexBuffer(const Flags : LongWord; out Data : PByte) : HResult; stdcall; function UnlockIndexBuffer : HResult; stdcall; function LockAttributeBuffer(const Flags : LongWord; out Data : PLongWord) : HResult; stdcall; function UnlockAttributeBuffer : HResult; stdcall; {*** ID3DXSkinMesh methods ***} function GetNumBones : LongWord; stdcall; function GetOriginalMesh(out Mesh : ID3DXMesh) : HResult; stdcall; function SetBoneInfluence(const Bone, numInfluences : LongWord; Vertices : PLongWord; Weights : PSingle) : HResult; stdcall; function GetNumBoneInfluences(const Bone : LongWord) : LongWord; stdcall; function GetBoneInfluence(const Bone : LongWord; Vertices : PLongWord; Weights : PSingle) : HResult; stdcall; function GetMaxVertexInfluences(out maxVertexInfluences : LongWord) : HResult; stdcall; function GetMaxFaceInfluences(out maxFaceInfluences : LongWord) : HResult; stdcall; function ConvertToBlendedMesh(const Options : LongWord; AdjacencyIn, AdjacencyOut : PLongWord; var NumBoneCombinations : LongWord; out BoneCombinationTable : ID3DXBuffer; FaceRemap : PLongWord; out VertexRemap : ID3DXBuffer; out Mesh : ID3DXMesh) : HResult; stdcall; function ConvertToIndexedBlendedMesh(const Options : LongWord; AdjacencyIn : PLongWord; const paletteSize : LongWord; pAdjacencyOut : PLongWord; var NumBoneCombinations : LongWord; out BoneCombinationTable : ID3DXBuffer; FaceRemap : PLongWord; out VertexRemap : ID3DXBuffer; out Mesh : ID3DXMesh) : HResult; stdcall; function GenerateSkinnedMesh(const Options : LongWord; const minWeight : Single; AdjacencyIn, AdjacencyOut, pFaceRemap : PLongWord; VertexRemap : ID3DXBuffer; out Mesh : ID3DXMesh) : HResult; stdcall; function UpdateSkinnedMesh(const pBoneTransforms, BoneInvTransforms : PD3DXMatrix ; Mesh : ID3DXMesh) : HResult; stdcall; end; function D3DXCreateMesh(const NumFaces, NumVertices, Options : LongWord; Declaration : PLongWord; const D3D : IDirect3DDevice8; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXCreateMesh(const NumFaces, NumVertices, Options : LongWord; var Declaration : LongWord; const D3D : IDirect3DDevice8; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXCreateMeshFVF(const NumFaces, NumVertices, Options, FVF : LongWord; const D3D : IDirect3DDevice8; out Mesh : ID3DXMesh) : HResult; stdcall; function D3DXCreateSPMesh(const Mesh : ID3DXMesh; const Adjacency : PLongWord; var VertexAttributeWeights : TD3DXAttributeWeights; const VertexWeights : PSingle; out SMesh : ID3DXSPMesh) : HResult; stdcall; overload; function D3DXCreateSPMesh(const Mesh : ID3DXMesh; const Adjacency : PLongWord; VertexAttributeWeights : PD3DXAttributeWeights; const VertexWeights : PSingle; out SMesh : ID3DXSPMesh) : HResult; stdcall; overload; // clean a mesh up for simplification, try to make manifold function D3DXCleanMesh(const MeshIn : ID3DXMesh; AdjacencyIn : PLongWord; out MeshOut : ID3DXMesh; AdjacencyOut : PLongWord; out ErrorsAndWarnings : ID3DXBuffer) : HResult; stdcall; function D3DXValidMesh(const MeshIn : ID3DXMesh; Adjacency : PLongWord; out ErrorsAndWarnings : ID3DXBuffer) : HResult; stdcall; function D3DXGeneratePMesh(const Mesh : ID3DXMesh; Adjacency : PLongWord; var VertexAttributeWeights : TD3DXAttributeWeights; const VertexWeights : PSingle; const MinValue, Options : LongWord; out PMesh : ID3DXPMesh) : HResult; stdcall; overload; function D3DXGeneratePMesh(const Mesh : ID3DXMesh; Adjacency : PLongWord; VertexAttributeWeights : PD3DXAttributeWeights; const VertexWeights : PSingle; const MinValue, Options : LongWord; out PMesh : ID3DXPMesh) : HResult; stdcall; overload; function D3DXSimplifyMesh(const Mesh : ID3DXMesh; Adjacency : PLongWord; VertexAttributeWeights : PD3DXAttributeWeights; const VertexWeights : PSingle; const MinValue, Options : LongWord; out MeshOut : ID3DXMesh) : HResult; stdcall; overload; function D3DXSimplifyMesh(const Mesh : ID3DXMesh; Adjacency : PLongWord; var VertexAttributeWeights : TD3DXAttributeWeights; const VertexWeights : PSingle; const MinValue, Options : LongWord; out MeshOut : ID3DXMesh) : HResult; stdcall; overload; function D3DXComputeBoundingSphere(PointsFVF : Pointer; const NumVertices, FVF : LongWord; Center : PD3DXVector3; Radius : PSingle) : HResult; stdcall; overload; function D3DXComputeBoundingSphere(PointsFVF : Pointer; const NumVertices, FVF : LongWord; out Center : TD3DXVector3; Radius : PSingle) : HResult; stdcall; overload; function D3DXComputeBoundingSphere(PointsFVF : Pointer; const NumVertices, FVF : LongWord; Center : PD3DXVector3; out Radius : Single) : HResult; stdcall; overload; function D3DXComputeBoundingSphere(PointsFVF : Pointer; const NumVertices, FVF : LongWord; out Center : TD3DXVector3; out Radius : Single) : HResult; stdcall; overload; function D3DXComputeBoundingBox(PointsFVF : Pointer; const NumVertices, FVF : LongWord; Min, Max : PD3DXVector3) : HResult; stdcall; overload; function D3DXComputeBoundingBox(PointsFVF : Pointer; const NumVertices, FVF : LongWord; out Min : TD3DXVector3; Max : PD3DXVector3) : HResult; stdcall; overload; function D3DXComputeBoundingBox(PointsFVF : Pointer; const NumVertices, FVF : LongWord; Min : PD3DXVector3; out Max : TD3DXVector3) : HResult; stdcall; overload; function D3DXComputeBoundingBox(PointsFVF : Pointer; const NumVertices, FVF : LongWord; out Min, Max : TD3DXVector3) : HResult; stdcall; overload; function D3DXComputeNormals(const Mesh : ID3DXBaseMesh; Adjacency : PLongWord) : HResult; stdcall; function D3DXCreateBuffer(const NumBytes : LongWord; out Buffer : ID3DXBuffer) : HResult; stdcall; function D3DXLoadMeshFromX(Filename : PAnsiChar; const Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; var NumMaterials : LongWord; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXLoadMeshFromX(Filename : PAnsiChar; const Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXLoadMeshFromXInMemory(Memory : PByte; const SizeOfMemory, Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; var NumMaterials : LongWord; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXLoadMeshFromXInMemory(Memory : PByte; const SizeOfMemory, Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXLoadMeshFromXResource(const Module : HMODULE; Name, _Type : PAnsiChar; const Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; var NumMaterials : LongWord; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXLoadMeshFromXResource(const Module : HMODULE; Name, _Type : PAnsiChar; const Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXSaveMeshToX(Filename : PAnsiChar; const Mesh : ID3DXMesh; Adjacency : PLongWord; var Materials : TD3DXMaterial; const NumMaterials, Format : LongWord) : HResult; stdcall; overload; function D3DXSaveMeshToX(Filename : PAnsiChar; const Mesh : ID3DXMesh; Adjacency : PLongWord; Materials : PD3DXMaterial; const NumMaterials, Format : LongWord) : HResult; stdcall; overload; function D3DXCreatePMeshFromStream(const Stream : IStream; const Options : LongWord; const D3DDevice : IDirect3DDevice8; out Materials : ID3DXBuffer; out NumMaterials : LongWord; out PMesh : ID3DXPMesh) : HResult; stdcall; overload; function D3DXCreatePMeshFromStream(const Stream : IStream; const Options : LongWord; const D3DDevice : IDirect3DDevice8; out Materials : ID3DXBuffer; NumMaterials : PLongWord; out PMesh : ID3DXPMesh) : HResult; stdcall; overload; function D3DXCreateSkinMesh(const NumFaces, NumVertices, NumBones, Options : LongWord; Declaration : PLongWord; const D3D : IDirect3DDevice8; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; function D3DXCreateSkinMeshFVF(const NumFaces, NumVertices, NumBones, Options, FVF : LongWord; const D3D : IDirect3DDevice8; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; function D3DXCreateSkinMeshFromMesh(const Mesh : ID3DXMesh; const numBones : LongWord; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; function D3DXLoadMeshFromXof(const XofObjMesh : IDirectXFileData; const Options : LongWord; const D3DDevice : IDirect3DDevice8; var Adjacency, Materials : ID3DXBuffer; out NumMaterials : LongWord; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXLoadMeshFromXof(const XofObjMesh : IDirectXFileData; const Options : LongWord; const D3DDevice : IDirect3DDevice8; var Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; out Mesh : ID3DXMesh) : HResult; stdcall; overload; function D3DXLoadSkinMeshFromXof(const XofObjMesh : IDirectXFileData; const Options : LongWord; const D3DDevice : IDirect3DDevice8; var Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; var BoneNames, BoneTransforms : ID3DXBuffer; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; overload; function D3DXLoadSkinMeshFromXof(const XofObjMesh : IDirectXFileData; const Options : LongWord; const D3DDevice : IDirect3DDevice8; var Adjacency, Materials : ID3DXBuffer; var NumMaterials : LongWord; var BoneNames, BoneTransforms : ID3DXBuffer; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; overload; function D3DXTessellateNPatches(const MeshIn : ID3DXMesh; AdjacencyIn : PLongWord; const NumSegs : Single; QuadraticInterpNormals : BOOL; out MeshOut : ID3DXMesh; out AdjacencyOut : ID3DXBuffer) : HResult; stdcall; // QuadraticInterpNormals : BOOL; // if false use linear intrep for normals, if true use quadratic function D3DXGetFVFVertexSize(const FVF : LongWord) : Cardinal; stdcall; function D3DXDeclaratorFromFVF(const FVF : LongWord; Declaration : TFVFDeclaration) : HResult; stdcall; function D3DXFVFFromDeclarator(Declarator, FVF : PLongWord) : HResult; stdcall; overload; function D3DXFVFFromDeclarator(var Declarator : LongWord; FVF : PLongWord) : HResult; stdcall; overload; function D3DXFVFFromDeclarator(Declarator : PLongWord; out FVF : LongWord) : HResult; stdcall; overload; function D3DXFVFFromDeclarator(var Declarator : LongWord; out FVF : LongWord) : HResult; stdcall; overload; function D3DXWeldVertices(const Mesh : ID3DXMesh; var Epsilons : TD3DXWeldEpsilons; AdjacencyIn, AdjacencyOut, FaceRemap : PLongWord; out VertexRemap : ID3DXBuffer) : HResult; stdcall; overload; function D3DXWeldVertices(const Mesh : ID3DXMesh; Epsilons : PD3DXWeldEpsilons; AdjacencyIn, AdjacencyOut, FaceRemap : PLongWord; out VertexRemap : ID3DXBuffer) : HResult; stdcall; overload; type PD3DXIntersectInfo = ^TD3DXIntersectInfo; TD3DXIntersectInfo = packed record FaceIndex : LongWord; // index of face intersected U : Single; // Barycentric Hit Coordinates V : Single; // Barycentric Hit Coordinates Dist : Single; // Ray-Intersection Parameter Distance end; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; (*) Hit : BOOL; // True if any faces were intersected FaceIndex : LongWord, // index of closest face intersected U, V : Single; // Barycentric Hit Coordinates Dist : Single; // Ray-Intersection Parameter Distance AllHits : ID3DXBuffer // Array of D3DXINTERSECTINFOs for all hits (not just closest) CountOfHits : LongWord // Number of entries in AllHits array (*) function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; overload; function D3DXSplitMesh(const MeshIn : ID3DXMesh; AdjacencyIn : PLongWord; const MaxSize, Options : LongWord; MeshesOut : PLongWord; out MeshArrayOut, AdjacencyArrayOut, FaceRemapArrayOut, VertRemapArrayOut : ID3DXBuffer) : HResult; stdcall; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; overload; (*) ( vp0, // Triangle vertex 0 position vp1, // Triangle vertex 1 position vp2, // Triangle vertex 2 position RayPos, // Ray origin RayDir, // Ray direction U, // Barycentric Hit Coordinates V, // Barycentric Hit Coordinates Dist // Ray-Intersection Parameter Distance (*) function D3DXSphereBoundProbe(Center : PD3DXVector3; const Radius : Single; RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXSphereBoundProbe(var Center : TD3DXVector3; const Radius : Single; RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXSphereBoundProbe(Center : PD3DXVector3; const Radius : Single; var RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXSphereBoundProbe(var Center : TD3DXVector3; const Radius : Single; var RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXSphereBoundProbe(Center : PD3DXVector3; const Radius : Single; RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXSphereBoundProbe(var Center : TD3DXVector3; const Radius : Single; RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXSphereBoundProbe(Center : PD3DXVector3; const Radius : Single; var RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXSphereBoundProbe(var Center : TD3DXVector3; const Radius : Single; var RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(Min, Max, RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(var Min : TD3DXVector3; Max, RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(Min : PD3DXVector3; var Max : TD3DXVector3; RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(var Min, Max : TD3DXVector3; RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(Min, Max : PD3DXVector3; var RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(var Min : TD3DXVector3; Max : PD3DXVector3; var RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(Min : PD3DXVector3; var Max, RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(var Min, Max, RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(Min, Max, RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(var Min : TD3DXVector3; Max, RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(Min : PD3DXVector3; var Max : TD3DXVector3; RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(var Min, Max : TD3DXVector3; RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(Min, Max : PD3DXVector3; var RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(var Min : TD3DXVector3; Max : PD3DXVector3; var RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(Min : PD3DXVector3; var Max, RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; overload; function D3DXBoxBoundProbe(var Min, Max, RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; overload; type TD3DXERR = LongWord; const MAKE_DDHRESULT_D = (1 shl 31) or (_FACD3D shl 16); D3DXERR_CANNOTMODIFYINDEXBUFFER = HResult(MAKE_DDHRESULT_D or 2900); D3DXERR_INVALIDMESH = HResult(MAKE_DDHRESULT_D or 2901); D3DXERR_CANNOTATTRSORT = HResult(MAKE_DDHRESULT_D or 2902); D3DXERR_SKINNINGNOTSUPPORTED = HResult(MAKE_DDHRESULT_D or 2903); D3DXERR_TOOMANYINFLUENCES = HResult(MAKE_DDHRESULT_D or 2904); D3DXERR_INVALIDDATA = HResult(MAKE_DDHRESULT_D or 2905); D3DXERR_LOADEDMESHASNODATA = HResult(MAKE_DDHRESULT_D or 2906); const D3DX_COMP_TANGENT_NONE = $FFFFFFFF; function D3DXComputeTangent(const InMesh : ID3DXMesh; const TexStage : LongWord; const OutMesh : ID3DXMESH; const TexStageUVec, TexStageVVec, Wrap : LongWord; Adjacency : PLongWord) : HResult; stdcall; function D3DXConvertMeshSubsetToSingleStrip(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; out NumIndices : LongWord) : HResult; stdcall; overload; function D3DXConvertMeshSubsetToSingleStrip(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; NumIndices : PLongWord) : HResult; stdcall; overload; function D3DXConvertMeshSubsetToStrips(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; out NumIndices : LongWord; out StripLengths : ID3DXBuffer; out NumStrips : LongWord) : HResult; stdcall; overload; function D3DXConvertMeshSubsetToStrips(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; out NumIndices : LongWord; out StripLengths : ID3DXBuffer; NumStrips : PLongWord) : HResult; stdcall; overload; function D3DXConvertMeshSubsetToStrips(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; NumIndices : PLongWord; out StripLengths : ID3DXBuffer; out NumStrips : LongWord) : HResult; stdcall; overload; function D3DXConvertMeshSubsetToStrips(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; NumIndices : PLongWord; out StripLengths : ID3DXBuffer; NumStrips : PLongWord) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ Copyright (C) Microsoft Corporation. All Rights Reserved. [ [ File: d3dx8shapes.h [ Content: D3DX simple shapes [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ Functions: [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ D3DXCreatePolygon: [ ------------------ [ Creates a mesh containing an n-sided polygon. The polygon is centered [ at the origin. [ [ Parameters: [ [ pDevice The D3D device with which the mesh is going to be used. [ Length Length of each side. [ Sides Number of sides the polygon has. (Must be >= 3) [ ppMesh The mesh object which will be created [ ppAdjacency Returns a buffer containing adjacency info. Can be NULL. [------------------------------------------------------------------------------- (*) function D3DXCreatePolygon(const Device : IDirect3DDevice8; const Length : Single; const Sides : Cardinal; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreatePolygon(const Device : IDirect3DDevice8; const Length : Single; const Sides : Cardinal; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXCreateBox: [ -------------- [ Creates a mesh containing an axis-aligned box. The box is centered at [ the origin. [ [ Parameters: [ [ pDevice The D3D device with which the mesh is going to be used. [ Width Width of box (along X-axis) [ Height Height of box (along Y-axis) [ Depth Depth of box (along Z-axis) [ ppMesh The mesh object which will be created [ ppAdjacency Returns a buffer containing adjacency info. Can be NULL. [------------------------------------------------------------------------------- (*) function D3DXCreateBox(const Device : IDirect3DDevice8; const Width, Height, Depth : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateBox(const Device : IDirect3DDevice8; const Width, Height, Depth : Single; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXCreateCylinder: [ ------------------- [ Creates a mesh containing a cylinder. The generated cylinder is [ centered at the origin, and its axis is aligned with the Z-axis. [ [ Parameters: [ [ pDevice The D3D device with which the mesh is going to be used. [ Radius1 Radius at -Z end (should be >= 0.0f) [ Radius2 Radius at +Z end (should be >= 0.0f) [ Length Length of cylinder (along Z-axis) [ Slices Number of slices about the main axis [ Stacks Number of stacks along the main axis [ ppMesh The mesh object which will be created [ ppAdjacency Returns a buffer containing adjacency info. Can be NULL. [------------------------------------------------------------------------------- (*) function D3DXCreateCylinder(const Device : IDirect3DDevice8; const Radius1, Radius2, Length : Single; const Slices, Stacks : Cardinal; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateCylinder(const Device : IDirect3DDevice8; const Radius1, Radius2, Length : Single; const Slices, Stacks : Cardinal; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXCreateSphere: [ ----------------- [ Creates a mesh containing a sphere. The sphere is centered at the [ origin. [ [ Parameters: [ [ pDevice The D3D device with which the mesh is going to be used. [ Radius Radius of the sphere (should be >= 0.0f) [ Slices Number of slices about the main axis [ Stacks Number of stacks along the main axis [ ppMesh The mesh object which will be created [ ppAdjacency Returns a buffer containing adjacency info. Can be NULL. [------------------------------------------------------------------------------- (*) function D3DXCreateSphere(const Device : IDirect3DDevice8; const Radius : Single; const Slices, Stacks : Cardinal; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateSphere(const Device : IDirect3DDevice8; const Radius : Single; const Slices, Stacks : Cardinal; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- // D3DXCreateTorus: // ---------------- // Creates a mesh containing a torus. The generated torus is centered at // the origin, and its axis is aligned with the Z-axis. // // Parameters: // // pDevice The D3D device with which the mesh is going to be used. // InnerRadius Inner radius of the torus (should be >= 0.0f) // OuterRadius Outer radius of the torue (should be >= 0.0f) // Sides Number of sides in a cross-section (must be >= 3) // Rings Number of rings making up the torus (must be >= 3) // ppMesh The mesh object which will be created // ppAdjacency Returns a buffer containing adjacency info. Can be NULL. [------------------------------------------------------------------------------- (*) function D3DXCreateTorus(const Device : IDirect3DDevice8; const InnerRadius, OuterRadius : Single; const Sides, Rings : Cardinal; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateTorus(const Device : IDirect3DDevice8; const InnerRadius, OuterRadius : Single; const Sides, Rings : Cardinal; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXCreateTeapot: [ ----------------- [ Creates a mesh containing a teapot. [ [ Parameters: [ [ pDevice The D3D device with which the mesh is going to be used. [ ppMesh The mesh object which will be created [ ppAdjacency Returns a buffer containing adjacency info. Can be NULL. [------------------------------------------------------------------------------- (*) function D3DXCreateTeapot(const Device : IDirect3DDevice8; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateTeapot(const Device : IDirect3DDevice8; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; overload; (*) [------------------------------------------------------------------------------- [ D3DXCreateText: [ --------------- [ Creates a mesh containing the specified text using the font associated [ with the device context. [ [ Parameters: [ [ pDevice The D3D device with which the mesh is going to be used. [ hDC Device context, with desired font selected [ pText Text to generate [ Deviation Maximum chordal deviation from true font outlines [ Extrusion Amount to extrude text in -Z direction [ ppMesh The mesh object which will be created [ pGlyphMetrics Address of buffer to receive glyph metric data (or NULL) [------------------------------------------------------------------------------- (*) function D3DXCreateTextA(const Device : IDirect3DDevice8; const DC : HDC; pText : PAnsiChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; var GlyphMetrics : TGlyphMetricsFloat) : HResult; stdcall; overload; function D3DXCreateTextA(const Device : IDirect3DDevice8; const DC : HDC; pText : PAnsiChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; GlyphMetrics : PGlyphMetricsFloat) : HResult; stdcall; overload; function D3DXCreateTextW(const Device : IDirect3DDevice8; const DC : HDC; pText : PWideChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; var GlyphMetrics : TGlyphMetricsFloat) : HResult; stdcall; overload; function D3DXCreateTextW(const Device : IDirect3DDevice8; const DC : HDC; pText : PWideChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; GlyphMetrics : PGlyphMetricsFloat) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXCreateText(const Device : IDirect3DDevice8; const DC : HDC; pText : PWideChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; var GlyphMetrics : TGlyphMetricsFloat) : HResult; stdcall; overload; function D3DXCreateText(const Device : IDirect3DDevice8; const DC : HDC; pText : PWideChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; GlyphMetrics : PGlyphMetricsFloat) : HResult; stdcall; overload; {$ELSE} function D3DXCreateText(const Device : IDirect3DDevice8; const DC : HDC; pText : PAnsiChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; var GlyphMetrics : TGlyphMetricsFloat) : HResult; stdcall; overload; function D3DXCreateText(const Device : IDirect3DDevice8; const DC : HDC; pText : PAnsiChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; GlyphMetrics : PGlyphMetricsFloat) : HResult; stdcall; overload; {$ENDIF} (*) [------------------------------------------------------------------------------- [ Copyright (C) Microsoft Corporation. All Rights Reserved. [ [ File: d3dx8effect.h [ Content: D3DX effect types and functions [------------------------------------------------------------------------------- (*) const D3DXFX_DONOTSAVESTATE = (1 shl 0); type TD3DXParameterType = {$IFNDEF NOENUMS}({$ELSE}LongWord;{$ENDIF} {$IFDEF NOENUMS}const{$ENDIF} D3DXPT_DWORD = 0{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXPT_FLOAT = 1{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXPT_VECTOR = 2{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXPT_MATRIX = 3{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXPT_TEXTURE = 4{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXPT_VERTEXSHADER = 5{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXPT_PIXELSHADER = 6{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXPT_CONSTANT = 7{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXPT_STRING = 8{$IFNDEF NOENUMS},{$ELSE};{$ENDIF} D3DXPT_FORCE_DWORD = fffffff{$IFNDEF NOENUMS}){$ENDIF}; type PD3DXEffectDesc = ^TD3DXEffectDesc; TD3DXEffectDesc = packed record Parameters : Cardinal; Techniques : Cardinal; end; PD3DXEffect_Desc = ^TD3DXEffect_Desc; TD3DXEffect_Desc = TD3DXEffectDesc; type PD3DXParameterDesc = ^TD3DXParameterDesc; TD3DXParameterDesc = packed record Name : PAnsiChar; Index : PAnsiChar; _Type : TD3DXParameterType; end; PD3DXParameter_Desc = ^TD3DXParameter_Desc; TD3DXParameter_Desc = TD3DXParameterDesc; type PD3DXTechniqueDesc = ^TD3DXTechniqueDesc; TD3DXTechniqueDesc = packed record Name : PAnsiChar; Index : PAnsiChar; Passes : Cardinal; end; PD3DXTechnique_Desc = ^TD3DXTechnique_Desc; TD3DXTechnique_Desc = TD3DXTechniqueDesc; type PD3DXPassDesc = ^TD3DXPassDesc; TD3DXPassDesc = packed record Name : PAnsiChar; Index : PAnsiChar; end; PD3DXPass_Desc = ^TD3DXPass_Desc; TD3DXPass_Desc = TD3DXPassDesc; (*) [------------------------------------------------------------------------------- [ ID3DXEffect [------------------------------------------------------------------------------- (*) const IID_ID3DXEffect : TGUID = '{648B1CEB-8D4E-4d66-B6FA-E44969E82E89}'; type ID3DXEffect = interface (IUnknown) ['{648B1CEB-8D4E-4d66-B6FA-E44969E82E89}'] (*** ID3DXEffect methods ***) function GetDevice(out Device : IDirect3DDevice8) : HResult; stdcall; function GetDesc(out Desc : TD3DXEffectDesc) : HResult; stdcall; function GetParameterDesc(Parameter : PAnsiChar; out Desc : TD3DXParameterDesc) : HResult; stdcall; function GetTechniqueDesc(Technique : PAnsiChar; out Desc : TD3DXTechniqueDesc) : HResult; stdcall; function GetPassDesc(Technique, Pass : PAnsiChar; out Desc : TD3DXPassDesc) : HResult; stdcall; function FindNextValidTechnique(Technique : PAnsiChar; out Desc : TD3DXTechniqueDesc) : HResult; stdcall; function CloneEffect(Device : IDirect3DDevice8; out Effect : ID3DXEffect) : HResult; stdcall; function GetCompiledEffect(out CompiledEffect : ID3DXBuffer) : HResult; stdcall; function SetTechnique(Technique : PAnsiChar) : HResult; stdcall; function GetTechnique(out Technique : PAnsiChar) : HResult; stdcall; function SetDword(Parameter : PAnsiChar; const dw : LongWord) : HResult; stdcall; function GetDword(Parameter : PAnsiChar; out dw : LongWord) : HResult; stdcall; function SetFloat(Parameter : PAnsiChar; const f : Single) : HResult; stdcall; function GetFloat(Parameter : PAnsiChar; out f : Single) : HResult; stdcall; function SetVector(Parameter : PAnsiChar; var Vector : TD3DXVector4) : HResult; stdcall; function GetVector(Parameter : PAnsiChar; out Vector : TD3DXVector4) : HResult; stdcall; function SetMatrix(Parameter : PAnsiChar; var Matrix : TD3DXMatrix) : HResult; stdcall; function GetMatrix(Parameter : PAnsiChar; out Matrix : TD3DXMatrix) : HResult; stdcall; function SetTexture(Parameter : PAnsiChar; const Texture : IDirect3DBaseTexture8) : HResult; stdcall; function GetTexture(Parameter : PAnsiChar; out Texture : IDirect3DBaseTexture8) : HResult; stdcall; function SetVertexShader(Parameter : PAnsiChar; const Handle : LongWord) : HResult; stdcall; function GetVertexShader(Parameter : PAnsiChar; out Handle : LongWord) : HResult; stdcall; function SetPixelShader(Parameter : PAnsiChar; const Handle : LongWord) : HResult; stdcall; function GetPixelShader(Parameter : PAnsiChar; out Handle : LongWord) : HResult; stdcall; function SetString(Parameter, _String : PAnsiChar) : HResult; stdcall; function GetString(Parameter : PAnsiChar; out _String : PAnsiChar) : HResult; stdcall; function IsParameterUsed(Parameter : PAnsiChar) : Bool; stdcall; function Validate : HResult; stdcall; function _Begin(out Passes : Cardinal; const Flags : LongWord) : HResult; stdcall; function Pass(const Pass : Cardinal) : HResult; stdcall; function _End : HResult; stdcall; function OnLostDevice : HResult; stdcall; function OnResetDevice : HResult; stdcall; end; (*) [------------------------------------------------------------------------------- [ APIs [------------------------------------------------------------------------------- (*) (*) [------------------------------------------------------------------------------- [ D3DXCreateEffect: [ ----------------- [ Creates an effect from an ascii or binaray effect description. [ [ Parameters: [ pDevice [ Pointer of the device on which to create the effect [ pSrcFile [ Name of the file containing the effect description [ hSrcModule [ Module handle. if NULL, current module will be used. [ pSrcResource [ Resource name in module [ pSrcData [ Pointer to effect description [ SrcDataSize [ Size of the effect description in bytes [ ppEffect [ Returns a buffer containing created effect. [ ppCompilationErrors [ Returns a buffer containing any error messages which occurred during [ compile. Or NULL if you do not care about the error messages. [------------------------------------------------------------------------------- (*) function D3DXCreateEffectFromFileA(Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromFileA(Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromFileW(Device : IDirect3DDevice8; SrcFile : PWideChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromFileW(Device : IDirect3DDevice8; SrcFile : PWideChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXCreateEffectFromFile(Device : IDirect3DDevice8; SrcFile : PWideChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromFile(Device : IDirect3DDevice8; SrcFile : PWideChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; {$ELSE} function D3DXCreateEffectFromFile(Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromFile(Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; {$ENDIF} function D3DXCreateEffectFromResourceA(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromResourceA(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromResourceW(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromResourceW(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; {$IFDEF UNICODE} function D3DXCreateEffectFromResource(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromResource(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; {$ELSE} function D3DXCreateEffectFromResource(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffectFromResource(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; {$ENDIF} function D3DXCreateEffect(Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; overload; function D3DXCreateEffect(Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; overload; implementation function D3DXToRadian(Degree : Single) : Single; begin Result := Degree * (D3DX_PI / 180.0); end; function D3DXToDegree(Radian : Single) : Single; begin Result := Radian * (180.0 / D3DX_PI); end; //-------------------------- // 2D Vector //-------------------------- function D3DXVector2Zero : TD3DXVector2; begin Result.x := 0; Result.y := 0; end; function D3DXVector2(const x, y : Single) : TD3DXVector2; begin Result.x := x; Result.y := y; end; function D3DXVector2Equal(const v1, v2 : TD3DXVector2) : Boolean; begin Result := (v1.x = v2.x) and (v1.y = v2.y); end; // "inline" function D3DXVec2Length(const v : TD3DXVector2) : Single; begin with v do Result := Sqrt(Sqr(x) + Sqr(y)); end; function D3DXVec2LengthSq(const V : TD3DXVector2) : Single; begin with V do Result := Sqr(x) + Sqr(y); end; function D3DXVec2Dot(const V1, V2 : TD3DXVector2) : Single; begin Result := v1.x * v2.x + v1.y * v2.y; end; // Z component of ((x1,y1,0) cross (x2,y2,0)) function D3DXVec2CCW(const V1, V2 : TD3DXVector2) : Single; begin Result := v1.x * v2.y - v1.y * v2.x; end; function D3DXVec2Add(const V1, V2 : TD3DXVector2) : TD3DXVector2; begin Result.x := v1.x + v2.x; Result.y := v1.y + v2.y; end; function D3DXVec2Subtract(const V1, V2 : TD3DXVector2) : TD3DXVector2; begin Result.x := v1.x - v2.x; Result.y := v1.y - v2.y; end; // Minimize each component. x = min(x1, x2), y = min(y1, y2) function D3DXVec2Minimize(const v1, v2 : TD3DXVector2) : TD3DXVector2; begin if v1.x < v2.x then Result.x := v1.x else Result.y := v2.x; if v1.y < v2.y then Result.y := v1.y else Result.y := v2.y; end; // Maximize each component. x = max(x1, x2), y = max(y1, y2) function D3DXVec2Maximize(const v1, v2 : TD3DXVector2) : TD3DXVector2; begin if v1.x > v2.x then Result.x := v1.x else Result.y := v2.x; if v1.y > v2.y then Result.y := v1.y else Result.y := v2.y; end; function D3DXVec2Scale(const V : TD3DXVector2; const ScaleBy : Single) : TD3DXVector2; begin with Result do begin x := v.x * ScaleBy; y := v.y * ScaleBy; end; end; // Linear interpolation. V1 + s(V2-V1) function D3DXVec2Lerp(const V1, V2 : TD3DXVector2; const ScaleBy : Single) : TD3DXVector2; begin with Result do begin x := V1.x + ScaleBy * (V2.x - V1.x); y := V1.y + ScaleBy * (V2.y - V1.y); end; end; function D3DXVec2Normalize(Out, V : PD3DXVector2) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Normalize(out Out : TD3DXVector2; V : PD3DXVector2) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Normalize(Out : PD3DXVector2; var V : TD3DXVector2) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Normalize(out Out : TD3DXVector2; var V : TD3DXVector2) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out, V1, T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out : PD3DXVector2; var V1 : TD3DXVector2; T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1 : TD3DXVector2; T1, V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out, V1 : PD3DXVector2; var T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; var T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out : PD3DXVector2; var V1, T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1, T1 : TD3DXVector2; V2, T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out, V1, T1 : PD3DXVector2; var V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1 : PD3DXVector2; var V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out : PD3DXVector2; var V1 : TD3DXVector2; T1 : PD3DXVector2; var V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1 : TD3DXVector2; T1 : PD3DXVector2; var V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out, V1 : PD3DXVector2; var T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; var T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out : PD3DXVector2; var V1, T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1, T1, V2 : TD3DXVector2; T2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out, V1, T1, V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1, V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out : PD3DXVector2; var V1 : TD3DXVector2; T1, V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1 : TD3DXVector2; T1, V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out, V1 : PD3DXVector2; var T1 : TD3DXVector2; V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; var T1 : TD3DXVector2; V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out : PD3DXVector2; var V1, T1 : TD3DXVector2; V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1, T1 : TD3DXVector2; V2 : PD3DXVector2; var T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out, V1, T1 : PD3DXVector2; var V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; V1, T1 : PD3DXVector2; var V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out : PD3DXVector2; var V1 : TD3DXVector2; T1 : PD3DXVector2; var V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1 : TD3DXVector2; T1 : PD3DXVector2; var V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out, V1 : PD3DXVector2; var T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; V1 : PD3DXVector2; var T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(Out : PD3DXVector2; var V1, T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Hermite(out Out : TD3DXVector2; var V1, T1, V2, T2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(Out, v0, v1, v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(out Out : TD3DXVector2; v0, v1, v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(Out : PD3DXVector2; var v0 : TD3DXVector2; v1, v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(out Out : TD3DXVector2; var v0 : TD3DXVector2; v1, v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(Out, v0 : PD3DXVector2; var v1 : TD3DXVector2; v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(out Out : TD3DXVector2; v0 : PD3DXVector2; var v1 : TD3DXVector2; v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(Out : PD3DXVector2; var v0, v1 : TD3DXVector2; v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(out Out : TD3DXVector2; var v0, v1 : TD3DXVector2; v2 : PD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(Out, v0, v1 : PD3DXVector2; var v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(out Out : TD3DXVector2; v0, v1 : PD3DXVector2; var v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(Out : PD3DXVector2; var v0 : TD3DXVector2; v1 : PD3DXVector2; var v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(out Out : TD3DXVector2; var v0 : TD3DXVector2; v1 : PD3DXVector2; var v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(Out, v0 : PD3DXVector2; var v1, v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(out Out : TD3DXVector2; v0 : PD3DXVector2; var v1, v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(Out : PD3DXVector2; var v0, v1, v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2CatmullRom(out Out : TD3DXVector2; var v0, v1, v2 : TD3DXVector2; s : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(Out, v1, v2, v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(out Out : TD3DXVector2; v1, v2, v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(Out : PD3DXVector2; var v1 : TD3DXVector2; v2, v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(out Out : TD3DXVector2; var v1 : TD3DXVector2; v2, v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(Out, v1 : PD3DXVector2; var v2 : TD3DXVector2; v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(out Out : TD3DXVector2; v1 : PD3DXVector2; var v2 : TD3DXVector2; v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(Out : PD3DXVector2; var v1, v2 : TD3DXVector2; v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(out Out : TD3DXVector2; var v1, v2 : TD3DXVector2; v3 : PD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(Out, v1, v2 : PD3DXVector2; var v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(out Out : TD3DXVector2; v1, v2 : PD3DXVector2; var v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(Out : PD3DXVector2; var v1 : TD3DXVector2; v2 : PD3DXVector2; var v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(out Out : TD3DXVector2; var v1 : TD3DXVector2; v2 : PD3DXVector2; var v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(Out, v1 : PD3DXVector2; var v2, v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(out Out : TD3DXVector2; v1 : PD3DXVector2; var v2, v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(Out : PD3DXVector2; var v1, v2, v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2BaryCentric(out Out : TD3DXVector2; var v1, v2, v3 : TD3DXVector2; f, g : Single) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2Transform(Out : PD3DXVector4; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec2Transform(out Out : TD3DXVector4; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec2Transform(Out : PD3DXVector4; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec2Transform(out Out : TD3DXVector4; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec2Transform(Out : PD3DXVector4; v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec2Transform(out Out : TD3DXVector4; v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec2Transform(Out : PD3DXVector4; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec2Transform(out Out : TD3DXVector4; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec2TransformCoord(Out, v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformCoord(out Out : TD3DXVector2; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformCoord(Out : PD3DXVector2; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformCoord(out Out : TD3DXVector2; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformCoord(Out, v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformCoord(out Out : TD3DXVector2; v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformCoord(Out : PD3DXVector2; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformCoord(out Out : TD3DXVector2; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformNormal(Out, v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformNormal(out Out : TD3DXVector2; v : PD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformNormal(Out : PD3DXVector2; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformNormal(out Out : TD3DXVector2; var v : TD3DXVector2; m : PD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformNormal(Out, v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformNormal(out Out : TD3DXVector2; v : PD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformNormal(Out : PD3DXVector2; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; function D3DXVec2TransformNormal(out Out : TD3DXVector2; var v : TD3DXVector2; var m : TD3DXMatrix) : PD3DXVector2; stdcall; external D3DX81DLLName; //-------------------------- // 3D Vector //-------------------------- function D3DXVector3Zero : TD3DXVector3; begin Result.x := 0; Result.y := 0; Result.z := 0; end; function D3DXVector3(const x, y, z : Single) : TD3DXVector3; begin Result.x := x; Result.y := y; Result.z := z; end; function D3DXVector3Equal(const v1, v2 : TD3DXVector3) : Boolean; begin Result := (v1.x = v2.x) and (v1.y = v2.y) and (v1.z = v2.z); end; // inline function D3DXVec3Length(var V : TD3DXVector3) : Single; begin with V do Result := Sqrt(Sqr(x) + Sqr(y) + Sqr(z)); end; function D3DXVec3LengthSq(var V : TD3DXVector3) : Single; begin with V do Result := Sqr(x) + Sqr(y) + Sqr(z); end; function D3DXVec3Dot(var V1, V2 : TD3DXVector3) : Single; begin Result := V1.x * V2.x + V1.y * V2.y + V1.z * V2.z; end; function D3DXVec3Cross(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; begin with Out do begin x := V1.y * V2.z - V1.z * V2.y; y := V1.z * V2.x - V1.x * V2.z; z := V1.x * V2.y - V1.y * V2.x; end; Result := @Out; end; function D3DXVec3Add(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; begin with Out do begin x := V1.x + V2.x; y := V1.y + V2.y; z := V1.z + V2.z; end; Result := @Out; end; function D3DXVec3Subtract(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; begin with Out do begin x := V1.x - V2.x; y := V1.y - V2.y; z := V1.z - V2.z; end; Result := @Out; end; // Minimize each component. x = min(x1, x2), y = min(y1, y2), ... function D3DXVec3Minimize(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; begin with Out do begin if V1.x < V2.x then x := V1.x else x := V2.x; if V1.y < V2.y then y := V1.y else y := V2.y; if V1.z < V2.z then z := V1.z else z := V2.z; end; Result := @Out; end; // Maximize each component. x = max(x1, x2), y = max(y1, y2), ... function D3DXVec3Maximize(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3) : PD3DXVector3; begin with Out do begin if V1.x > V2.x then x := V1.x else x := V2.x; if V1.y > V2.y then y := V1.y else y := V2.y; if V1.z > V2.z then z := V1.z else z := V2.z; end; Result := @Out; end; function D3DXVec3Scale(out Out : TD3DXVector3; var V : TD3DXVector3; s : Single) : PD3DXVector3; begin with Out do begin x := V.x * s; y := V.y * s; z := V.z * s; end; Result := @Out; end; // Linear interpolation. V1 + s(V2-V1) function D3DXVec3Lerp(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3; s : Single) : PD3DXVector3; begin with Out do begin x := V1.x + s * (V2.x - V1.x); y := V1.y + s * (V2.y - V1.y); z := V1.z + s * (V2.z - V1.z); end; Result := @Out; end; // non-inline function D3DXVec3Normalize(Out, V : PD3DXVector3) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Normalize(out Out : TD3DXVector3; V : PD3DXVector3) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Normalize(Out : PD3DXVector3; var V : TD3DXVector3) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Normalize(out Out : TD3DXVector3; var V : TD3DXVector3) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out, V1, T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out : PD3DXVector3; var V1 : TD3DXVector3; T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1 : TD3DXVector3; T1, V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out, V1 : PD3DXVector3; var T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; var T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out : PD3DXVector3; var V1, T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1, T1 : TD3DXVector3; V2, T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out, V1, T1 : PD3DXVector3; var V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1 : PD3DXVector3; var V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out : PD3DXVector3; var V1 : TD3DXVector3; T1 : PD3DXVector3; var V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1 : TD3DXVector3; T1 : PD3DXVector3; var V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out, V1 : PD3DXVector3; var T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; var T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out : PD3DXVector3; var V1, T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1, T1, V2 : TD3DXVector3; T2 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out, V1, T1, V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1, V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out : PD3DXVector3; var V1 : TD3DXVector3; T1, V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1 : TD3DXVector3; T1, V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out, V1 : PD3DXVector3; var T1 : TD3DXVector3; V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; var T1 : TD3DXVector3; V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out : PD3DXVector3; var V1, T1 : TD3DXVector3; V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1, T1 : TD3DXVector3; V2 : PD3DXVector3; var T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out, V1, T1 : PD3DXVector3; var V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; V1, T1 : PD3DXVector3; var V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out : PD3DXVector3; var V1 : TD3DXVector3; T1 : PD3DXVector3; var V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1 : TD3DXVector3; T1 : PD3DXVector3; var V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out, V1 : PD3DXVector3; var T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; V1 : PD3DXVector3; var T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(Out : PD3DXVector3; var V1, T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Hermite(out Out : TD3DXVector3; var V1, T1, V2, T2 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out, pV0, V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0, V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0 : TD3DXVector3; V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0 : TD3DXVector3; V1, V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out, pV0 : PD3DXVector3; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0 : PD3DXVector3; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0, V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0, V1 : TD3DXVector3; V2, V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out, pV0, V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0, V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0 : TD3DXVector3; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0 : TD3DXVector3; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out, pV0 : PD3DXVector3; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0 : PD3DXVector3; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0, V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0, V1, V2 : TD3DXVector3; V3 : PD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out, pV0, V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0, V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0 : TD3DXVector3; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0 : TD3DXVector3; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out, pV0 : PD3DXVector3; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0 : PD3DXVector3; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0, V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0, V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out, pV0, V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0, V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0 : TD3DXVector3; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0 : TD3DXVector3; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out, pV0 : PD3DXVector3; var V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; pV0 : PD3DXVector3; var V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(Out : PD3DXVector3; var pV0, V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3CatmullRom(out Out : TD3DXVector3; var pV0, V1, V2, V3 : TD3DXVector3; s : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(Out, V1, V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1, V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(Out : PD3DXVector3; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(out Out : TD3DXVector3; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(Out, V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(Out : PD3DXVector3; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(out Out : TD3DXVector3; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(Out, V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(Out : PD3DXVector3; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(out Out : TD3DXVector3; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(Out, V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(out Out : TD3DXVector3; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(Out : PD3DXVector3; var V1, V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3BaryCentric(out Out : TD3DXVector3; var V1, V2, V3 : TD3DXVector3; f, g : Single) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Transform(Out : PD3DXVector4; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Transform(out Out : TD3DXVector4; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Transform(Out : PD3DXVector4; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Transform(out Out : TD3DXVector4; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Transform(Out : PD3DXVector4; V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Transform(out Out : TD3DXVector4; V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Transform(Out : PD3DXVector4; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Transform(out Out : TD3DXVector4; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformCoord(Out, V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformCoord(out Out : TD3DXVector3; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformCoord(Out : PD3DXVector3; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformCoord(out Out : TD3DXVector3; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformCoord(Out, V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformCoord(out Out : TD3DXVector3; V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformCoord(Out : PD3DXVector3; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformCoord(out Out : TD3DXVector3; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformNormal(Out, V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformNormal(out Out : TD3DXVector3; V : PD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformNormal(Out : PD3DXVector3; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformNormal(out Out : TD3DXVector3; var V : TD3DXVector3; M : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformNormal(Out, V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformNormal(out Out : TD3DXVector3; V : PD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformNormal(Out : PD3DXVector3; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3TransformNormal(out Out : TD3DXVector3; var V : TD3DXVector3; var M : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Project(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView, pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView : TD3DXMatrix; pWorld : PD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection, pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection : TD3DXMatrix; pView : PD3DXMatrix; var pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; Projection : PD3DXMatrix; var pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; pViewport : PD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out, V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; V : PD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(Out : PD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; function D3DXVec3Unproject(out Out : TD3DXVector3; var V : TD3DXVector3; var pViewport : TD3DViewPort8; var Projection, pView, pWorld : TD3DXMatrix) : PD3DXVector3; stdcall; external D3DX81DLLName; //-------------------------- // 4D Vector //-------------------------- function D3DXVector4Zero : TD3DXVector4; begin Result.x := 0; Result.y := 0; Result.z := 0; Result.w := 0; end; function D3DXVector4(const x, y, z, w : Single) : TD3DXVector4; begin Result.x := x; Result.y := y; Result.z := z; Result.w := w; end; function D3DXVector4Equal(const v1, v2 : TD3DXVector4) : Boolean; begin Result:= (v1.x = v2.x) and (v1.y = v2.y) and (v1.z = v2.z) and (v1.w = v2.w); end; function D3DXVec4Length(var V : TD3DXVector4) : Single; begin with V do Result := Sqrt(Sqr(x) + Sqr(y) + Sqr(z) + Sqr(w)); end; function D3DXVec4LengthSq(var V : TD3DXVector4) : Single; begin with V do Result := Sqr(x) + Sqr(y) + Sqr(z) + Sqr(w); end; function D3DXVec4Dot(var V1, V2 : TD3DXVector4) : Single; begin Result := V1.x * V2.x + V1.y * V2.y + V1.z * V2.z + V1.w * V2.w; end; function D3DXVec4Add(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4) : PD3DXVector4; begin with Out do begin x := V1.x + V2.x; y := V1.y + V2.y; z := V1.z + V2.z; w := V1.w + V2.w; end; Result := @Out; end; function D3DXVec4Subtract(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4) : PD3DXVector4; begin with Out do begin x := V1.x - V2.x; y := V1.y - V2.y; z := V1.z - V2.z; w := V1.w - V2.w; end; Result := @Out; end; // Minimize each component. x = min(x1, x2), y = min(y1, y2), ... function D3DXVec4Minimize(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4) : PD3DXVector4; begin with Out do begin if V1.x < V2.x then x := V1.x else x := V2.x; if V1.y < V2.y then y := V1.y else y := V2.y; if V1.z < V2.z then z := V1.z else z := V2.z; if V1.w < V2.w then w := V1.w else w := V2.w; end; Result := @Out; end; // Maximize each component. x = max(x1, x2), y = max(y1, y2), ... function D3DXVec4Maximize(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4) : PD3DXVector4; begin with Out do begin if V1.x > V2.x then x := V1.x else x := V2.x; if V1.y > V2.y then y := V1.y else y := V2.y; if V1.z > V2.z then z := V1.z else z := V2.z; if V1.w > V2.w then w := V1.w else w := V2.w; end; Result := @Out; end; function D3DXVec4Scale(out Out : TD3DXVector4; var V : TD3DXVector4; s : Single) : PD3DXVector4; begin with Out do begin x := V.x * s; y := V.y * s; z := V.z * s; w := V.w * s; end; Result := @Out; end; // Linear interpolation. V1 + s(V2-V1) function D3DXVec4Lerp(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4; s : Single) : PD3DXVector4; begin with Out do begin x := V1.x + s * (V2.x - V1.x); y := V1.y + s * (V2.y - V1.y); z := V1.z + s * (V2.z - V1.z); w := V1.w + s * (V2.w - V1.w); end; Result := @Out; end; // non-inline function D3DXVec4Cross(Out, V1, V2, V3 : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(out Out : TD3DXVector4; V1, V2, V3 : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(Out : PD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(out Out : TD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(Out, V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(out Out : TD3DXVector4; V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(Out : PD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(Out, V1, V2 : PD3DXVector4; var V3 : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(out Out : TD3DXVector4; V1, V2 : PD3DXVector4; var V3 : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(Out : PD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(out Out : TD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(Out, V1 : PD3DXVector4; var V2, V3 : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(out Out : TD3DXVector4; V1 : PD3DXVector4; var V2, V3 : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(Out : PD3DXVector4; var V1, V2, V3 : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Cross(out Out : TD3DXVector4; var V1, V2, V3 : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Normalize(Out, V : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Normalize(out Out : TD3DXVector4; V : PD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Normalize(Out : PD3DXVector4; var V : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Normalize(out Out : TD3DXVector4; var V : TD3DXVector4) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out, V1, T1, V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; V1, T1, V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out : PD3DXVector4; var V1 : TD3DXVector4; T1, V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1 : TD3DXVector4; T1, V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out, V1 : PD3DXVector4; var T1 : TD3DXVector4; V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; V1 : PD3DXVector4; var T1 : TD3DXVector4; V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out : PD3DXVector4; var V1, T1 : TD3DXVector4; V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1, T1 : TD3DXVector4; V2, T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out, V1, T1 : PD3DXVector4; var V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; V1, T1 : PD3DXVector4; var V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out : PD3DXVector4; var V1 : TD3DXVector4; T1 : PD3DXVector4; var V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1 : TD3DXVector4; T1 : PD3DXVector4; var V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out, V1 : PD3DXVector4; var T1, V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; V1 : PD3DXVector4; var T1, V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out : PD3DXVector4; var V1, T1, V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1, T1, V2 : TD3DXVector4; T2 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out, V1, T1, V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; V1, T1, V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out : PD3DXVector4; var V1 : TD3DXVector4; T1, V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1 : TD3DXVector4; T1, V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out, V1 : PD3DXVector4; var T1 : TD3DXVector4; V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; V1 : PD3DXVector4; var T1 : TD3DXVector4; V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out : PD3DXVector4; var V1, T1 : TD3DXVector4; V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1, T1 : TD3DXVector4; V2 : PD3DXVector4; var T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out, V1, T1 : PD3DXVector4; var V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; V1, T1 : PD3DXVector4; var V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out : PD3DXVector4; var V1 : TD3DXVector4; T1 : PD3DXVector4; var V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1 : TD3DXVector4; T1 : PD3DXVector4; var V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out, V1 : PD3DXVector4; var T1, V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; V1 : PD3DXVector4; var T1, V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(Out : PD3DXVector4; var V1, T1, V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Hermite(out Out : TD3DXVector4; var V1, T1, V2, T2 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out, pV0, V1, V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0, V1, V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0 : TD3DXVector4; V1, V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0 : TD3DXVector4; V1, V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out, pV0 : PD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0 : PD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0, V1 : TD3DXVector4; V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0, V1 : TD3DXVector4; V2, V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out, pV0, V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0, V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0 : TD3DXVector4; V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0 : TD3DXVector4; V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out, pV0 : PD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0 : PD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0, V1, V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0, V1, V2 : TD3DXVector4; V3 : PD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out, pV0, V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0, V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0 : TD3DXVector4; V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0 : TD3DXVector4; V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out, pV0 : PD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0 : PD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0, V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0, V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out, pV0, V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0, V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0 : TD3DXVector4; V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0 : TD3DXVector4; V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out, pV0 : PD3DXVector4; var V1, V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; pV0 : PD3DXVector4; var V1, V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(Out : PD3DXVector4; var pV0, V1, V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4CatmullRom(out Out : TD3DXVector4; var pV0, V1, V2, V3 : TD3DXVector4; s : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(Out, V1, V2, V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(out Out : TD3DXVector4; V1, V2, V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(Out : PD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(out Out : TD3DXVector4; var V1 : TD3DXVector4; V2, V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(Out, V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(out Out : TD3DXVector4; V1 : PD3DXVector4; var V2 : TD3DXVector4; V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(Out : PD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(out Out : TD3DXVector4; var V1, V2 : TD3DXVector4; V3 : PD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(Out, V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(out Out : TD3DXVector4; V1, V2 : PD3DXVector4; var V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(Out : PD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(out Out : TD3DXVector4; var V1 : TD3DXVector4; V2 : PD3DXVector4; var V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(Out, V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(out Out : TD3DXVector4; V1 : PD3DXVector4; var V2, V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(Out : PD3DXVector4; var V1, V2, V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4BaryCentric(out Out : TD3DXVector4; var V1, V2, V3 : TD3DXVector4; f, g : Single) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Transform(Out, V : PD3DXVector4; M : PD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Transform(out Out : TD3DXVector4; V : PD3DXVector4; M : PD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Transform(Out : PD3DXVector4; var V : TD3DXVector4; M : PD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Transform(out Out : TD3DXVector4; var V : TD3DXVector4; M : PD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Transform(Out, V : PD3DXVector4; var M : TD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Transform(out Out : TD3DXVector4; V : PD3DXVector4; var M : TD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Transform(Out : PD3DXVector4; var V : TD3DXVector4; var M : TD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; function D3DXVec4Transform(out Out : TD3DXVector4; var V : TD3DXVector4; var M : TD3DXMatrix) : PD3DXVector4; stdcall; external D3DX81DLLName; //------------------------------------------------------------------------------ // // Matrices // //------------------------------------------------------------------------------ function D3DXMatrix(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33 : Single) : TD3DXMatrix; begin with Result do begin m[0,0] := m00; m[0,1] := m01; m[0,2] := m02; m[0,3] := m03; m[1,0] := m10; m[1,1] := m11; m[1,2] := m12; m[1,3] := m13; m[2,0] := m20; m[2,1] := m21; m[2,2] := m22; m[2,3] := m23; m[3,0] := m30; m[3,1] := m31; m[3,2] := m32; m[3,3] := m33; end; end; function D3DXMatrixAdd(const m1, m2 : TD3DXMatrix) : TD3DXMatrix; var i,j : Byte; begin for i := 0 to 3 do for j := 0 to 3 do Result.m[i,j] := m1.m[i,j] + m2.m[i,j]; end; function D3DXMatrixSubtract(const m1, m2 : TD3DXMatrix) : TD3DXMatrix; var i, j : Byte; begin for i := 0 to 3 do for j := 0 to 3 do Result.m[i,j] := m1.m[i,j] - m2.m[i,j]; end; function D3DXMatrixScale(const m : TD3DXMatrix; const ScaleBy : Single) : TD3DXMatrix; var i, j : Byte; begin for i := 0 to 3 do for j := 0 to 3 do Result.m[i,j] := m.m[i,j] * ScaleBy; end; function D3DXMatrixEqual(const m1, m2 : TD3DXMatrix) : Boolean; begin Result := CompareMem(@m1, @m2, SizeOf(TD3DXMatrix)); end; // inline function D3DXMatrixIdentity(out Out : TD3DXMatrix) : PD3DXMatrix; begin Out := IdentityMatrix; { FillChar(Out, SizeOf(Out), 0); Out._11 := 1; Out._22 := 1; Out._33 := 1; Out._44 := 1;} Result := @Out; end; function D3DXMatrixIsIdentity(var M : TD3DXMatrix) : Boolean; begin Result := CompareMem(@IdentityMatrix, @M, SizeOf(m)); end; function D3DXMatrixfDeterminant(M : PD3DXMatrix) : Single; stdcall; external D3DX81DLLName; function D3DXMatrixfDeterminant(var M : TD3DXMatrix) : Single; stdcall; external D3DX81DLLName; function D3DXMatrixTranspose(Out, M : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTranspose(out Out : TD3DXMatrix; M : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTranspose(Out : PD3DXMatrix; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTranspose(out Out : TD3DXMatrix; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiply(Out, M1, M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiply(out Out : TD3DXMatrix; M1, M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiply(Out : PD3DXMatrix; var M1 : TD3DXMatrix; M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiply(out Out : TD3DXMatrix; var M1 : TD3DXMatrix; M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiply(Out, M1 : PD3DXMatrix; var M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiply(out Out : TD3DXMatrix; M1 : PD3DXMatrix; var M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiply(Out : PD3DXMatrix; var M1, M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiply(out Out : TD3DXMatrix; var M1, M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiplyTranspose(Out, M1, M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiplyTranspose(out Out : TD3DXMatrix; M1, M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiplyTranspose(Out : PD3DXMatrix; var M1 : TD3DXMatrix; M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiplyTranspose(out Out : TD3DXMatrix; var M1 : TD3DXMatrix; M2 : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiplyTranspose(Out, M1 : PD3DXMatrix; var M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiplyTranspose(out Out : TD3DXMatrix; M1 : PD3DXMatrix; var M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiplyTranspose(Out : PD3DXMatrix; var M1, M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixMultiplyTranspose(out Out : TD3DXMatrix; var M1, M2 : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixInverse(Out : PD3DXMatrix; pDeterminant : PSingle; M : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixInverse(out Out : TD3DXMatrix; pDeterminant : PSingle; M : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixInverse(Out : PD3DXMatrix; var pDeterminant : Single; M : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixInverse(out Out : TD3DXMatrix; var pDeterminant : Single; M : PD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixInverse(Out : PD3DXMatrix; pDeterminant : PSingle; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixInverse(out Out : TD3DXMatrix; pDeterminant : PSingle; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixInverse(Out : PD3DXMatrix; var pDeterminant : Single; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixInverse(out Out : TD3DXMatrix; var pDeterminant : Single; var M : TD3DXMatrix) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixScaling(Out : PD3DXMatrix; sx, sy, sz : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixScaling(out Out : TD3DXMatrix; sx, sy, sz : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTranslation(Out : PD3DXMatrix; x, y, z : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTranslation(out Out : TD3DXMatrix; x, y, z : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTranslation(Out : PD3DXMatrix; xyz : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTranslation(out Out : TD3DXMatrix; xyz : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationX(Out : PD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationX(out Out : TD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationY(Out : PD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationY(out Out : TD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build a matrix which rotates around the Z axis function D3DXMatrixRotationZ(Out : PD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationZ(out Out : TD3DXMatrix; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationAxis(Out : PD3DXMatrix; V : PD3DXVector3; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationAxis(out Out : TD3DXMatrix; V : PD3DXVector3; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationAxis(Out : PD3DXMatrix; var V : TD3DXVector3; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationAxis(out Out : TD3DXMatrix; var V : TD3DXVector3; Angle : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationQuaternion(Out : PD3DXMatrix; Q : PD3DXQuaternion) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationQuaternion(out Out : TD3DXMatrix; Q : PD3DXQuaternion) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationQuaternion(Out : PD3DXMatrix; var Q : TD3DXQuaternion) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationQuaternion(out Out : TD3DXMatrix; var Q : TD3DXQuaternion) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationYawPitchRoll(Out : PD3DXMatrix; Yaw, Pitch, Roll : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixRotationYawPitchRoll(out Out : TD3DXMatrix; Yaw, Pitch, Roll : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling, RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling : TD3DXVector3; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; Scaling : PD3DXVector3; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; ScalingRotation : PD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; ScalingCenter : PD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(Out : PD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixTransformation(out Out : TD3DXMatrix; var ScalingCenter : TD3DXVector3; var ScalingRotation : TD3DXQuaternion; var Scaling, RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; Translation : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; Rotation : PD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; RotationCenter : PD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(Out : PD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixAffineTransformation(out Out : TD3DXMatrix; Scaling : Single; var RotationCenter : TD3DXVector3; var Rotation : TD3DXQuaternion; var Translation : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; pEye, pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; pEye, pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; var pEye : TD3DXVector3; pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; var pEye : TD3DXVector3; pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; pEye : PD3DXVector3; var pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; pEye : PD3DXVector3; var pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; var pEye, pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; var pEye, pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; pEye, pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; pEye, pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; var pEye : TD3DXVector3; pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; var pEye : TD3DXVector3; pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; pEye : PD3DXVector3; var pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; pEye : PD3DXVector3; var pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(Out : PD3DXMatrix; var pEye, pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtRH(out Out : TD3DXMatrix; var pEye, pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; pEye, pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; pEye, pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; var pEye : TD3DXVector3; pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; var pEye : TD3DXVector3; pAt, pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; pEye : PD3DXVector3; var pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; pEye : PD3DXVector3; var pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; var pEye, pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; var pEye, pAt : TD3DXVector3; pUp : PD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; pEye, pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; pEye, pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; var pEye : TD3DXVector3; pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; var pEye : TD3DXVector3; pAt : PD3DXVector3; var pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; pEye : PD3DXVector3; var pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; pEye : PD3DXVector3; var pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(Out : PD3DXMatrix; var pEye, pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixLookAtLH(out Out : TD3DXMatrix; var pEye, pAt, pUp : TD3DXVector3) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build a perspective projection matrix. (right-handed) function D3DXMatrixPerspectiveRH(Out : PD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixPerspectiveRH(out Out : TD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build a perspective projection matrix. (left-handed) function D3DXMatrixPerspectiveLH(Out : PD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixPerspectiveLH(out Out : TD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build a perspective projection matrix. (right-handed) function D3DXMatrixPerspectiveFovRH(Out : PD3DXMatrix; fovy, Aspect, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixPerspectiveFovRH(out Out : TD3DXMatrix; fovy, Aspect, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build a perspective projection matrix. (left-handed) function D3DXMatrixPerspectiveFovLH(Out : PD3DXMatrix; fovy, Aspect, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixPerspectiveFovLH(out Out : TD3DXMatrix; fovy, Aspect, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build a perspective projection matrix. (right-handed) function D3DXMatrixPerspectiveOffCenterRH(Out : PD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixPerspectiveOffCenterRH(out Out : TD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build a perspective projection matrix. (left-handed) function D3DXMatrixPerspectiveOffCenterLH(Out : PD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixPerspectiveOffCenterLH(out Out : TD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build an ortho projection matrix. (right-handed) function D3DXMatrixOrthoRH(Out : PD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixOrthoRH(out Out : TD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build an ortho projection matrix. (left-handed) function D3DXMatrixOrthoLH(Out : PD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixOrthoLH(out Out : TD3DXMatrix; w, h, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build an ortho projection matrix. (right-handed) function D3DXMatrixOrthoOffCenterRH(Out : PD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixOrthoOffCenterRH(out Out : TD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build an ortho projection matrix. (left-handed) function D3DXMatrixOrthoOffCenterLH(Out : PD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixOrthoOffCenterLH(out Out : TD3DXMatrix; l, r, b, t, zn, zf : Single) : PD3DXMatrix; stdcall; external D3DX81DLLName; // Build a matrix which flattens geometry into a plane, as if casting // a shadow from a light. function D3DXMatrixShadow(Out : PD3DXMatrix; pLight : PD3DXVector4; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixShadow(out Out : TD3DXMatrix; pLight : PD3DXVector4; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixShadow(Out : PD3DXMatrix; var pLight : TD3DXVector4; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixShadow(out Out : TD3DXMatrix; var pLight : TD3DXVector4; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixShadow(Out : PD3DXMatrix; pLight : PD3DXVector4; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixShadow(out Out : TD3DXMatrix; pLight : PD3DXVector4; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixShadow(Out : PD3DXMatrix; var pLight : TD3DXVector4; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixShadow(out Out : TD3DXMatrix; var pLight : TD3DXVector4; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixReflect(Out : PD3DXMatrix; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixReflect(out Out : TD3DXMatrix; Plane : PD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixReflect(Out : PD3DXMatrix; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; function D3DXMatrixReflect(out Out : TD3DXMatrix; var Plane : TD3DXPlane) : PD3DXMatrix; stdcall; external D3DX81DLLName; //------------------------------------------------------------------------------ // // Quaternions // //------------------------------------------------------------------------------ function D3DXQuaternion(const x, y, z, w : Single) : TD3DXQuaternion; begin Result.x := x; Result.y := y; Result.z := z; Result.w := w; end; function D3DXQuaternionAdd(const q1, q2 : TD3DXQuaternion) : TD3DXQuaternion; begin with Result do begin x := q1.x + q2.x; y := q1.y + q2.y; z := q1.z + q2.z; w := q1.w + q2.w; end; end; function D3DXQuaternionSubtract(const q1, q2 : TD3DXQuaternion) : TD3DXQuaternion; begin with Result do begin x := q1.x - q2.x; y := q1.y - q2.y; z := q1.z - q2.z; w := q1.w - q2.w; end; end; function D3DXQuaternionEqual(const q1, q2 : TD3DXQuaternion) : Boolean; begin Result := (q1.x = q2.x) and (q1.y = q2.y) and(q1.z = q2.z) and (q1.w = q2.w); end; function D3DXQuaternionScale(const q : TD3DXQuaternion; const ScaleBy : Single) : TD3DXQuaternion; begin with Result do begin x := q.x * ScaleBy; y := q.y * ScaleBy; z := q.z * ScaleBy; w := q.w * ScaleBy; end; end; // inline function D3DXQuaternionLength(var Q : TD3DXQuaternion) : Single; begin with Q do Result := Sqrt(Sqr(x) + Sqr(y) + Sqr(z) + Sqr(w)); end; // Length squared, or "norm" function D3DXQuaternionLengthSq(var Q : TD3DXQuaternion) : Single; begin with Q do Result := Sqr(x) + Sqr(y) + Sqr(z) + Sqr(w); end; function D3DXQuaternionDot(var Q1, Q2 : TD3DXQuaternion) : Single; begin Result := Q1.x * Q2.x + Q1.y * Q2.y + Q1.z * Q2.z + Q1.w * Q2.w; end; // (0, 0, 0, 1) function D3DXQuaternionIdentity(out Out : TD3DXQuaternion) : PD3DXQuaternion; begin Out := IdentityQuaternion; Result := @Out; end; function D3DXQuaternionIsIdentity(var Q : TD3DXQuaternion) : Boolean; begin // Result := CompareMem(@IdentityQuaternion, @Q, SizeOf(Q)); with q do Result := (x = 0) and (y = 0) and (z = 0) and (w = 1.0); end; // (-x, -y, -z, w) function D3DXQuaternionConjugate(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion): PD3DXQuaternion; begin with Out do begin x := -Q.x; y := -Q.y; z := -Q.z; w := -q.w; end; Result := @Out; end; // non-inline // Compute a quaternin's axis and angle of rotation. Expects unit quaternions. procedure D3DXQuaternionToAxisAngle(Q : PD3DXQuaternion; pAxis : PD3DXVector3; pAngle : PSingle); stdcall; external D3DX81DLLName; procedure D3DXQuaternionToAxisAngle(var Q : TD3DXQuaternion; pAxis : PD3DXVector3; pAngle : PSingle); stdcall; external D3DX81DLLName; procedure D3DXQuaternionToAxisAngle(Q : PD3DXQuaternion; var pAxis : TD3DXVector3; pAngle : PSingle); stdcall; external D3DX81DLLName; procedure D3DXQuaternionToAxisAngle(var Q : TD3DXQuaternion; var pAxis : TD3DXVector3; pAngle : PSingle); stdcall; external D3DX81DLLName; procedure D3DXQuaternionToAxisAngle(Q : PD3DXQuaternion; pAxis : PD3DXVector3; var pAngle : Single); stdcall; external D3DX81DLLName; procedure D3DXQuaternionToAxisAngle(var Q : TD3DXQuaternion; pAxis : PD3DXVector3; var pAngle : Single); stdcall; external D3DX81DLLName; procedure D3DXQuaternionToAxisAngle(Q : PD3DXQuaternion; var pAxis : TD3DXVector3; var pAngle : Single); stdcall; external D3DX81DLLName; procedure D3DXQuaternionToAxisAngle(var Q : TD3DXQuaternion; var pAxis : TD3DXVector3; var pAngle : Single); stdcall; external D3DX81DLLName; // Build a quaternion from a rotation matrix. function D3DXQuaternionRotationMatrix(Out : PD3DXQuaternion; M : PD3DXMatrix) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionRotationMatrix(out Out : TD3DXQuaternion; M : PD3DXMatrix) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionRotationMatrix(Out : PD3DXQuaternion; var M : TD3DXMatrix) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionRotationMatrix(out Out : TD3DXQuaternion; var M : TD3DXMatrix) : PD3DXQuaternion; stdcall; external D3DX81DLLName; // Rotation about arbitrary axis. function D3DXQuaternionRotationAxis(Out : PD3DXQuaternion; V : PD3DXVector3; Angle : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionRotationAxis(out Out : TD3DXQuaternion; V : PD3DXVector3; Angle : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionRotationAxis(Out : PD3DXQuaternion; var V : TD3DXVector3; Angle : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionRotationAxis(out Out : TD3DXQuaternion; var V : TD3DXVector3; Angle : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; // Yaw around the Y axis, a pitch around the X axis, // and a roll around the Z axis. function D3DXQuaternionRotationYawPitchRoll(Out : PD3DXQuaternion; Yaw, Pitch, Roll : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionRotationYawPitchRoll(out Out : TD3DXQuaternion; Yaw, Pitch, Roll : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; // Quaternion multiplication. The result represents the rotation Q2 // followed by the rotation Q1. (Out = Q2 * Q1) function D3DXQuaternionMultiply(Out, Q1, Q2 : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionMultiply(out Out : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionMultiply(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionMultiply(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionMultiply(Out, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionMultiply(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionMultiply(Out : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionMultiply(out Out : TD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionNormalize(Out, Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionNormalize(out Out : TD3DXQuaternion; Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionNormalize(Out : PD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionNormalize(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; // Conjugate and re-norm function D3DXQuaternionInverse(Out, Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionInverse(out Out : TD3DXQuaternion; Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionInverse(Out : PD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionInverse(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; // Expects unit quaternions. // if q = (cos(theta), sin(theta) * v); ln(q) = (0, theta * v) function D3DXQuaternionLn(Out, Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionLn(out Out : TD3DXQuaternion; Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionLn(Out : PD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionLn(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; // Expects pure quaternions. (w == 0) w is ignored in calculation. // if q = (0, theta * v); exp(q) = (cos(theta), sin(theta) * v) function D3DXQuaternionExp(Out, Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionExp(out Out : TD3DXQuaternion; Q : PD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionExp(Out : PD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionExp(out Out : TD3DXQuaternion; var Q : TD3DXQuaternion) : PD3DXQuaternion; stdcall; external D3DX81DLLName; // Spherical linear interpolation between Q1 (t == 0) and Q2 (t == 1). // Expects unit quaternions. function D3DXQuaternionSlerp(Out, Q1, Q2 : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSlerp(out Out : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSlerp(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSlerp(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSlerp(Out, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSlerp(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSlerp(Out : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSlerp(out Out : TD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; // Spherical quadrangle interpolation. // Slerp(Slerp(Q1, C, t), Slerp(A, B, t), 2t(1-t)) function D3DXQuaternionSquad(Out, Q1, pA, pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1, pA, pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; pA, pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; pA, pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out, Q1 : PD3DXQuaternion; var pA : TD3DXQuaternion; pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var pA : TD3DXQuaternion; pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1, pA : TD3DXQuaternion; pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1, pA : TD3DXQuaternion; pB, C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out, Q1, pA : PD3DXQuaternion; var pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1, pA : PD3DXQuaternion; var pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; pA : PD3DXQuaternion; var pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; pA : PD3DXQuaternion; var pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out, Q1 : PD3DXQuaternion; var pA, pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var pA, pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1, pA, pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1, pA, pB : TD3DXQuaternion; C : PD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out, Q1, pA, pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1, pA, pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; pA, pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; pA, pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out, Q1 : PD3DXQuaternion; var pA : TD3DXQuaternion; pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var pA : TD3DXQuaternion; pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1, pA : TD3DXQuaternion; pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1, pA : TD3DXQuaternion; pB : PD3DXQuaternion; var C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out, Q1, pA : PD3DXQuaternion; var pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1, pA : PD3DXQuaternion; var pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; pA : PD3DXQuaternion; var pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; pA : PD3DXQuaternion; var pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out, Q1 : PD3DXQuaternion; var pA, pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var pA, pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(Out : PD3DXQuaternion; var Q1, pA, pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionSquad(out Out : TD3DXQuaternion; var Q1, pA, pB, C : TD3DXQuaternion; t : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; // Setup control points for spherical quadrangle interpolation // from Q1 to Q2. The control points are chosen in such a way // to ensure the continuity of tangents with adjacent segments. procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0, Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0, Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0, Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0 : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut, Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut, Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut, Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; Q0 : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut, COut : PD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut, COut : PD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut : TD3DXQuaternion; COut : PD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut, pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut : TD3DXQuaternion; pBOut : PD3DXQuaternion; out COut : TD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(pAOut : PD3DXQuaternion; out pBOut, COut : TD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; procedure D3DXQuaternionSquadSetup(out pAOut, pBOut, COut : TD3DXQuaternion; var Q0, Q1, Q2, Q3 : TD3DXQuaternion); stdcall; external D3DX81DLLName; // Barycentric interpolation. // Slerp(Slerp(Q1, Q2, f+g), Slerp(Q1, Q3, f+g), g/(f+g)) function D3DXQuaternionBaryCentric(Out, Q1, Q2, Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; Q1, Q2, Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2, Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(Out, Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(Out : PD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; var Q1, Q2 : TD3DXQuaternion; Q3 : PD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(Out, Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; Q1, Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(Out : PD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; var Q1 : TD3DXQuaternion; Q2 : PD3DXQuaternion; var Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(Out, Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; Q1 : PD3DXQuaternion; var Q2, Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(Out : PD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; function D3DXQuaternionBaryCentric(out Out : TD3DXQuaternion; var Q1, Q2, Q3 : TD3DXQuaternion; f, g : Single) : PD3DXQuaternion; stdcall; external D3DX81DLLName; //------------------------------------------------------------------------------ // // Planes // //------------------------------------------------------------------------------ function D3DXPlaneZero : TD3DXPlane; begin Result.a := 0; Result.b := 0; Result.c := 0; Result.d := 0; end; function D3DXPlane(const a, b, c, d : Single) : TD3DXPlane; begin Result.a := a; Result.b := b; Result.c := c; Result.d := d; end; function D3DXPlaneEqual(const p1, p2 : TD3DXPlane) : Boolean; begin //Note there may be unlimited definitions of one and the same plane Result := (p1.a = p2.a) and (p1.b = p2.b) and (p1.c = p2.c) and (p1.d = p2.d); end; // inline // ax + by + cz + dw function D3DXPlaneDot(var P : TD3DXPlane; var V : TD3DXVector4) : Single; begin with P, V do Result := a * x + b * y + c * z + d * w; end; // ax + by + cz + d function D3DXPlaneDotCoord(var P : TD3DXPlane; var V : TD3DXVector3) : Single; begin with P, V do Result := a * x + b * y + c * z + d; end; // ax + by + cz function D3DXPlaneDotNormal(var P : TD3DXPlane; var V : TD3DXVector3) : Single; begin with P, V do Result := a * x + b * y + c * z; end; // non-inline // Normalize plane (so that |a,b,c| == 1) function D3DXPlaneNormalize(Out, P : PD3DXPlane) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneNormalize(out Out : TD3DXPlane; P : PD3DXPlane) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneNormalize(Out : PD3DXPlane; var P : TD3DXPlane) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneNormalize(out Out : TD3DXPlane; var P : TD3DXPlane) : PD3DXPlane; stdcall; external D3DX81DLLName; // Find the intersection between a plane and a line. If the line is // parallel to the plane, NULL is returned. function D3DXPlaneIntersectLine(Out, P : PD3DXPlane; V1, V2 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; P : PD3DXPlane; V1, V2 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(Out : PD3DXPlane; var P : TD3DXPlane; V1, V2 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; var P : TD3DXPlane; V1, V2 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(Out, P : PD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; P : PD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(Out : PD3DXPlane; var P : TD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; var P : TD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(Out, P : PD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; P : PD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(Out : PD3DXPlane; var P : TD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; var P : TD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(Out, P : PD3DXPlane; var V1, V2 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; P : PD3DXPlane; var V1, V2 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(Out : PD3DXPlane; var P : TD3DXPlane; var V1, V2 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneIntersectLine(out Out : TD3DXPlane; var P : TD3DXPlane; var V1, V2 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; // Construct a plane from a point and a normal function D3DXPlaneFromPointNormal(Out : PD3DXPlane; Point, Normal : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPointNormal(out Out : TD3DXPlane; Point, Normal : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPointNormal(Out : PD3DXPlane; var Point : TD3DXVector3; Normal : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPointNormal(out Out : TD3DXPlane; var Point : TD3DXVector3; Normal : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPointNormal(Out : PD3DXPlane; Point : PD3DXVector3; var Normal : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPointNormal(out Out : TD3DXPlane; Point : PD3DXVector3; var Normal : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPointNormal(Out : PD3DXPlane; var Point, Normal : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPointNormal(out Out : TD3DXPlane; var Point, Normal : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; // Construct a plane from 3 points function D3DXPlaneFromPoints(Out : PD3DXPlane; V1, V2, V3 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(out Out : TD3DXPlane; V1, V2, V3 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(Out : PD3DXPlane; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(out Out : TD3DXPlane; var V1 : TD3DXVector3; V2, V3 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(Out : PD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(out Out : TD3DXPlane; V1 : PD3DXVector3; var V2 : TD3DXVector3; V3 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(Out : PD3DXPlane; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(out Out : TD3DXPlane; var V1, V2 : TD3DXVector3; V3 : PD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(Out : PD3DXPlane; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(out Out : TD3DXPlane; V1, V2 : PD3DXVector3; var V3 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(Out : PD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(out Out : TD3DXPlane; var V1 : TD3DXVector3; V2 : PD3DXVector3; var V3 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(Out : PD3DXPlane; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(out Out : TD3DXPlane; V1 : PD3DXVector3; var V2, V3 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(Out : PD3DXPlane; var V1, V2, V3 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneFromPoints(out Out : TD3DXPlane; var V1, V2, V3 : TD3DXVector3) : PD3DXPlane; stdcall; external D3DX81DLLName; // Transform a plane by a matrix. The vector (a,b,c) must be normal. // M should be the inverse transpose of the transformation desired. function D3DXPlaneTransform(Out, P : PD3DXPlane; M : TD3DXMatrix) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneTransform(out Out : TD3DXPlane; P : PD3DXPlane; M : TD3DXMatrix) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneTransform(Out : PD3DXPlane; var P : TD3DXPlane; M : TD3DXMatrix) : PD3DXPlane; stdcall; external D3DX81DLLName; function D3DXPlaneTransform(out Out : TD3DXPlane; var P : TD3DXPlane; M : TD3DXMatrix) : PD3DXPlane; stdcall; external D3DX81DLLName; //------------------------------------------------------------------------------ // // Colors // //------------------------------------------------------------------------------ function D3DXColor(const r, g, b, a : Single) : TD3DXColor; begin Result.r := r; Result.g := g; Result.b := b; Result.a := a; end; function D3DXColorToLongWord(c : TD3DXColor) : LongWord; type TLongWordAsArrayOfByte = array[0..3] of Byte; function ColorLimit(const x : Single) : Byte; begin if x > 1.0 then Result := 255 else if x < 0 then Result := 0 else Result := Trunc(x * 255.0); end; begin with c do begin TLongWordAsArrayOfByte(Result)[3] := ColorLimit(a); TLongWordAsArrayOfByte(Result)[2] := ColorLimit(r); TLongWordAsArrayOfByte(Result)[1] := ColorLimit(g); TLongWordAsArrayOfByte(Result)[0] := ColorLimit(b); end; end; function D3DXColorFromLongWord(c : LongWord) : TD3DXColor; type TLongWordAsArrayOfByte = array[0..3] of Byte; begin with Result do begin a := TLongWordAsArrayOfByte(c)[3] / 255; r := TLongWordAsArrayOfByte(c)[2] / 255; g := TLongWordAsArrayOfByte(c)[1] / 255; b := TLongWordAsArrayOfByte(c)[0] / 255; end; end; function D3DXColorEqual(const c1, c2 : TD3DXColor) : Boolean; begin Result := (c1.r = c2.r) and (c1.g = c2.g) and (c1.b = c2.b) and (c1.a = c2.a); end; // inline // (1-r, 1-g, 1-b, a) function D3DXColorNegative(out Out : TD3DXColor; var C : TD3DXColor) : PD3DXColor; begin with Out do begin r := 1.0 - c.r; g := 1.0 - c.g; b := 1.0 - c.b; a := c.a; end; Result := @Out; end; function D3DXColorAdd(out Out : TD3DXColor; var C1, C2 : TD3DXColor) : PD3DXColor; begin with Out do begin r := c1.r + c2.r; g := c1.g + c2.g; b := c1.b + c2.b; a := c1.a + c2.a; end; Result := @Out; end; function D3DXColorSubtract(out Out : TD3DXColor; var C1, C2 : TD3DXColor) : PD3DXColor; begin with Out do begin r := c1.r - c2.r; g := c1.g - c2.g; b := c1.b - c2.b; a := c1.a - c2.a; end; Result := @Out; end; function D3DXColorScale(out Out : TD3DXColor; var C : TD3DXColor; s : Single) : PD3DXColor; begin with Out do begin r := c.r * s; g := c.g * s; b := c.b * s; a := c.a * s; end; Result := @Out; end; // (r1*r2, g1*g2, b1*b2, a1*a2) function D3DXColorModulate(out Out : TD3DXColor; var C1, C2 : TD3DXColor) : PD3DXColor; begin with Out do begin r := c1.r * c2.r; g := c1.g * c2.g; b := c1.b * c2.b; a := c1.a * c2.a; end; Result := @Out; end; // Linear interpolation of r,g,b, and a. C1 + s(C2-C1) function D3DXColorLerp(out Out : TD3DXColor; var C1, C2 : TD3DXColor; s : Single) : PD3DXColor; begin with Out do begin r := c1.r + s * (c2.r - c1.r); g := c1.g + s * (c2.g - c1.g); b := c1.b + s * (c2.b - c1.b); a := c1.a + s * (c2.a - c1.a); end; Result := @Out; end; // non-inline // Interpolate r,g,b between desaturated color and color. // DesaturatedColor + s(Color - DesaturatedColor) function D3DXColorAdjustSaturation(Out, C : PD3DXColor; s : Single) : PD3DXColor; stdcall; external D3DX81DLLName; function D3DXColorAdjustSaturation(out Out : TD3DXColor; C : PD3DXColor; s : Single) : PD3DXColor; stdcall; external D3DX81DLLName; function D3DXColorAdjustSaturation(Out : PD3DXColor; var C : TD3DXColor; s : Single) : PD3DXColor; stdcall; external D3DX81DLLName; function D3DXColorAdjustSaturation(out Out : TD3DXColor; var C : TD3DXColor; s : Single) : PD3DXColor; stdcall; external D3DX81DLLName; // Interpolate r,g,b between 50% grey and color. Grey + s(Color - Grey) function D3DXColorAdjustContrast(Out, C : PD3DXColor; co : Single) : PD3DXColor; stdcall; external D3DX81DLLName; function D3DXColorAdjustContrast(out Out : TD3DXColor; C : PD3DXColor; co : Single) : PD3DXColor; stdcall; external D3DX81DLLName; function D3DXColorAdjustContrast(Out : PD3DXColor; var C : TD3DXColor; co : Single) : PD3DXColor; stdcall; external D3DX81DLLName; function D3DXColorAdjustContrast(out Out : TD3DXColor; var C : TD3DXColor; co : Single) : PD3DXColor; stdcall; external D3DX81DLLName; //-------------------------- // Misc //-------------------------- // Calculate Fresnel term given the cosine of theta (likely obtained by // taking the dot of two normals), and the refraction index of the material. function D3DXFresnelTerm(CosTheta, RefractionIndex : Single) : Single; stdcall; external D3DX81DLLName; //-------------------------- // Matrix Stack //-------------------------- function D3DXCreateMatrixStack(const Flags : LongWord; out Stack : ID3DXMatrixStack) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // ID3DXFont //-------------------------- function D3DXCreateFont(Device : IDirect3DDevice8; InFont : HFONT; out OutFont : ID3DXFont) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateFontIndirect(Device : IDirect3DDevice8; LogFont : PLogFont; Font : ID3DXFont) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateFontIndirect(Device : IDirect3DDevice8; var LogFont : TLogFont; Font : ID3DXFont) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // ID3DXSprite: //-------------------------- function D3DXCreateSprite(Device : IDirect3DDevice8; out Sprite : ID3DXSprite) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateSprite(Device : IDirect3DDevice8; Sprite : PID3DXSprite) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // ID3DXRenderToSurface //-------------------------- function D3DXCreateRenderToSurface(const Device : IDirect3DDevice8; Width, Height : Cardinal; Format : TD3DFormat; DepthStencil : BOOL; DepthStencilFormat : TD3DFormat; out RenderToSurface : ID3DXRenderToSurface) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // ID3DXRenderToEnvMap //-------------------------- function D3DXCreateRenderToEnvMap(const Device : IDirect3DDevice8; const Size : Cardinal; const Format : TD3DFormat; DepthStencil : Bool; DepthStencilFormat : TD3DFormat; out RenderToEnvMap : ID3DXRenderToEnvMap): HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXAssembleShader: //-------------------------- function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileA(SrcFile : PAnsiChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromFileW(SrcFile : PWideChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileW'; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileW'; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileW'; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileW'; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileW'; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileW'; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileW'; function D3DXAssembleShaderFromFile(SrcFile : PWideChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileW'; {$ELSE} function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileA'; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileA'; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileA'; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileA'; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileA'; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileA'; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileA'; function D3DXAssembleShaderFromFile(SrcFile : PAnsiChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromFileA'; {$ENDIF} function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceA(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShaderFromResourceW(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceW'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceW'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceW'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceW'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceW'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceW'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceW'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PWideChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceW'; {$ELSE} function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceA'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceA'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceA'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceA'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceA'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceA'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceA'; function D3DXAssembleShaderFromResource(SrcModule : HMODULE; SrcResource : PAnsiChar; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXAssembleShaderFromResourceA'; {$ENDIF} function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; Constants, CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader, CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; out Constants, CompiledShader : ID3DXBuffer; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; Constants, CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; out Constants : ID3DXBuffer; CompiledShader : PID3DXBuffer; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; Constants : PID3DXBuffer; out CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXAssembleShader(SrcData : Pointer; SrcDataLen : Cardinal; Flags : LongWord; out Constants, CompiledShader, CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXGetErrorString //-------------------------- function D3DXGetErrorStringA; external D3DX81DLLName; function D3DXGetErrorStringW; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXGetErrorString; external D3DX81DLLName name 'D3DXGetErrorStringW'; {$ELSE} function D3DXGetErrorString; external D3DX81DLLName name 'D3DXGetErrorStringA'; {$ENDIF} //-------------------------- // GetImageInfoFromFile/Resource //-------------------------- function D3DXGetImageInfoFromFileA(const SrcFile : PAnsiChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXGetImageInfoFromFileA(const SrcFile : PAnsiChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXGetImageInfoFromFileW(const SrcFile : PWideChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXGetImageInfoFromFileW(const SrcFile : PWideChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXGetImageInfoFromFile(const SrcFile : PWideChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXGetImageInfoFromFileW'; function D3DXGetImageInfoFromFile(const SrcFile : PWideChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXGetImageInfoFromFileW'; {$ELSE} function D3DXGetImageInfoFromFile(const SrcFile : PAnsiChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXGetImageInfoFromFileA'; function D3DXGetImageInfoFromFile(const SrcFile : PAnsiChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXGetImageInfoFromFileA'; {$ENDIF} function D3DXGetImageInfoFromResourceA(const SrcModule : HMODULE; const SrcResource : PAnsiChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXGetImageInfoFromResourceA(const SrcModule : HMODULE; const SrcResource : PAnsiChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXGetImageInfoFromResourceW(const SrcModule : HMODULE; const SrcResource : PWideChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXGetImageInfoFromResourceW(const SrcModule : HMODULE; const SrcResource : PWideChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXGetImageInfoFromResource(const SrcModule : HMODULE; const SrcResource : PWideChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXGetImageInfoFromResourceW'; function D3DXGetImageInfoFromResource(const SrcModule : HMODULE; const SrcResource : PWideChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXGetImageInfoFromResourceW'; {$ELSE} function D3DXGetImageInfoFromResource(const SrcModule : HMODULE; const SrcResource : PAnsiChar; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXGetImageInfoFromResourceA'; function D3DXGetImageInfoFromResource(const SrcModule : HMODULE; const SrcResource : PAnsiChar; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXGetImageInfoFromResourceA'; {$ENDIF} function D3DXGetImageInfoFromFileInMemory(const SrcData : Pointer; const SrcDataSize : Cardinal; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXGetImageInfoFromFileInMemory(const SrcData : Pointer; const SrcDataSize : Cardinal; out SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXLoadSurfaceFromFile/Resource //-------------------------- function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileW'; {$ELSE} function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; function D3DXLoadSurfaceFromFile(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcFile : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromFileA'; {$ENDIF} function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceA(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromResourceW(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceW'; {$ELSE} function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; function D3DXLoadSurfaceFromResource(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadSurfaceFromResourceA'; {$ENDIF} function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromFileInMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcData : Pointer; SrcDataSize : Cardinal; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXLoadSurfaceFromSurface //-------------------------- function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromSurface(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; const SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXLoadSurfaceFromMemory //-------------------------- function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; SrcRect : PRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; SrcPalette : PPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; DestRect : PRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; DestPalette : PPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSurfaceFromMemory(DestSurface : IDirect3DSurface8; var DestPalette : TPaletteEntry; var DestRect : TRect; SrcMemory : Pointer; const SrcFormat : TD3DFormat; SrcPitch : Cardinal; var SrcPalette : TPaletteEntry; var SrcRect : TRect; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXSaveSurfaceToFile //-------------------------- function D3DXSaveSurfaceToFileA(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveSurfaceToFileA(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveSurfaceToFileA(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveSurfaceToFileA(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveSurfaceToFileW(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveSurfaceToFileW(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveSurfaceToFileW(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveSurfaceToFileW(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXSaveSurfaceToFile(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveSurfaceToFileW'; function D3DXSaveSurfaceToFile(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveSurfaceToFileW'; function D3DXSaveSurfaceToFile(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveSurfaceToFileW'; function D3DXSaveSurfaceToFile(DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveSurfaceToFileW'; {$ELSE} function D3DXSaveSurfaceToFile(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; SrcRect : PRect) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveSurfaceToFileA'; function D3DXSaveSurfaceToFile(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; SrcRect : PRect) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveSurfaceToFileA'; function D3DXSaveSurfaceToFile(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; SrcPalette : PPaletteEntry; var SrcRect : TRect) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveSurfaceToFileA'; function D3DXSaveSurfaceToFile(DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; SrcSurface : IDirect3DSurface8; var SrcPalette : TPaletteEntry; var SrcRect : TRect) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveSurfaceToFileA'; {$ENDIF} //-------------------------- // D3DXLoadVolumeFromFile/Resource //-------------------------- function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileW'; {$ELSE} function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; function D3DXLoadVolumeFromFile(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcFile : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromFileA'; {$ENDIF} function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceA(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromResourceW(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PWideChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceW'; {$ELSE} function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; function D3DXLoadVolumeFromResource(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcModule : HMODULE; SrcResource : PAnsiChar; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName name 'D3DXLoadVolumeFromResourceA'; {$ENDIF} function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromFileInMemory(DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcData : Pointer; const SrcDataSize : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXLoadVolumeFromVolume //-------------------------- function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcVolume : IDirect3DVolume8; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcVolume : IDirect3DVolume8; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcVolume : IDirect3DVolume8; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcVolume : IDirect3DVolume8; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; const SrcVolume : IDirect3DVolume8; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; const SrcVolume : IDirect3DVolume8; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; const SrcVolume : IDirect3DVolume8; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromVolume(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; const SrcVolume : IDirect3DVolume8; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXLoadVolumeFromMemory //-------------------------- function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; SrcBox : PD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; DestBox : PD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; DestBox : PD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; DestPalette : PPaletteEntry; var DestBox : TD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadVolumeFromMemory(const DestVolume : IDirect3DVolume8; var DestPalette : TPaletteEntry; var DestBox : TD3DBox; SrcMemory : Pointer; const SrcFormat : TD3DFormat; const SrcRowPitch, SrcSlicePitch : Cardinal; var SrcBox : TD3DBox; const Filter : LongWord; const ColorKey : TD3DColor) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXSaveVolumeToFile //-------------------------- function D3DXSaveVolumeToFileA(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveVolumeToFileA(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveVolumeToFileA(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveVolumeToFileA(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveVolumeToFileW(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveVolumeToFileW(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveVolumeToFileW(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveVolumeToFileW(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXSaveVolumeToFile(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveVolumeToFileW'; function D3DXSaveVolumeToFile(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveVolumeToFileW'; function D3DXSaveVolumeToFile(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveVolumeToFileW'; function D3DXSaveVolumeToFile(DestFile : PWideChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveVolumeToFileW'; {$ELSE} function D3DXSaveVolumeToFile(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveVolumeToFileA'; function D3DXSaveVolumeToFile(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; SrcBox : PD3DBox) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveVolumeToFileA'; function D3DXSaveVolumeToFile(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; SrcPalette : PPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveVolumeToFileA'; function D3DXSaveVolumeToFile(DestFile : PAnsiChar; DestFormat : TD3DXImageFileFormat; SrcVolume : IDirect3DVolume8; var SrcPalette : TPaletteEntry; var SrcBox : TD3DBox) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveVolumeToFileA'; {$ENDIF} //-------------------------- // D3DXCheckTextureRequirements //-------------------------- function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width, Height, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width, Height, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width, Height, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckTextureRequirements(Device : IDirect3DDevice8; var Width, Height, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; Size, NumMipLevels : PCardinal; const Usage : LongWord; Format : PD3DFormat; const Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; var Size : Cardinal; NumMipLevels : PCardinal; const Usage : LongWord; Format : PD3DFormat; const Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; Size : PCardinal; var NumMipLevels : Cardinal; const Usage : LongWord; Format : PD3DFormat; const Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; var Size, NumMipLevels : Cardinal; const Usage : LongWord; Format : PD3DFormat; const Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; Size, NumMipLevels : PCardinal; const Usage : LongWord; var Format : TD3DFormat; const Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; var Size : Cardinal; NumMipLevels : PCardinal; const Usage : LongWord; var Format : TD3DFormat; const Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; Size : PCardinal; var NumMipLevels : Cardinal; const Usage : LongWord; var Format : TD3DFormat; const Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckCubeTextureRequirements(Device : IDirect3DDevice8; var Size, NumMipLevels : Cardinal; const Usage : LongWord; var Format : TD3DFormat; const Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height, Depth, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, Depth, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; Depth, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; Depth, NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height, Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height, Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var Depth, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var Depth, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, Depth, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height, Depth, NumMipLevels : Cardinal; Usage : LongWord; Format : PD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height, Depth, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, Depth, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; Depth, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; Depth, NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height, Depth : Cardinal; NumMipLevels : PCardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height, Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height, Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height : Cardinal; Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height : Cardinal; Depth : PCardinal; var NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width, Height : PCardinal; var Depth, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width : Cardinal; Height : PCardinal; var Depth, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; Width : PCardinal; var Height, Depth, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; function D3DXCheckVolumeTextureRequirements(Device : IDirect3DDevice8; var Width, Height, Depth, NumMipLevels : Cardinal; Usage : LongWord; var Format : TD3DFormat; Pool : TD3DPool) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXCreateTexture //-------------------------- function D3DXCreateTexture(Device : IDirect3DDevice8; Width, Height, MipLevels : Cardinal; Usage : LongWord; Format : TD3DFormat; Pool : TD3DPool; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTexture(Device : IDirect3DDevice8; Size, MipLevels : Cardinal; Usage : LongWord; Format : TD3DFormat; Pool : TD3DPool; out Texture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTexture(Device : IDirect3DDevice8; Width, Height, Depth, MipLevels : Cardinal; Usage : LongWord; Format : TD3DFormat; Pool : TD3DPool; out Texture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileW(const Device : IDirect3DDevice8; SrcFile : PWideChar; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PWideChar; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileW'; {$ELSE} function D3DXCreateTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileA'; {$ENDIF} function D3DXCreateCubeTextureFromFileA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileW(const Device : IDirect3DDevice8; SrcFile : PWideChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateCubeTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PWideChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileW'; {$ELSE} function D3DXCreateCubeTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileA'; {$ENDIF} function D3DXCreateVolumeTextureFromFileA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileW(const Device : IDirect3DDevice8; SrcFile : PWideChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateVolumeTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PWideChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileW' {$ELSE} function D3DXCreateVolumeTextureFromFile(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileA' {$ENDIF} function D3DXCreateTextureFromResourceA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromResourceW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceW'; {$ELSE} function D3DXCreateTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceA'; {$ENDIF} function D3DXCreateCubeTextureFromResourceA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromResourceW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateCubeTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromResourceW'; {$ELSE} function D3DXCreateCubeTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromResourceA'; {$ENDIF} function D3DXCreateVolumeTextureFromResourceA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromResourceW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateVolumeTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromResourceW'; {$ELSE} function D3DXCreateVolumeTextureFromResource(const Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromResourceA'; {$ENDIF} function D3DXCreateTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileExW'; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileExW'; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileExW'; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileExW'; {$ELSE} function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileExA'; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileExA'; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileExA'; function D3DXCreateTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromFileExA'; {$ENDIF} function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExW'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExW'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExW'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExW'; {$ELSE} function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExA'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExA'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExA'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExA'; {$ENDIF} function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExW'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExW'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExW'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExW'; {$ELSE} function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExA'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExA'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExA'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; SrcFile : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExA'; {$ENDIF} function D3DXCreateTextureFromResourceExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromResourceExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromResourceExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromResourceExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromResourceExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromResourceExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromResourceExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromResourceExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceExW'; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceExW'; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceExW'; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceExW'; {$ELSE} function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceExA'; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceExA'; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceExA'; function D3DXCreateTextureFromResourceEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextureFromResourceExA'; {$ENDIF} function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExW'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExW'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExW'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExW'; {$ELSE} function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExA'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExA'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExA'; function D3DXCreateCubeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateCubeTextureFromFileExA'; {$ENDIF} function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExA(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileExW(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExW'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExW'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExW'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PWideChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExW'; {$ELSE} function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExA'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExA'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExA'; function D3DXCreateVolumeTextureFromFileEx(const Device : IDirect3DDevice8; const SrcModule : HMODULE; const SrcResource : PAnsiChar; const Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateVolumeTextureFromFileExA'; {$ENDIF} function D3DXCreateTextureFromFileInMemory(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; const Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileInMemory(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; const CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileInMemory(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; const VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out Texture : IDirect3DTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCubeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Size, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out CubeTexture : IDirect3DCubeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; Palette : PPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; SrcInfo : PD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateVolumeTextureFromFileInMemoryEx(const Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize, Width, Height, Depth, MipLevels : Cardinal; const Usage : LongWord; const Format : TD3DFormat; const Pool : TD3DPool; const Filter, MipFilter : LongWord; const ColorKey : TD3DColor; var SrcInfo : TD3DXImageInfo; var Palette : TPaletteEntry; out VolumeTexture : IDirect3DVolumeTexture8) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXSaveTextureToFile //-------------------------- function D3DXSaveTextureToFileA(const DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; SrcPalette : PPaletteEntry) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveTextureToFileA(const DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; var SrcPalette : TPaletteEntry) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveTextureToFileW(const DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; SrcPalette : PPaletteEntry) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveTextureToFileW(const DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; var SrcPalette : TPaletteEntry) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXSaveTextureToFile(const DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; SrcPalette : PPaletteEntry) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveTextureToFileW'; function D3DXSaveTextureToFile(const DestFile : PWideChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; var SrcPalette : TPaletteEntry) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveTextureToFileW'; {$ELSE} function D3DXSaveTextureToFile(const DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; SrcPalette : PPaletteEntry) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveTextureToFileA'; function D3DXSaveTextureToFile(const DestFile : PAnsiChar; const DestFormat : TD3DXImageFileFormat; const SrcTexture : IDirect3DBaseTexture8; var SrcPalette : TPaletteEntry) : HResult; stdcall; external D3DX81DLLName name 'D3DXSaveTextureToFileA'; {$ENDIF} //-------------------------- // D3DXFilterTexture //-------------------------- function D3DXFilterTexture(BaseTexture : IDirect3DBaseTexture8; Palette : PPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXFilterTexture(BaseTexture : IDirect3DBaseTexture8; var Palette : TPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXFilterCubeTexture(BaseTexture : IDirect3DBaseTexture8; Palette : PPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXFilterCubeTexture(BaseTexture : IDirect3DBaseTexture8; var Palette : TPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXFilterVolumeTexture(BaseTexture : IDirect3DBaseTexture8; Palette : PPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXFilterVolumeTexture(BaseTexture : IDirect3DBaseTexture8; var Palette : TPaletteEntry; const SrcLevel : Cardinal; Filter : LongWord) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXFillTexture //-------------------------- function D3DXFillTexture(Texture : IDirect3DTexture8; FillFunction : TD3DXFILL2D; Data : Pointer) : HResult; stdcall; external D3DX81DLLName; function D3DXFillCubeTexture(CubeTexture : IDirect3DCubeTexture8; FillFunction : TD3DXFILL3D; Data : Pointer) : HResult; stdcall; external D3DX81DLLName; function D3DXFillVolumeTexture(VolumeTexture : IDirect3DVolumeTexture8; FillFunction : TD3DXFILL3D; Data : Pointer) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXComputeNormalMap //-------------------------- function D3DXComputeNormalMap(Texture, SrcTexture : IDirect3DTexture8; SrcPalette : PPaletteEntry; const Flags, Channel : LongWord; const Amplitude : Single) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeNormalMap(Texture, SrcTexture : IDirect3DTexture8; var SrcPalette : TPaletteEntry; const Flags, Channel : LongWord; const Amplitude : Single) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DX mesh functions //-------------------------- function D3DXCreateMesh(const NumFaces, NumVertices, Options : LongWord; Declaration : PLongWord; const D3D : IDirect3DDevice8; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateMesh(const NumFaces, NumVertices, Options : LongWord; var Declaration : LongWord; const D3D : IDirect3DDevice8; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateMeshFVF(const NumFaces, NumVertices, Options, FVF : LongWord; const D3D : IDirect3DDevice8; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateSPMesh(const Mesh : ID3DXMesh; const Adjacency : PLongWord; var VertexAttributeWeights : TD3DXAttributeWeights; const VertexWeights : PSingle; out SMesh : ID3DXSPMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateSPMesh(const Mesh : ID3DXMesh; const Adjacency : PLongWord; VertexAttributeWeights : PD3DXAttributeWeights; const VertexWeights : PSingle; out SMesh : ID3DXSPMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXCleanMesh(const MeshIn : ID3DXMesh; AdjacencyIn : PLongWord; out MeshOut : ID3DXMesh; AdjacencyOut : PLongWord; out ErrorsAndWarnings : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXValidMesh(const MeshIn : ID3DXMesh; Adjacency : PLongWord; out ErrorsAndWarnings : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXGeneratePMesh(const Mesh : ID3DXMesh; Adjacency : PLongWord; var VertexAttributeWeights : TD3DXAttributeWeights; const VertexWeights : PSingle; const MinValue, Options : LongWord; out PMesh : ID3DXPMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXGeneratePMesh(const Mesh : ID3DXMesh; Adjacency : PLongWord; VertexAttributeWeights : PD3DXAttributeWeights; const VertexWeights : PSingle; const MinValue, Options : LongWord; out PMesh : ID3DXPMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXSimplifyMesh(const Mesh : ID3DXMesh; Adjacency : PLongWord; VertexAttributeWeights : PD3DXAttributeWeights; const VertexWeights : PSingle; const MinValue, Options : LongWord; out MeshOut : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXSimplifyMesh(const Mesh : ID3DXMesh; Adjacency : PLongWord; var VertexAttributeWeights : TD3DXAttributeWeights; const VertexWeights : PSingle; const MinValue, Options : LongWord; out MeshOut : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeBoundingSphere(PointsFVF : Pointer; const NumVertices, FVF : LongWord; Center : PD3DXVector3; Radius : PSingle) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeBoundingSphere(PointsFVF : Pointer; const NumVertices, FVF : LongWord; out Center : TD3DXVector3; Radius : PSingle) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeBoundingSphere(PointsFVF : Pointer; const NumVertices, FVF : LongWord; Center : PD3DXVector3; out Radius : Single) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeBoundingSphere(PointsFVF : Pointer; const NumVertices, FVF : LongWord; out Center : TD3DXVector3; out Radius : Single) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeBoundingBox(PointsFVF : Pointer; const NumVertices, FVF : LongWord; Min, Max : PD3DXVector3) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeBoundingBox(PointsFVF : Pointer; const NumVertices, FVF : LongWord; out Min : TD3DXVector3; Max : PD3DXVector3) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeBoundingBox(PointsFVF : Pointer; const NumVertices, FVF : LongWord; Min : PD3DXVector3; out Max : TD3DXVector3) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeBoundingBox(PointsFVF : Pointer; const NumVertices, FVF : LongWord; out Min, Max : TD3DXVector3) : HResult; stdcall; external D3DX81DLLName; function D3DXComputeNormals(const Mesh : ID3DXBaseMesh; Adjacency : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateBuffer(const NumBytes : LongWord; out Buffer : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadMeshFromX(Filename : PAnsiChar; const Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; var NumMaterials : LongWord; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadMeshFromX(Filename : PAnsiChar; const Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadMeshFromXInMemory(Memory : PByte; const SizeOfMemory, Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; var NumMaterials : LongWord; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadMeshFromXInMemory(Memory : PByte; const SizeOfMemory, Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadMeshFromXResource(const Module : HMODULE; Name, _Type : PAnsiChar; const Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; var NumMaterials : LongWord; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadMeshFromXResource(const Module : HMODULE; Name, _Type : PAnsiChar; const Options : LongWord; const D3D : IDirect3DDevice8; out Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveMeshToX(Filename : PAnsiChar; const Mesh : ID3DXMesh; Adjacency : PLongWord; var Materials : TD3DXMaterial; const NumMaterials, Format : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXSaveMeshToX(Filename : PAnsiChar; const Mesh : ID3DXMesh; Adjacency : PLongWord; Materials : PD3DXMaterial; const NumMaterials, Format : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXCreatePMeshFromStream(const Stream : IStream; const Options : LongWord; const D3DDevice : IDirect3DDevice8; out Materials : ID3DXBuffer; out NumMaterials : LongWord; out PMesh : ID3DXPMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXCreatePMeshFromStream(const Stream : IStream; const Options : LongWord; const D3DDevice : IDirect3DDevice8; out Materials : ID3DXBuffer; NumMaterials : PLongWord; out PMesh : ID3DXPMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateSkinMesh(const NumFaces, NumVertices, NumBones, Options : LongWord; Declaration : PLongWord; const D3D : IDirect3DDevice8; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateSkinMeshFVF(const NumFaces, NumVertices, NumBones, Options, FVF : LongWord; const D3D : IDirect3DDevice8; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateSkinMeshFromMesh(const Mesh : ID3DXMesh; const numBones : LongWord; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadMeshFromXof(const XofObjMesh : IDirectXFileData; const Options : LongWord; const D3DDevice : IDirect3DDevice8; var Adjacency, Materials : ID3DXBuffer; out NumMaterials : LongWord; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadMeshFromXof(const XofObjMesh : IDirectXFileData; const Options : LongWord; const D3DDevice : IDirect3DDevice8; var Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; out Mesh : ID3DXMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSkinMeshFromXof(const XofObjMesh : IDirectXFileData; const Options : LongWord; const D3DDevice : IDirect3DDevice8; var Adjacency, Materials : ID3DXBuffer; NumMaterials : PLongWord; var BoneNames, BoneTransforms : ID3DXBuffer; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXLoadSkinMeshFromXof(const XofObjMesh : IDirectXFileData; const Options : LongWord; const D3DDevice : IDirect3DDevice8; var Adjacency, Materials : ID3DXBuffer; var NumMaterials : LongWord; var BoneNames, BoneTransforms : ID3DXBuffer; out SkinMesh : ID3DXSkinMesh) : HResult; stdcall; external D3DX81DLLName; function D3DXTessellateNPatches(const MeshIn : ID3DXMesh; AdjacencyIn : PLongWord; const NumSegs : Single; QuadraticInterpNormals : BOOL; out MeshOut : ID3DXMesh; out AdjacencyOut : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXGetFVFVertexSize(const FVF : LongWord) : Cardinal; stdcall; external D3DX81DLLName; function D3DXDeclaratorFromFVF(const FVF : LongWord; Declaration : TFVFDeclaration) : HResult; stdcall; external D3DX81DLLName; function D3DXFVFFromDeclarator(Declarator, FVF : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXFVFFromDeclarator(var Declarator : LongWord; FVF : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXFVFFromDeclarator(Declarator : PLongWord; out FVF : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXFVFFromDeclarator(var Declarator : LongWord; out FVF : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXWeldVertices(const Mesh : ID3DXMesh; var Epsilons : TD3DXWeldEpsilons; AdjacencyIn, AdjacencyOut, FaceRemap : PLongWord; out VertexRemap : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXWeldVertices(const Mesh : ID3DXMesh; Epsilons : PD3DXWeldEpsilons; AdjacencyIn, AdjacencyOut, FaceRemap : PLongWord; out VertexRemap : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; AllHits : PID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersect(const Mesh : ID3DXBaseMesh; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; CountOfHits : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V, Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V : Single; Dist : PSingle; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U, V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U : Single; V : PSingle; out Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; U : PSingle; out V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; FaceIndex : PLongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; Hit : PBOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos, RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectSubset(const Mesh : ID3DXBaseMesh; const AttribId : LongWord; var RayPos, RayDir : TD3DXVector3; out Hit : BOOL; out FaceIndex : LongWord; out U, V, Dist : Single; out AllHits : ID3DXBuffer; out CountOfHits : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXSplitMesh(const MeshIn : ID3DXMesh; AdjacencyIn : PLongWord; const MaxSize, Options : LongWord; MeshesOut : PLongWord; out MeshArrayOut, AdjacencyArrayOut, FaceRemapArrayOut, VertRemapArrayOut : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; U, V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V, Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; out U, V : Single; Dist : PSingle) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; U, V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; out U : Single; V : PSingle; out Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; U : PSingle; out V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos, RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos : TD3DXVector3; RayDir : PD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2, RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2 : TD3DXVector3; RayPos : PD3DXVector3; var RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1, vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1 : TD3DXVector3; vp2 : PD3DXVector3; var RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0, vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0 : TD3DXVector3; vp1 : PD3DXVector3; var vp2, RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(vp0 : PD3DXVector3; var vp1, vp2, RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXIntersectTri(var vp0, vp1, vp2, RayPos, RayDir : TD3DXVector3; out U, V, Dist : Single) : Bool; stdcall; external D3DX81DLLName; function D3DXSphereBoundProbe(Center : PD3DXVector3; const Radius : Single; RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXSphereBoundProbe(var Center : TD3DXVector3; const Radius : Single; RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXSphereBoundProbe(Center : PD3DXVector3; const Radius : Single; var RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXSphereBoundProbe(var Center : TD3DXVector3; const Radius : Single; var RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXSphereBoundProbe(Center : PD3DXVector3; const Radius : Single; RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXSphereBoundProbe(var Center : TD3DXVector3; const Radius : Single; RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXSphereBoundProbe(Center : PD3DXVector3; const Radius : Single; var RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXSphereBoundProbe(var Center : TD3DXVector3; const Radius : Single; var RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(Min, Max, RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(var Min : TD3DXVector3; Max, RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(Min : PD3DXVector3; var Max : TD3DXVector3; RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(var Min, Max : TD3DXVector3; RayPosition, RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(Min, Max : PD3DXVector3; var RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(var Min : TD3DXVector3; Max : PD3DXVector3; var RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(Min : PD3DXVector3; var Max, RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(var Min, Max, RayPosition : TD3DXVector3; RayDirection : PD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(Min, Max, RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(var Min : TD3DXVector3; Max, RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(Min : PD3DXVector3; var Max : TD3DXVector3; RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(var Min, Max : TD3DXVector3; RayPosition : PD3DXVector3; var RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(Min, Max : PD3DXVector3; var RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(var Min : TD3DXVector3; Max : PD3DXVector3; var RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(Min : PD3DXVector3; var Max, RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXBoxBoundProbe(var Min, Max, RayPosition, RayDirection : TD3DXVector3) : Bool; stdcall; external D3DX81DLLName; function D3DXComputeTangent(const InMesh : ID3DXMesh; const TexStage : LongWord; const OutMesh : ID3DXMESH; const TexStageUVec, TexStageVVec, Wrap : LongWord; Adjacency : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXConvertMeshSubsetToSingleStrip(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; out NumIndices : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXConvertMeshSubsetToSingleStrip(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; NumIndices : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXConvertMeshSubsetToStrips(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; out NumIndices : LongWord; out StripLengths : ID3DXBuffer; out NumStrips : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXConvertMeshSubsetToStrips(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; out NumIndices : LongWord; out StripLengths : ID3DXBuffer; NumStrips : PLongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXConvertMeshSubsetToStrips(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; NumIndices : PLongWord; out StripLengths : ID3DXBuffer; out NumStrips : LongWord) : HResult; stdcall; external D3DX81DLLName; function D3DXConvertMeshSubsetToStrips(const MeshIn : ID3DXBaseMesh; const AttribId, IBOptions : LongWord; out IndexBuffer : IDirect3DIndexBuffer8; NumIndices : PLongWord; out StripLengths : ID3DXBuffer; NumStrips : PLongWord) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXCreatePolygon //-------------------------- function D3DXCreatePolygon(const Device : IDirect3DDevice8; const Length : Single; const Sides : Cardinal; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreatePolygon(const Device : IDirect3DDevice8; const Length : Single; const Sides : Cardinal; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXCreateBox //-------------------------- function D3DXCreateBox(const Device : IDirect3DDevice8; const Width, Height, Depth : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateBox(const Device : IDirect3DDevice8; const Width, Height, Depth : Single; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXCreateCylinder //-------------------------- function D3DXCreateCylinder(const Device : IDirect3DDevice8; const Radius1, Radius2, Length : Single; const Slices, Stacks : Cardinal; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateCylinder(const Device : IDirect3DDevice8; const Radius1, Radius2, Length : Single; const Slices, Stacks : Cardinal; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXCreateSphere //-------------------------- function D3DXCreateSphere(const Device : IDirect3DDevice8; const Radius : Single; const Slices, Stacks : Cardinal; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateSphere(const Device : IDirect3DDevice8; const Radius : Single; const Slices, Stacks : Cardinal; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXCreateTorus //-------------------------- function D3DXCreateTorus(const Device : IDirect3DDevice8; const InnerRadius, OuterRadius : Single; const Sides, Rings : Cardinal; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTorus(const Device : IDirect3DDevice8; const InnerRadius, OuterRadius : Single; const Sides, Rings : Cardinal; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXCreateTeapot: //-------------------------- function D3DXCreateTeapot(const Device : IDirect3DDevice8; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTeapot(const Device : IDirect3DDevice8; out Mesh : ID3DXMesh; const Adjacency : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; //-------------------------- // D3DXCreateText //-------------------------- function D3DXCreateTextA(const Device : IDirect3DDevice8; const DC : HDC; pText : PAnsiChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; var GlyphMetrics : TGlyphMetricsFloat) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextA(const Device : IDirect3DDevice8; const DC : HDC; pText : PAnsiChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; GlyphMetrics : PGlyphMetricsFloat) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextW(const Device : IDirect3DDevice8; const DC : HDC; pText : PWideChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; var GlyphMetrics : TGlyphMetricsFloat) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateTextW(const Device : IDirect3DDevice8; const DC : HDC; pText : PWideChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; GlyphMetrics : PGlyphMetricsFloat) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateText(const Device : IDirect3DDevice8; const DC : HDC; pText : PWideChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; var GlyphMetrics : TGlyphMetricsFloat) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextW'; function D3DXCreateText(const Device : IDirect3DDevice8; const DC : HDC; pText : PWideChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; GlyphMetrics : PGlyphMetricsFloat) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextW'; {$ELSE} function D3DXCreateText(const Device : IDirect3DDevice8; const DC : HDC; pText : PAnsiChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; var GlyphMetrics : TGlyphMetricsFloat) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextA'; function D3DXCreateText(const Device : IDirect3DDevice8; const DC : HDC; pText : PAnsiChar; const Deviation, Extrusion : Single; out Mesh : ID3DXMesh; out Adjacency : ID3DXBuffer; GlyphMetrics : PGlyphMetricsFloat) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateTextA'; {$ENDIF} //-------------------------- // D3DXCreateEffect //-------------------------- function D3DXCreateEffectFromFileA(Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateEffectFromFileA(Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateEffectFromFileW(Device : IDirect3DDevice8; SrcFile : PWideChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateEffectFromFileW(Device : IDirect3DDevice8; SrcFile : PWideChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateEffectFromFile(Device : IDirect3DDevice8; SrcFile : PWideChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateEffectFromFileW'; function D3DXCreateEffectFromFile(Device : IDirect3DDevice8; SrcFile : PWideChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateEffectFromFileW'; {$ELSE} function D3DXCreateEffectFromFile(Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateEffectFromFileA'; function D3DXCreateEffectFromFile(Device : IDirect3DDevice8; SrcFile : PAnsiChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateEffectFromFileA'; {$ENDIF} function D3DXCreateEffectFromResourceA(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateEffectFromResourceA(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateEffectFromResourceW(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateEffectFromResourceW(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; {$IFDEF UNICODE} function D3DXCreateEffectFromResource(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateEffectFromResourceW'; function D3DXCreateEffectFromResource(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PWideChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateEffectFromResourceW'; {$ELSE} function D3DXCreateEffectFromResource(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateEffectFromResourceA'; function D3DXCreateEffectFromResource(Device : IDirect3DDevice8; const SrcModule : HMODULE; SrcResource : PAnsiChar; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName name 'D3DXCreateEffectFromResourceA'; {$ENDIF} function D3DXCreateEffect(Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; out Effect : ID3DXEffect; CompilationErrors : PID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXCreateEffect(Device : IDirect3DDevice8; SrcData : Pointer; const SrcDataSize : Cardinal; out Effect : ID3DXEffect; out CompilationErrors : ID3DXBuffer) : HResult; stdcall; external D3DX81DLLName; function D3DXErrorString(DXErrorCode : HResult) : String; var ErrorString : array[0..255] of AnsiChar; begin ZeroMemory(@ErrorString, 255); D3DXGetErrorString(DXErrorCode, ErrorString, 255); Result := ErrorString; // Result := DXGErrorString(DXErrorCode); end; end.